Name: Brenonya Helahla; Adepta Sororitas (partially trained) Arch-Militant
Age: 28
Sex: Female
>>
In full power armor>>> However without the giant Fluer de lis on her helmet but her chain sword's hilt incorporates it
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Unhelmeted>>> Her armor would still be silver with gold trim, and the hair is long but pulled back for Bren
Traits:
- Filianatis Blood
- Homeworld: "Hyperion" Death World
-- -10 Interaction Skill Tests in formal surroundings, +10 bonus to any test to resist Pinning and Shock
- Birthright: Child of the Creed
- Lure of the Void: Blessed Scars
-- +10 Intimidate tests, -10 Charm tests
- Trials / Travails: The Hand of War
-- -10 to all Fellowship Tests in dealings w/Chaos worshipers; if given the slightest provocation, you will react violently towards them
-- You may take a Willpower Test to avert this, modified by the provocation and the consequences of succumbing to your hatred
- Motivation: Endurance
- Lineage: Heir Apparent
Career: Arch-Militant
-Arch-Militant trait: Weapon Master (Melee)
-- +10% bonus to hit, +2 to damage, and +2 initiative when using a weapon of his chosen class in Combat
Goals: Short term, get Power Fist and jump pack. Get my legs tattooed by Mechanicus people. Medium, investigate family curse. Long, restore family honor and become full-fledged Adepta Sororitas.
///STATS
Characteristics
(base roll, then modifiers from traits et al. Waiting until I finish creation before finalizing stats)
Weapon skill: 51
Ballistic skill: 39
Strength: 50
Toughness: 49
Agility: 52
Intelligence: 34
Perception: 37
Willpower: 31
Fellowship: 41
Characteristic rolls
main
https://orokos.com/roll/782377single reroll
https://orokos.com/roll/782378Carry Capacity: 67 kg
Lifting Off the Ground: 135 kg
Pushing/Shoving Limit: 270 kg
Wounds: 20 (17 -> 20 after sound constitution x3)
Fate Points: 0 (1 recently spent on personal interaction, 3/3/20)
Corruption: 0/100
Insanity: 0/100
Mutations: -
Wounds roll
https://orokos.com/roll/782374Fate Point roll
https://orokos.com/roll/782376Skills:
Base
- Common Lore (War) (Int)
- Dodge +10 (Ag), Talented (Heir Apparent)
- Intimidate (S)
- Scholastic Lore (Tactica Imperialis) (Int)
- Secret Tongue (Military) (Int)
- Speak Language (Low Gothic) (Int)
- Survival
Purchased
- Secret Tongue (Rogue Trader)
- Forbidden Lore (Pirates)
- Acrobatics
- Literacy
Talents:
Base
- Basic Weapon Training (Universal)
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Thrown Weapon Training (Universal)
- Hatred Talent (Chaos worshipers)
- Melee Weapon Training (Primitive)
- Sound Constitution
- Unshakable Faith
- Jaded
- Leap Up
- Talented Talent (Dodge)
- Sprint
Purchased
- Ambidextrous
- Quick Draw
- Bloodtracker
--When turning in a fugitive for bounty, the character’s group gains a bonus of +100 Objective Points towards Military or Criminal Objectives
- Guardian
--Switch location with an ally
-Two-Weapon Wielder (Melee)
-True Grit
--Halves critical damage
-Takedown
--stuns on failed toughness test instead of damage
-Catfall
--Reduce fall distance by AG modifier*DoS
-Crushing Blow
-- +2 dmg inflicted on melee
Armor:
- Enforcer light carapace armour
-- Loc Covered: All AP: 5 kg: 15 Rare
-"The Exoskeleton", Heirloom Light Power Armour
--Loc Covered: All AP: 7 kg: ?? Unique
--Special: Best, Upgradeable, Lightweight, Ceramite Plating (),+10 strength (), Secret
--Its power pack can last 24hrs before needing to be recharged
Weapons:
- Good-Craftsmanship Groxwhip +Mono upgrade (no long primitive, +2 Penetration)
--Class Melee Range: 3m Damage: 1d10+3 R Pen: 0 +2 Special: Flexible, Tearing Primitive kg: 4 Avail: Scarce
- Best-Craftsmanship Chainsword (+10 WS tests)
--Class Melee Range: N/A Damage: 1d10 +3 R Pen: 2 Special: Tearing, Balanced kg: 6 Avail: Avg
- Good-Craftsmanship bolt pistol
--Class: Pistol Range: 30m RoF: S/2/– Damage: 1d10+5 X Pen: 4 Clip: 8 Rld: Full Special: Tearing kg: 3.5 Avail: Rare
Gear:
- Micro-bead
- void suit
- bolt shell keepsake
- medikit
- manacles
- Data-slate full of wanted bounties or arms coffer or 3 doses of stimm.
-Bionic locomotion (good)
-- +20 bonus to Tests made to jump or leap
///XP & RANK
XP (available/spent): 50/9,550
XP Expenditure:
+100 Lineage (Heir Apparent)
+900 Characteristics
WS* +10 100 250
Str+5 100
Ag +10 100 250
Fellowship +5 100
*Swapped BS for WS characteristic cost track
+700 Skills
- Secret Tongue (Rogue Trader) 100
- Forbidden Lore (Pirates) 100
- Acrobatics 200
- Literacy 100
- Dodge +10 200
+2700 Talents
- Ambidextrous 200
- Quick Draw 200
- Bloodtracker 500
- Guardian 500
- Two-Weapon Wielder (Melee) 200*
- True Grit 200
- Takedown 200
- Catfall 200
- Crushing Blow 500
*swapped cost and rank availability with the ballistic version
+300 Blessed Scars (Good Bionic Implant)
///BIO
Appearance:
Body Type: Adult//Medium build, athletic
Height: 5’ 10”
Weight: 150 lbs.
Skin: Pale
Hair: White
Eyes: Pale hazel
Notable Marks: Scars where my bionics are, Adepta Sororitas tattoo under right eye
Outfit:
She wears a silver cuirass with gold trim, and her white with crimson red liner clerical robes falling out from underneath the cuirass with hood also showing from the collar. Adorned on her head is an orange bandana with the Adepta Sororitas symbol. When not in battle she removes her silver bracers and lets the cuffs of her robes fall at her wrists where her silver gloves start. Her thigh high boots also silver with gold trim, and white leggings continuing up from them into the front of her robes. In general, a modern person might think her to be a very kinky part of the clergy.
Personality:
Nature: Fixed: Solid, unyielding, and definite in all things. Considered and settled of opinion. She hates chaos in all manner, and this has caused her to become very focused in her pursuits to climb the ladder as a Sister of Battle in training, but her superiors have other plans for her. And her devotion to it means coming back to rebuild the reputation of the family.
Homeworld:
Hyperion is populated with large, hard-to-kill arthropods. Most of those that live there are contained within the walls of highly fortified settlements and only venture out when in desperate need. On occasion nobles from the imperium will visit to hunt these creatures, usually dying in the process, but those that are successful are immortalized and celebrated for the following century or until another big game hunting noble achieves immortality through summary execution of the beastly insectoids.