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 Herschel Brahe

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bobarctor1977

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Posts : 282
Join date : 2017-11-11
Age : 25
Location : Ann Arbor, Michigan

PostSubject: Herschel Brahe   Sun Nov 12, 2017 8:54 pm

Name: Herschel Brahe

Race: Human
Archtype: Q'Sal Magister Immaterial
Pride: Logic
Disgrace: Deceit
Motivation: Perfection
Alignment: Tzeentch
Special Abilities: Chaos Psyker, Magus Supremus, The Quick and The Dead

Gift of the Gods: Warp Eater (p. 298 of core).

WS: 29x
BS: 34x
S: 30
T: 30
Ag: 37x
Int: 50
Per: 30x
WP: 62xx
Fel: 46x
Inf: 56

Movement: Half: 3, Full: 6, Charge: 9, Run: 18

Wounds: 13/13

Corruption Points: 26

Gifts of Tzeentch: Ecstatic Duplication

Infamy Points: 1/5

Skills

Awareness
Charm
Common Lore (Adeptus Astra Telepathica, Tech, Q'Sal)
Deceive
Dodge
Forbidden Lore (Pirates, Psykers, Warp)
Inquiry
Linguistics (Low Gothic)
Logic (+10)
Navigate (Warp)
Trade (Astrographer)
Psyiscience
Scholastic Lore (Astromancy, Occult)
Scrutiny

Talents

Child of the Warp
Foresight
Jaded
Psy Rating (x4)
Strong Minded
Weapon Training (Primary, Exotic – Q'Sal, Las, SP)

Traits

Psyker

Psychic Powers

Mind Over Matter (Core p. 225)
Telekinetic Shield (Core p. 226)
Warp Vortex (ToF p. 46)
Psyphon (Core p. 220)
Doombolt (core p. 213)
Warptime (core p. 214)
Mantle of Lies (core p. 219)



Armor

Mesh Combat Cloak
– Arms, Body, Legs: 4

Weapons

[Carrying]

Warp Staff: 1d10 I, pen 0, Balanced. Psyker wielding warp staff only suffers from psychic phenomena when they push. When using psych powers at the unfettered level, every time the psyker would cause psychic phenomenon, he adds his psy rating to the damage of the next psychic power he uses. If the next psychic power would not deal damage, this bonus is lost until the next psychic phenomenon would be caused. p. 39 of Tome of Fate.

Q'Sal Crystal Caster (Good Craftsmanship): 1d10+4 E; 15m; S/-/-; Pen: 5; Clip: -; Razor Sharp,
Crippling (6), Reliable

[Stashed aboard ship]

Force Staff: 1d10+3; Pen: 3; Balanced, Force

Gear

Grimoire Containing Lore

Velkir Star Chart. Adds +10 to Navigation rolls. 3 uses.

Goals

Swell the Herd
– Help Tzeentch earn more followers on the mortal plane, whether by starting a cult or convincing others to follow Herschel's path as a devotee of Tzeentch.

Vault Hunter
– Find the Vault of Ry'Kleth.

Experience of the Journey
– When one leaves Q'Sal they forsake their political ambitions. You think otherwise as
your journey will help you to reach the upper-echelons.

Herschel Brahe, an Astral Seer of Velkir, worked his way and maintained a very suitable
position in Velkir politics. He found himself lacking though to progress. It wasn't until he decided to
leave Q'Sal and leave on one of their golden ships, serving as a navigator, that he found his answer. The
vortex would try him and give him the experience he wants. He decided to leave his worldly brothers
behind and serve with totally foreign individuals. He currently hunts for a ship and a captain to serve
for. The myths of the Vault of Ry'Kleth have given him another goal to pursue.


Edit (By Solodice): Changed Navigate (Stellar) to Navigate (Warp). The Screaming Vortex is a weird mix of real and warp space so Navigate (Warp). So it makes more sense for a navigator working in the Screaming Vortex to know how to traverse the warp.

EDIT: xp purchases

Willpower x2 = 350 xp, 2 TZ
Agility x1 = 200xp, UA
Perception x1 = 200xp, UA
Weapon Skill x1 = 200xp, UA
Ballistic Skill x1 = 200xp, UA
Fellowship x1 = 200xp, SLA

Doombolt = 200 xp, UA
Warptime = 400 xp, UA
Mantle of Lies = 200 xp, TZ

XP to spend: 0
XP spent: 2,150

_________________
"Don't mess with me, lady. I've been drinking with skeletons."

Herschel Brahe - Q'Sal Magister Immaterial

Ray Carswell - Ice Cream Truck Driver


Last edited by bobarctor1977 on Mon Aug 06, 2018 11:18 am; edited 7 times in total (Reason for editing : updated for corruption points and gift of the gods)
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