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 Veretta "Ink" Vale - Spider

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AbstractCloud1

AbstractCloud1


Posts : 467
Join date : 2020-04-05
Age : 27

Veretta "Ink" Vale - Spider Empty
PostSubject: Veretta "Ink" Vale - Spider   Veretta "Ink" Vale - Spider EmptyThu Jan 21, 2021 10:09 am

Veretta "Ink" Vale - Spider Max

Veretta “Ink” Vale

Bio

Playbook: Spider
Alias: Ink
Look: Woman. Striking and Fierce. Collared Shirts, Leathers, and Tall Boots / Veretta dresses nicely, but in clothing that nobody would consider ‘fancy’. She enjoys fine collared shirts, often with the top few buttons undone or otherwise loose. To accompany this, she is usually seen wearing tall leather boots with slight platforms on the heel for added height, and either leather or other fittingly nice pants that match with her shirt of the day. The most notable feature are her tattoos, intricate things that cover most patches of exposed skin on her body other than her face. The designs vary from flowers to skulls to names, and more. Veretta is nearly always smoking using an ornate looking cigarette holder, though even when she isn't smoke occasionally pours from her mouth.
Heritage: Tycheros / Veretta's demonic feature is that she can not only produce small sparks with her mouth, she also will occasionally - often when taking deep breaths - breathe out smoke. She has adopted smoking to mask this, most of the time.
Background: Noble Consort / Veretta was the trophy plaything of a wealthy noble within Doskvol. She ran away and has worked to avoid his attention ever since.
Vice & Purveyor: Pleasure. Madame Teslyn at the Red Lamp brothel in Silkshore / Veretta enjoys physical contact. Often she comes here simply to speak with Madame Teslyn, share a drink, and perhaps exchange a hug. Occasionally they indulge in something more.
Text Color: ffcc00

Status Trackers

Stress: 0/9
Traumas: 1/4 (Haunted)

Level 1 harm (less effect): Hangover
Level 2 harm (-1D):
Level 3 harm (needs help):

Healing Clock: 1/4

Other Clocks:

  • Getting passage for a Leviathan Hunting voyage: 3/6


Abilities & Skills

Insight - 0/6 xp

Hunt: 0/4
Study: 1/4
Survey: 2/4
Tinker: 0/4

Prowess - 0/6 xp

Finesse: 1/4
Prowl: 0/4
Skirmish: 0/4
Wreck: 0/4

Resolve - 4/6 xp

Attune: 0/4
Command: 0/4
Consort: 2/4
Sway: 3/4

Special Abilities - 2/8 playbook xp

Ability Name: Ability description[/i]

Ghost Contract: When you shake on a deal, you and your partner - human or otherwise- both bear a mark of your oath. If either breaks the contract, they take level 3 harm “Cursed”.

Calculating: Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime activity.

Equipment & Armor

Current Load: light (3) / normal (5) / heavy (6)

Equipment

Spider Items:

[-]Fine Cover Identity: Paperwork, planted stories and rumors, and false relationships sufficient to pass as a different person.
[-]Vial of slumber essence: A dose of slumber essence is sufficient to put someone to sleep for an hour. The victim's sleep isn’t supernatural, but it is deep - they can be roused with some effort.
[-]Concealed palm pistol: A small firearm with a weak charge, easily concealed in a sleeve or waistcoat. This pistol has extremely limited range; only a few feet. It’s very difficult to detect on your person, even if you’re searched.
[o] Fine bottle of whiskey: A rare distillation from your personal collection, potent both in its alcohol and its ability to impress.
[o] Blueprints: A folio of useful architectural drawings and city plans. Feel free to specify which plans you’re carrying when you choose this item.

Generic Items:

[o] A Blade or Two
[o] Throwing Knives
[o] A Pistol [o] A 2nd Pistol
[o][o] A Large Weapon
[o] An Unusual Weapon
[o][o] Armor [o][o][o] +Heavy
[o] Burglary Gear
[o][o] Climbing Gear
[o] Arcane Implements
[o] Documents
[o] Subterfuge Supplies
[o][o] Demolition Tools
[o] Tinkering Tools
[o] Lantern

Armor Uses

Armor: [o]
Heavy Armor: [o]
Special: [o]

XP Triggers

- Every time you roll a desperate action, mark xp in that action's attribute
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge with calculation or conspiracy.
- You expressed your beliefs, drives, heritage or background.
- You struggled with issues from your vice or traumas during the session.

Misc.

Money

Coin: 2/4
Stash: 1/40

Friends

^ Salia, Information Broker (Close friends and occasional lovers, Salia has been a constant point of contact for information on the goings on in the underworld)
V Jeren, Bluecoat Archivist (Once friends, Veretta and Jeren had a falling out and Jeren now seeks to assist in the bluecoats in any investigations pursuing Veretta)
Jennah, a Servant
Riven, a Chemist
Augus, a Master Architect
Nyelle, a Spirit Trafficker

(Interested in getting to know Tris in the docks (see dock outline in the sheet pdf)

Questions for Gathering Information


  • What do they want most?
  • What should I look out for?
  • Where’s the leverage here?
  • How can I discover [X]
  • What do they intend to do?
  • How can I get them to [X]
  • What’s really going on here?


Planning & Load


Assault: Point of Attack
Deception: Method
Stealth: Entry Point
Occult: Arcane Power
Social: Connection
Transportation: Route


Last edited by AbstractCloud1 on Thu Mar 18, 2021 8:07 am; edited 8 times in total
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AbstractCloud1

AbstractCloud1


Posts : 467
Join date : 2020-04-05
Age : 27

Veretta "Ink" Vale - Spider Empty
PostSubject: Re: Veretta "Ink" Vale - Spider   Veretta "Ink" Vale - Spider EmptySun Feb 14, 2021 12:42 pm

Goals, Drives, and Ambitions


  • Become a proper and trusted member of the Blackwater Phantoms.
  • Earn a name for herself as the person to go to for information in the underworld.
  • Establish a network of informants and contacts that covers the entire city, with Ink at the center of the web.

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AbstractCloud1

AbstractCloud1


Posts : 467
Join date : 2020-04-05
Age : 27

Veretta "Ink" Vale - Spider Empty
PostSubject: Re: Veretta "Ink" Vale - Spider   Veretta "Ink" Vale - Spider EmptyWed Mar 10, 2021 7:55 am

Job 6 EXP

- Every time you roll a desperate action, mark xp in that action's attribute

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

- You addressed a challenge with calculation or conspiracy. (2/2)

  • Drugged a guy the night before in order to weaken him, all according to plan.
  • Organized the ambush location by feeding the enemy false information.


- You expressed your beliefs, drives, heritage or background.(0/2)

- You struggled with issues from your vice or traumas during the session. (0/2
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Veretta "Ink" Vale - Spider Empty
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