Name: Artur Boyd
Specialty: Weapon Specialist
Advanced Specialty: Scout
Demeanor: Joker
Goals:
Create Bastards Scout Corps: Search out the best scouts of the remaining Bastards and form them into an elite scout corps. Most likely will run into issues with the Chindits as they are a dedicated scout regiment.
Fuck with 4th Squad: they threatned members of 7th squad - such an affront cannot be forgiven.
Protect Nat: Artur has grown fond of his apprentice and will do his best to keep an eye on her to make sure she doesn't get herself killed - or in over her head with the Bastards.
Scout the ship: New territory means new terrian and new security problems. Artur wants to make sure he knows the best routes to get where they need to - and were they will need to protect should the worst happen.
WS 45**
BS 47**
S 41**
T 39
Ag 43**
Int 29
Per 38**
Wp 32
Fel 36
*Denotes Upgrade
Wounds: 15/15
Fate Points: 1/1 (Burned 1 FP, 11/28/14 to avoid obliteration by Heavy Bolter; Burned 1 FP, 9/1/16 for +60 on Charm test)
Movement: 4m/8m/12m/24m
+++
Insanity: 1/100
Corruption: 5/100
Mutations: 0
Fatigue: 0
Skills:Acrobatics (Ag)
Athletics (S)Awareness (Per) +20
Charm (Fel)Command (Fel)
Commerce (Int)Common Lore (Int)
- Imperial Guard
- WarDeceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
Inquiry (Fel)
Interrogation (Wp)
Intimidate (Fel)
Linguistics (Int)
- Low GothicLogic (Int)
Medicae (Int)
Navigate (Int)
- SurfaceOperate (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth +30 (Ag)
Survival +20 (Per)
Tech-Use (Int)
Trade (Int)
Talents:Ambush
Armsman (Comrade)
Cold Hearted
Deadeye Shot
Die Hard
Light Sleeper
Paranoia
Peer (Underworld)
Rapid Reload
Silent Ambush (Scout Comrade)
Sure Strike (
Scout)
Quick Draw (
Scout)
Terrain Expert (Scout Comrade)
Weapons Training (Las, SP, Flame)
Traits:None
Commendations:
Hervaran Bravery Commendation (+5 vs. Fear)
Armor:Imperial Guard Flak Armor (4 All)
Weapons: (Comrade is holding M36* and Combat Shotgun*)
Triplex Pattern Lasgun* (100m; S/3/-; 1d10+3, pen 0; Mag: 30; Rld: Full; Rare, Variable modes*)
M36 Lasgun* (100m; S/3/-; 1d10+3 E, Pen 0; Mag: 60; Rld: Full, on Comrade)
- Charge Packs x3
- Grip is slightly too small.
Thanks a lot, Obama/Rook.
Stub Revolver
Whisper*, Best Qual. (35m; S/2/-; 1d10+3 I, Pen 0; Mag: 6 ; Rld: 2 Full; Never Jams)
- Silencer (Awareness tests to hear -20 at 1/2 normal distance)
- Man Stopper Rounds *(x12; +3 Pen)
Mono Knife*,
Best Quality (melee/thrown; 5m; 1d5+5, pen 2; +10 WS tests)
Frag Grenades (x2; 12m, 2d10 X, pen 0; blast (3), Ogryn-proof)
Krak Grenades (x0; 12m, 2d10+4, pen 6; concussive (0))
Smoke Grenades (x3; 12m; Smoke (6))
Anti-Plant grenade (x2; 12m; 3d10 E, pen 0; Blast (3), Only hurts Flora, weakens Orks (removes UT))
Combat Knives x2* (melee/thrown; 5m; 1d5+3 R, pen 0)
- Spoiler:
*When fired on standard mode, the weapon uses the stats listed. When fired in Precision-mode, the RoF changes to S/-/-, the range increased to 150m and it gains the Accurate quality. When fired in Blaze-mode** the RoF changes to S/-/-, and the weapon gains Proven (5) and Felling (4).
Gear:- Stummer*
- Medikit (x1; 10 uses)
- Respirator
- Magnoculars*
- Amasec (x2 bottles; Good quality, contraband)
- One Injector
- Stimm x3
Max Carry Weight: 36kg
Max Lifting Weight: 72kg
Max Pushing Weight: 144kg
Cybernetics: N/A
Aptitudes: General, Agility, Fieldcraft, Offense, Perception, Strength, Toughness, Weapon Skill.
XP: 200/7,200
XP Expenditure:
Characteristic Upgrades:
- BS (simple, 100)
- BS (intermediate, 250)
- Per (simple, 250)
- Per (intermediate, 250)
advanced spec. aptitudes- Ag (simple, 100)
- Ag (intermediate, 500)
- S (simple, 100)
- S (intermediate, 250)
- WS (simple, 100)
- WS (intermediate, 250)
Skills:
- Acrobatics (known, 100)
- Awareness (known, 200)
- Awareness (trained, 200)
- Awareness (experienced, 300)
- Deceive (known, 200)
- Dodge (known, 200)
- Charm (known, 200)
- Stealth (known, 100)
- Stealth (trained, 200)
- Stealth (experienced, 300)
- Stealth (veteran, 400)
- Survival (known, 100)
- Survival (trained, 200)
- Survival (experienced, 300)
Talents:
- Ambush (200)
- Armsman (comrade, 250)
- Deadeye Shot (200)
- Light Sleeper (200)
- Paranoia (300)
- Rapid Reload (200)
- Silent Ambush (comrade, 400)
- Terrain Expert (comrade, 300)
Comrade: Natalia
Demeanor: Smooth; A blonde who rumours place as a former commander in a highborn guard regiment, she tends to act like nothing is changed, speaking with poise and dignity. Of course on the colony when ever anyone tried to disposses her of her delusion she got violent, so far the regiment hasn't made the same mistake.
Abilities: Armsman
Status: Healthy
Description:
Age: 29
Height:5'9
Weight:
Eyes: Blue
Hair:Brown
Handedness:Right
Personality:
Artur is quick with a joke and generally friendly to those in his squad. He generally has no problem talking about his past deployments, although some of his stories are quite far fetched.
Background:
Artur was deployed originally to a light infantry regiment. He was a good soilder and a good shot with a lasgun. He was always good at procuring items that his squad needed and even supplying some light contrabrand, he avoided outright theft most of the times but once when his regiment was on R&R he got board and tried to lift a full crate of amasec from a rival regiments officers, and got caught. His CO managed to get him off execution but he was sent to the colony to serve out his sentance for theft abd was discharged from his regiment.
Despite the possible death sentance he was happy when the 666th where raised and he was enlisted. He missed the army life but he is wary as he remembers how penal legions where treated by the munitorim.