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 Character Flaws

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Iron and Metal
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PostSubject: Character Flaws   Thu Nov 02, 2017 6:37 pm

One of the keys to building a deep PC is to create someone/something that, while being above average, has flaws. Just having players think about these things brings a new level of nuance to their PCs, but it can also be a way to allocate XP as a GM.

Here is a nifty list I found online. I am thinking about using these in relation to demeanor in my Only War game. I am still on the fence as to how to allocate XP for good flaw roleplaying, but it is something to mull over.

Absentminded – Preoccupied to the extent of being unaware of one’s immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
Abusive – Characterized by improper infliction of physical or psychological maltreatment towards another.
Alcoholic – A person who drinks alcoholic substances habitually and to excess or who suffers from alcoholism.
Addict – One who is addicted, as to narcotics or a compulsive activity. (Gambling, drugs, sex, etc. List specific addiction.)
Aimless – Devoid of direction or purpose.
Anxious – Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
Apathetic – Having or showing little or no emotion; indifferent, impassive, cool, unfeeling.
Arrogant – Having or displaying a sense of overbearing self -worth or self -importance. Inclined to social exclusiveness and who rebuff the advances of people considered inferior. Snobbish.
Audacious – Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient.
Bigmouth – A loudmouthed or gossipy person.
Bigot – One who is strongly partial to one’s own group, religion, race, or politics and is intolerant of those who differ.
Blunt – Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque.
Bold – In a bad sense, too forward; taking undue liberties; over assuming or confident; lacking proper modesty or restraint; rude; impudent. Abrupt, brazen, cheeky, brassy, audacious.
Callous – They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
Childish – Marked by or indicating a lack of maturity. Puerile.
Complex – An exaggerated or obsessive concern or fear. (List specific complex.)
Cruel – Mean to anyone or anything, without care or regard to consequences and feelings.
Cursed – A person who has befallen a prayer for evil or misfortune, placed under a spell, or borne into an evil circumstance, and suffers for it. Damned.
Dependent – Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another.
Deranged – Mentally decayed. Insane. Crazy. Mad. Psychotic.
Disloyal – Lacking loyalty. Unfaithful, perfidious, traitorous, treasonable
Disability – A disadvantage or deficiency, especially a physical or mental impairment that interferes with or prevents normal achievement in a particular area. (List the disability or disabilities. Ex: blind, missing limbs, deaf, color blind, no sense of smell, etc.)
Disorder – An ailment that affects the function of mind or body. (The following link is a list of disorders for you to explore.) Mental Disorder List.
Disturbed – Showing some or a few signs or symptoms of mental or emotional illness. Confused, disordered, neurotic, troubled.
Dubious – Fraught with uncertainty or doubt. Undecided, doubtful, unsure.
Egotistical – Characteristic of those having an inflated idea of their own importance. Boastful, pompous, selfish.
Envious – Showing extreme cupidity; painfully desirous of another’s advantages; covetous, jealous.
Erratic – Deviating from the customary course in conduct or opinion; eccentric: erratic behavior. Eccentric, bizarre, outlandish, strange.
Fanaticism – Fanatic outlook or behavior especially as exhibited by excessive enthusiasm, unreasoning zeal, or wild and extravagant notions on some subject.
Fickle – Characterized by erratic changeableness or instability, especially with regard to affections or attachments; capricious.
Fierce – Marked by extreme intensity of emotions or convictions; inclined to react violently; fervid; “fierce loyalty”; “in a tearing rage”; “vehement dislike”; “violent passions”.
Finicky – Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, persnickety.
Fixation – In psychoanalytic theory, a strong attachment to a person or thing, especially such an attachment formed in childhood or infancy and manifested in immature or neurotic behavior that persists throughout life. Fetish, quirk, obsession, infatuation.
Flirt -To make playfully romantic or sexual overtures; behavior intended to arouse sexual interest. Minx. Tease.
Fools Love – A person who is always falling in love or believes they are in love, for the wrong person or even multiple people (usually one after another), and typically love at first sight. Star-crossed, ill -fated -love.
Frail – Physically weak and easily broken or damaged. Having delicate health; not robust. Feeble, breakable, sickly, dainty, brittle, fallible, imperfect, weak.
Fraudulent – Given to or using fraud, as a person; cheating; dishonest. Deceitful, deceptive, crooked, underhanded.
Gluttonous – Given to excess in consumption of especially food or drink. Voracious, ravenous, wolfish, piggish, insatiable.
Gruff -Brusque or stern in manner or appearance. Crusty, rough, surly.
Gullible – Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped.
Habit – A rather revolting personal habit. (List habit – picks nose, spits tobacco everywhere, drools profusely, bad body odor, etc.)
Hard – A person who is difficult to deal with, manage, control, overcome, or understand. Hard emotions, hard hearted.
Hedonistic – Pursuit of or devotion to pleasure, especially to the pleasures of the senses.
Hoity-toity – Given to flights of fancy; capricious; frivolous. Prone to giddy behavior, flighty.
Humorless – The inability to find humor in things, and most certainly in themselves.
Hypocritical – One who is always contradicting their own beliefs, actions or sayings. A person who professes beliefs and opinions for others that he does not hold. Being a hypocrite.
Idealist – One whose conduct is influenced by ideals that often conflict with practical considerations. One, who is unrealistic and impractical, guided more by ideals than by practical considerations.
Idiotic – Marked by a lack of intelligence or care; foolish or careless.
Ignorant – Lacking knowledge or information as to a particular subject or fact. Showing or arising from a lack of education or knowledge.
Illiterate – Unable to read and write.
Impatient – Unable to wait patiently or tolerate delay; restless. Unable to endure irritation or opposition; intolerant.
Impious – Lacking piety and reverence for a god/gods and their followers.
Incompetent – Unable to execute tasks, no matter how the size or difficulty.
Indecisive – Characterized by lack of decision and firmness, especially under pressure.
Indifferent – The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
Infamy – Having an extremely bad reputation, public reproach, or strong condemnation as the result of a shameful, criminal, or outrageous act that affects how others view them.
Intolerant – Unwilling to tolerate difference of opinion and narrow -minded about cherished opinions.
Immature – Emotionally undeveloped; juvenile; childish.
Impish – Naughtily or annoyingly playful.
Judgmental – Inclined to make and form judgments, especially moral or personal ones, based on ones own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
Klutz – Clumsy. Blunderer.
Lazy – Resistant to work or exertion. Disposed to idleness.
Lewd – Inclined to, characterized by, or inciting to lust or lechery. Lascivious. Obscene or indecent, as language or songs. Salacious.
Liar – Compulsively and purposefully tells false truths more often than not. A person who has lied or who lies repeatedly.
Lustful – Driven by lust; preoccupied with or exhibiting lustful desires.
Masochist – The deriving of sexual gratification, or the tendency to derive sexual gratification, from being physically or emotionally abused. A willingness or tendency to subject oneself to unpleasant or trying experiences.
Meddlesome – Intrusive in a meddling or offensive manner, given to meddling; interfering.
Meek – Evidencing little spirit or courage; overly submissive or compliant; humble in spirit or manner; suggesting retiring mildness or even cowed submissiveness.
Megalomaniac – A psycho pathological condition characterized by delusional fantasies of wealth, power, or omnipotence.
Miser – A stingy, avaricious person. Penny pincher, skinflint.
Misogynist – A person who hates, dislikes, mistrusts, or mistreats women. Sexist.
Misanthrope – A hater of humankind. Misanthropist.
Murderer – One guilty of murder; a person who unlawfully kills a human being. Killer, butchered, cutthroat.
Naive – Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgment.
Narcissist – A person who is overly self-involved, and often vain and selfish.
Nervous – Easily agitated or distressed; high -strung or jumpy.
Nonviolent – Abstaining from the use of violence.
Nosy – Given to prying into the affairs of others; snoopy. Offensively curious or inquisitive.
Obsessive – An unhealthy and compulsive preoccupation with something or someone.
Oppressive – A person of authority who subjects others to undue pressures, to keep down by severe and unjust use of force or authority.
Overambitious – Having a strong excessive desire for success or achievement.
Overemotional – Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
Overprotective – To protect too much; coddle.
Overconfident – Excessively confident; presumptuous.
Pacifist – Opposition to war or violence as a means of resolving disputes.
Paranoid – Exhibiting or characterized by extreme and irrational fear or distrust of others.
Peevish – Expressing fretfulness and discontent, or unjustifiable dissatisfaction. Cantankerous, cross, ill -tempered, testy, captious, discontented, crotchety, cranky, ornery.
Pest – One that pesters or annoys, with or without realizing it. Nuisance. Annoying. Nag.
Pessimist – A tendency to stress the negative or unfavorable or to take the gloomiest possible view.
Perfectionist – A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.
Phobia – They have a severe form of fear when it comes to this one thing. (Dark, Spiders, Cats, tight spaces, etc. List specific phobia.)The Phobia List.
Practical – Levelheaded, efficient, no-nonsense.
Precarious – Dependent on circumstances beyond one’s control; uncertain; unstable; insecure.
Predictable – Easily seen through and assessable, where almost anyone can predict reactions and actions of said person by having met or known them even for a short time.
Proud – Filled with or showing excessive self -esteem, and will often shirk help from others for the sake of pride.
Rake – An immoral or dissolute person, acting without moral restraint, who defies established religious, social, expected precepts; a freethinker.
Rebellious – Defying or resisting some established authority, government, or tradition; insubordinate; inclined to rebel.
Reckless – Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.
Remorseless – Without remorse; merciless; pitiless; relentless.
Rigorous – Rigidly accurate; allowing no deviation from a standard; demanding strict attention to rules and procedures.
Sadist – The deriving of sexual gratification or the tendency to derive sexual gratification from inflicting pain or emotional abuse on others. Deriving of pleasure, or the tendency to derive pleasure, from cruelty.
Sarcastic – A subtle form of mockery in which an intended meaning is conveyed obliquely.
Sadomasochist – Both sadist and masochist combined.
Skeptic – One who instinctively or habitually doubts, questions, or disagrees with assertions or generally accepted conclusions.
Seducer – To lead others astray, as from duty, rectitude, or the like; corrupt. To attempt to lead or draw someone away, as from principles, faith, or allegiance.
Senile – Showing a decline or deterioration of physical strength or mental functioning, esp. short-term memory and alertness, as a result of old age or disease.
Scoundrel – A wicked or evil person; someone who does evil deliberately.
Selfish – Concerned chiefly or only with oneself.
Self-Martyr – One who purposely makes a great show of suffering in order to arouse sympathy from others, as a form of manipulation, and always for a selfish cause or reason.
Self-righteous – Piously sure of one’s own righteousness. Moralistic. Exhibiting pious self-assurance. Holier-than-thou, sanctimonious.
Shallow – Lacking depth of intellect or knowledge; concerned only with what is obvious.
Smart Ass – Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.
Smug – Contentedly confident of one’s ability, superiority, or correctness; complacent.
Sociopath – A person with a psychopathic personality whose behavior is antisocial, often criminal, and who lacks a sense of moral responsibility or social conscience.
Softhearted – Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don’t think of the repercussions or situation before doing so.
Solemn – Deeply earnest, serious, and sober.
Spineless – Lacking courage. Cowardly, wimp, lily -livered, gutless.
Spiteful – Showing malicious ill will and a desire to hurt; motivated by spite; vindictive person who will look for occasions for resentment. Vengeful.
Spoiled – Treated with excessive indulgence and pampering from earliest childhood, and has no notion of hard work, self-care or money management; coddled, pampered. Having the character or disposition harmed by pampering or over -solicitous attention.
Stubborn – Unreasonably, often perversely unyielding; bullheaded. Firmly resolved or determined, Resolute.
Squeamish – Excessively fastidious and easily disgusted.
Superstitious – An irrational belief arising from ignorance or fear from an irrational belief that an object, action, or circumstance not logically related to a course of events influences its outcome.
Tactless – Lacking or showing a lack of what is fitting and considerate in dealing with others.
Temperamental – Moody, irritable, or sensitive. Excitable, volatile, emotional.
Temptation – They have something that tempts, entices, or allures them, that is hard to resist. This could be anything, and can drive the character to do things of ill nature.
Theatrical – Having a flair for over dramatizing situations, doing things in a ‘big way’ and love to be ‘center stage’.
Tongue-tied – Speechless or confused in expression, as from shyness, embarrassment, or astonishment.
Timid - Tends to be shy and/or quiet, shrinking away from offering opinions or from strangers and newcomers, fearing confrontations and violence.
Troublemaker – Someone who deliberately stirs up trouble, intentionally or unintentionally.
Ugly – Very unattractive or unpleasant to look at; offensive to the sense of beauty; displeasing in appearance. Uncomely, unsightly, unlovely, homely.
Unlucky – Marked by or causing misfortune; ill-fated. Destined for misfortune; doomed.
Untrustworthy – Not worthy of trust or belief. Backstabber.
Unpredictable – Difficult to foretell or foresee, their actions are so chaotic it’s impossible to know what they are going to do next.
User – A person who uses something or someone selfishly or unethically.
Vain – Holding or characterized by an unduly high opinion of their physical appearance. Lovers of themselves. Conceited, egotistic, narcissistic.
Weak-willed – Lacking willpower, strength of will to carry out one’s decisions, wishes, or plans. Easily swayed.
Withdrawn – Not friendly or sociable. Aloof.
Whore – Harlot. A prostitute, a person who is considered sexually promiscuous, considered as having compromised principles for personal gain.
Zealot – An excessively zealous person; fanatic, radical, extremist.

The article I found this from is here: http://darkworldrpg.com/character-flaws/
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PostSubject: Re: Character Flaws   Fri Jan 12, 2018 10:18 am

After some thought, one way to allocate XP would be to grant it at PC creation to players who take flaw(s) for their characters.

To follow up, if that flaw were to get them into trouble IC due to the player embracing it, then extra XP would be allocated for that.

What do the other players/GMs think about this for 40k games?
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PostSubject: Re: Character Flaws   Sun Jan 14, 2018 11:21 am

I love it. These flaws would have to be played up as flaws though because a lot of them are common traits that can be played in ways they aren’t necessarily negative. It’s easy to take “Rebellious” or “Flirt” and gain some beginning xp. I think xp from taking these flaws should only be granted when the gm feels the player role played these in a way that was intended, and not at creation.
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PostSubject: Re: Character Flaws   Sat Feb 10, 2018 11:20 am

Iron and Metal wrote:
After some thought, one way to allocate XP would be to grant it at PC creation to players who take flaw(s) for their characters.

To follow up, if that flaw were to get them into trouble IC due to the player embracing it, then extra XP would be allocated for that.

What do the other players/GMs think about this for 40k games?

I think it's a cool idea. But then again, I think GMs should award XP for any particularly awesome role-playing.


I've been thinking recently about some sort of system where players can award each other XP. Like maybe once per session, every player can award another play 100 extra xp when they role-play or do something that they found added a lot to the game. Gives a way for players to support each other RPing and gives the players themselves a say in what they find makes the game extra awesome - not just the GM.

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PostSubject: Re: Character Flaws   Sat Feb 10, 2018 11:37 am

I do something like that in my Only War game. After each sub-chapter or chapter I have the players vote on who they thought was the best role player during that time. Essentially an MVP award. It’s been a good success.

But I’m over giving it XP for just taking a flat. Role play is a must.

I’ve also asked my players to create short term and long term goals for their PCs. Seeing this goals met will net XP as well. But they need to be well thought out and detailed. I think it helps get the player into character more.

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PostSubject: Re: Character Flaws   Thu Mar 01, 2018 10:53 am

XP means different things in different games, but generally it's good to have players at about the same power-level. Giving one too much XP relative to the others creates a bit of a problem - or at least, it can. But you also want to make sure the person that really gives it everything (and brings snacks to share) is rewarded. One way to do that is to 'increase' the amount of XP everyone else gets when they fall a level behind. That means the 'good player' will hit the next level first and get a chance to be 'rewarded', but everyone else will catch up so he's not ahead for too long. If you have something like that in place, you can reward good roleplaying more often.

Regarding flaws, many systems give you a feat for each flaw you take. In D&D/Pathfinder that's what they call it - in Deadlands it was Edges and Hindrances. Some of the hindrances have some drawbacks and possible advantages. For example, in Deadlands if you were 'fat' you took some movement penalties, but you also could survive gun shots a little better. If you wanted just the 'advantage' you'd take 'big un' which would make you a little stronger and resistant to bullets, but didn't come with any drawbacks.

I think that giving 'building XP' is better in that it encourages playing those flaws more often - it's easy to forget about a flaw taken at character creation if there isn't any mechanical drawback that gets baked into the abilities.
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PostSubject: Re: Character Flaws   Thu Mar 01, 2018 4:27 pm

deaddmwalking wrote:
XP means different things in different games, but generally it's good to have players at about the same power-level.  Giving one too much XP relative to the others creates a bit of a problem - or at least, it can.  But you also want to make sure the person that really gives it everything (and brings snacks to share) is rewarded.  One way to do that is to 'increase' the amount of XP everyone else gets when they fall a level behind.  That means the 'good player' will hit the next level first and get a chance to be 'rewarded', but everyone else will catch up so he's not ahead for too long.  If you have something like that in place, you can reward good roleplaying more often.

Yeah, I try to keep my squads roughly the same generally speaking. One thing I have consistently done is post-mission/adventure have the players vote on their favorite PC in terms of role playing. That person then gets a reward of some kind. There are some players on here who really bring the snacks, metaphorically speaking, to the PbP game.

One thing I am trying out is rather than just awarding XP for encounters, I am having players come up with short/intermediate/long term goals for their character. After GM approval, whenever they achieve or make strides toward achieving these goals, they will earn XP. The flip-side of that which I want to test is having a way for them to earn XP for staying true to their flaws.

Quote :
Regarding flaws, many systems give you a feat for each flaw you take.  In D&D/Pathfinder that's what they call it - in Deadlands it was Edges and Hindrances.  Some of the hindrances have some drawbacks and possible advantages.  For example, in Deadlands if you were 'fat' you took some movement penalties, but you also could survive gun shots a little better.  If you wanted just the 'advantage' you'd take 'big un' which would make you a little stronger and resistant to bullets, but didn't come with any drawbacks.  

I think that giving 'building XP' is better in that it encourages playing those flaws more often - it's easy to forget about a flaw taken at character creation if there isn't any mechanical drawback that gets baked into the abilities.  

I actually got on the idea of flaws because of Savage World's take on them. Basically, take a flaw at the beginning of the game and get points to spend either on abilities or skills or whatever. This is basically that idea in a different war.

Mac convinced me, or rather made me see the light, when it comes to simply awarding XP for taking a flaw. I will encourage my PCs to take flaws, but won't make it mandatory. If that flaw puts them in tricky/harmful/interesting situations and they play accordingly, then they can get some rewards.

If I had the time, I would scour the Deadlands/Savage Worlds/Pathfinder lists to let them earn some of those advantages that come with the flaw. I like your idea of "building" up to something. It would be cool if flaws came with the potential to earn their advantages. So, using your example of the fat guy. If they roleplayed that accordingly and got shot more often because they couldn't fit behind cover, or whatever, they could eventually earn the advantage of better damage soak.

You feel me?
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