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 Spec. Rook Malakai - Tech Priest Enginseer

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Hydrako
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PostSubject: Spec. Rook Malakai - Tech Priest Enginseer   Sun Oct 22, 2017 3:56 pm

Name: Rook Malakai
Specialty: Tech-Priest Enginseer
Demeanor: Obsessive

Goals:
Short term - Find out the full history of SORAIUS, RICTUS, and the banner he lifted from the Ordinatus
Long term - Create a trading network aboard the Hudson. Somehow becoming the dominant supplier of all things tech. I want everyone to have to come to Rook for their                    supply needs...extortion is his game. Create a trading hub that he can use to acquire more augmetics to further his goals of oneness with the Omnissiah.                          Tech heresy is his least concern now that he is aboard a Rogue Trader ship as they get free rein to do as they please.

WS 35
BS 43*   +5 BS w/ SOLARIUS
S 35
T 48*
Ag 32             +2 to Ini rolls for Paranoia
Int 47**+
Per 31
Wp 31
Fel 31
*Denotes upgrade
+ Tech Use bonus +40/+50 with MIU/+60 to Repair

Wounds: 16/16
Fatigue: 0
Fate Points: 0/2
Movement: 3m/6m/9m/18m
Insanity: 1/100
Corruption: 0/100
Mutations: none.

Commendations:
Hervaran Bravery Commendation (+5 vs. Fear)
Ork Killers: +10 to any intelligence test vs Orks and attack penetration vs Orks gains a +1 bonus.
Penitence Ribbon: melee attacks vs. Orks gain Felling (2)

Skills:
Acrobatics (Ag)
Athletics (Str)
Charm (Fel)
Command (Fel)
Commerce +20 (Int)*
Common Lore (Int)
- Adeptus Mechanicus +10
- Tech +10
Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
- Adeptus Mechanicus
Inquiry (Fel)
Interrogation (Wp)
Intimidate (Str)
Linguistics (Int)
- Low Gothic
Logic (Int) +10
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use +20 (Int)*
Trade (Int)
- Armourer +20
*Enhanced by talents/gear

Talents:
Cold Hearted
Die Hard
Ears to the Ground
Foresight
Mechadendrite Use (Utility, Weapon)
Paranoia
Peer (Underworld) x2
Plasma Weapon Expertise
Potentia Coil Induction
Rapid Reload
Technical Knock
The Flesh is Weak (2) (1 AP/2 Cybernetics)
Total Recall (CRB 152)*
Weapon Tech
Weapons Training (SP, Plasma, Power, Las)
*Cybernetics Bonus

Traits:
Machine (2)
Mechanicus Implants

Armor:
Imperial Guard Flak Armor (4 All), +2 TFiW (6 All)

Weapons:
Klax's Power Axe RICTUS (1d10+11 E, pen 7; Power Field, Unbalanced) ****
Plasma Gun, SOLARIUS (basic; 90m; S/2/-; 1d10+7 E, pen 6; Mag: 40; Rld: 5 Full; Maximal, Overheat)
- Extra Plasma Flasks x2 (80/80)
- Custom Grip (+5 BS)
Hell-pistol (pistol; 20m; S/2/-; 1d10+4 E, pen 7; Mag: 40; Rld: 2 Full) ****
Knives (x2; melee/thrown; 9m; 1d5+3 R)****
Frag Grenades (x0; thrown; 9m; 2d10 X, pen 0; blast (3), Ogryn Proof)
Krak Grenades (x1; thrown; 9m; 2d10+4 X, pen 6; Concussive (0))
Utility Mechadendrite (melee; 1d5+3 R, pen 2; Defensive, +15 when used to Parry)****

Gear:
- Medikit (x1; 10 uses)****
- Sacred Unguents x3****
- Dataslate****
- Combi-tool (+10 Tech Use tests)****
- Injector****
- Stimm x2****

**** - denotes mission gear for Port Wander mission

Max Carry Weight: 36kg
Max Lifting Weight: 72kg
Max Pushing Weight: 144kg (pg. 36, OW CRB)

Cybernetics:
- Good MIU (+10 Tech-use, Logic, Operate, Inquiry, & BS while interfaced)
- Utility Mechadendrite (+10 Tech Use; Incense Blast (1/2 action): -5 WS to everything within 2m radius for 1 round)
- Good Memorance Implant (+10 to trade (Rememberancer/social tests. Anything that can use leverage socially; Grants Total Recall Talent) CRB pg 208 for deets.
- Autosanguine (treat as lightly damaged, heals 2 damage per day)

Aptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Toughness, Weapon Skill, Willpower, Defence, General
XP: 300/6,750
XP Expenditure:
Characteristic Advances:
- BS (simple, 250)
- Toughness (simple, 100)
- Intelligence (simple, 100)
- Intelligence (intermediate, 250)
Skills:
- Dodge (known, 200)
- Logic (trained, 200)
- Tech-use (trained, 200)
- Tech-use (experienced, 300)
- Trade (Armourer) (known, 100)
- Trade (Armourer) (experienced, 300)
- Parry (Known, 100)
- Commerce (Trained, 200)
- Commerce (Experienced, 300)
- Common Lore (Ad Mech) (Trained, 200)
Talents:
- Ears to the Ground (600)
- Foresight (300)
- Honor the Weapon (Comrade, 300)
- Peer (Underworld x2) (600)
- Plasma Weapon Expertise (300)
- Potentia Coil Induction (200)
- Sound Constitution (1) (200)
- Servo Arm (Comrade, 250)
- The Flesh is Weak (2) (400)
- Weapon Tech (200)
- Weapon Training (las, 300)
- Weapon Training (plasma, 300)

Comrade: Jeeves - Servitor
Demeanor: n/a
Abilities: Servo-Arm; Honor the Weapon.
Condition: Healthy

Description
Age: 40
Height: 6' 3''
Weight: 260lbs.
Eyes: White
Hair: none
Handedness: Right dominant
Tall and bulky under his robes, Rook is imposing to look upon or up to in most cases. Wide shoulders profile a broad face and long neck. Rook chooses not to don his hood like much of his brethren and instead goes bareheaded most of the time. Much of his bulk can be attributed to his extensive augmentations, including his Servo-Arm and Utility Mechadendrite. When not in use both fold under his robes and add a more hunched appearance. When they appear however, they unfurl like great wings before hovering over his shoulders, ready to assist him in whatever task is at hand. Wherever he goes, the smell of incense and machine oil follows, and clouds of smoke can be seen drifting in his wake from under his robes. All manner of cables snake up his spine, under the skin, and into his neck and skull. His mortal jaw and larynx are still used for speech which many Adepts find curious, but Rook prefers a traditional method of speech as it allows him to deal more efficiently with patrons of his skills. His eyes are milky white and appear unseeing much like the Astropaths or Sanctioned Psykers in the Guard, but function just fine. No one knows how they came to be this way and Rook has a different story for whoever asks.

Personality:
Rook is obsessed with technology. He must be able to pull things apart and explore their inner workings. Knowledge is power after all and all things must be taken apart and studied from their smallest parts upwards. Customization and modification help feed his desire to understand the Omnissiah's work. This is what his Brothers of Mars do not understand. They want to keep things the way they are because it is safe. They are afraid to learn. Afraid to discover again. The Imperium of Man has stagnated and cannot move forward without the help of technology. He MUST try to experiment again, must learn new things and perfect the old ways.

Background:
Rook's need to tinker was what landed him in the situation he is in now. Surrounded by criminals. It began with prohibitions from the Upper Echelons of the Priesthood. Too many experiments and not enough respect to the machine spirits. Eventually he took his experiments to places that were away from prying eyes. The camp follower's ships were the best place. Mortals always had things they needed fixed or tampered with. If his superiors wouldn't let him do it officially then he would perform "examinations" unofficially. All sorts of objects were brought before him, all manner of procedures asked for, and no one ever asked any questions, they just wanted his help. Sometimes it was free...the rest of the time it wasn't. He soon developed a reputation as a priest who would work on anything or anyone and his status in the camps grew. One particular surgery went awry and changed everything. A sergeant's cranial plating fixed under the skin of his skull, and it would have been fine...However, a particular nerve was struck and left the Sergeant with paralysis in his face. If he were a minor grunt no one would have noticed, but a Sergeant is expected to give orders and when he can't move his face...people notice. Well it didn't take long for the authorities to find out and they quickly apprehended him. They judged that his skills were to important to simply execute him so he was instead sent to a penal regiment, that regiment was the 666th. The Bastards.

Portrait:


Last edited by Hydrako on Mon Apr 23, 2018 7:30 pm; edited 5 times in total
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Sun Oct 22, 2017 4:00 pm

Hit locations chart - OW CRB pg 250
Multiple hits chart - OW CRB pg 246
Size chart - OW CRB pg 157


For Logistics tests. All mods go on the LT rather than the commerce test. Commerce is opposed (Int + commerce trained (10)= 52). All other mods are added after e.g

LR 35
Peer underworld +20
Ears to the Ground +20
(Memorance Implant +10) - Heisenberg only, so far...
Larcenous + 10 (contraband only)
   Total +40 (+50 w/ contraband) on LT

Can also add
+10 Scavengers Regiment trait to LT but rolls of doubles attracts attention from Commissar

Warzone mods for LT are total = +0 to LT
** None yet **
Use Single Regiment availability list

So, Commerce test vs 68 first, then
LT totaling 75/(85 w/ contraband) -- (LR 35, + 40(+50 w/ contraband), +0 warzone) before gear mods)


Contraband Items
1 Stripper clip (5 rounds) Manstopper bullets - Scarce (+10)
1 Autogun mag (30 rounds) Manstoppers - Scarce (+10)
SOLARIUS - Very Rare (+30) -- NEVER TRADE
Triplex Pattern Lasgun - Rare (+20)
Hell Pistol - Rare (+20)


Equipment to look into
Auspex - Scarce (-10) + good craftsmanship (-30 LR) = -40 LT. pg 200 CRB
Multikey - Scarce (-10) pg 202 CRB
Bionic Legs - Scarce (-10) + good craftsmanship (-30) = -40 LT. pg 205 CRB
Recoil Gloves - Common (+10) pg 198 CRB
Red dot sight - Scarce (-10) pg 189 CRB
Exterminator - Common (+10) pg 188 CRB
Plasma flask - Rare (-20)


Traits and Skills to look into
Skills:
Parry +10 - 200xp
Dodge +10 - 400xp
Awareness - 300xp

Traits:
Toughness Intermediate - 250xp
Intelligence Trained - 500xp

Orders:
Attend the Machine Spirit - 300xp - Comrade grants +10 bonus to Tech use tests (SoH 113)

Talents:
Infused Knowledge Ad Mech - 400xo - All CL and Scholastic Lore-Ad Mech skills are at known lvl + add 1 DoS to checks for CL or Scholastic Lore (Ad Mech) (CRB 146)
Iron Jaw - 200xp - Toughness test to overcome stunning (CRB 146)
Master Enginseer - 400xp - (Pre Req Tech use +20) Gain +10 to Tech Use tests. May spend a FP to automatically pass a tech test to repair, enhance or upgrade a                                          machines systems. GM discretion , may even repair an item to as good as new without all the parts required (CRB 148)
Prosanguine - 300xp - Spend 10 minutes + tech test. Success heals 1d5 damage (CRB 150)
Quick Draw - 600xp - Draw weapon as a free action (CRB 150)
Sound Constitution - 200xp - Add another wound (CRB 151)
True Grit - 400xp - When suffering Crit damage (after damage has been reduced by armour and TB) reduce crit damage by TB to a minimum of 1 (CRB 152)
Modify payload - 200xp - Tech Use test to increase bomb damage, blast, and smoke qualities by 1 each. 3 DoS = 1 extra point on damage (HotE 102)
Plasma Mastery - 400xp - When fired on Maximal setting add +2 to damage, pen, and blast(if wielding a cannon) (HotE 103)

Notes:
Machine (X) trait is equal to half the number of cybernetics installed rounded UP (HotE 105) increasing AP by X each time stacking with worn armour. One more cybernetic to go to 3!


Last edited by Hydrako on Fri Jun 15, 2018 8:11 am; edited 3 times in total
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Thu Nov 02, 2017 8:51 am

buys for Rook

Intelligence Intermediate - 250xp
Plasma Weapon Expertise - 300xp - Plasma weapons only overheat on rolls of 96 or higher (HotE 102)
Weapon Training (Las) - 300xp - No penalty (-20) when using las weapon
Commerce +20 - 300xp
Peer Underworld x2 - 600xp - Increases Peer talent to +20 instead of +10 (CRB 149)

-Intelligence upgrade because he is learning everyday
-Plasma expertise because he is becoming more intimate with SOLARIUS and learning its inner workings better and better
-Weapon training (las) because he now owns a Hell Pistol and a Triplex lasgun so he will learn how to use them in the range while on the ship before next mission (IC goals)
-Commerce because he is a bartering and trading legend with Heisenberg from Hervara
-Peer Underworld x2 because same as above.

Thoughts Jeff?
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Thu Nov 02, 2017 9:17 am

I will double check the XP before updating, but looks good at a glance. I like the explanations too.

Think about your goals now and get them posted. I want long term and short term, as detailed as you can make them.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Fri Nov 03, 2017 6:53 am

Goals for Rook
Short term - Find out the full history of SORAIUS, RICTUS, and the banner he lifted from the Ordinatus
Long term - Create a trading network aboard the Hudson. Somehow becoming the dominant supplier of all things tech. I want everyone to have to come to Rook for their supply needs...extortion is his game. In a way, I also want him to create a trading hub that he can use to acquire more augmetics to further his goals of oneness with the Omnissiah. Tech heresy is his least concern now that he is aboard a Rogue Trader ship as they get free rein to do as they please.

How do these sound? Need more detail or are they good as a rough outline?
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Fri Nov 10, 2017 2:51 pm

OK so, it looks like your weapon training price is correct here, but when you bought Plasma it was 100 xp shy. So with that corrected, it will leave you 50xp shy of your last purchase.

I have updated the PC sheet up to the plasma weapon training, and you have 850xp left to spend rather than 900xp. How would you like to proceed?

Your goals look solid so far.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Sat Nov 11, 2017 6:59 am

GD it, I don't know how I missed the aptitude part for that last time. My bad. You wanna just give it to me/ignore the bad accounting since we've come so far and it's only 50xp? lol

I'll keep everything except the Intelligence and swap it out for Logic +10 which should leave me a 0/6200 total.
Is that math right? I only had 1700xp to play with instead of 1800xp?
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Thu Nov 16, 2017 11:04 am

Hey man, did you get a chance to look at my buys again?
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Thu Nov 16, 2017 12:29 pm

Not yet, brother. Hoping to get to it a little later in the afternoon.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Thu Nov 16, 2017 4:31 pm

I don't know what happened, but I just re-added up all of your buys and you had only spent 4,300 XP. If the goal is to get you to 6,800, then you have 2,500 XP to spend.

So, after the buys you have laid out for me which total 1,750, you should have a further 750 XP to spend.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Thu Nov 16, 2017 5:46 pm

FUCK YES!!! 750xp is your final ruling? I'm good with leaving it as is if you like Very Happy
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Fri Nov 17, 2017 6:36 pm

Hahaha, yeah, bro. Minimum for PCs right now is 6,800.

Time to get epic. Don't worry, I will be throwing some things at you that will make you shit. ALSO, don't forget that Tech-Use is no longer a blanket skill for demolitions. If you want to be good at demo, you will need to purchase that separately.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Fri Nov 17, 2017 6:43 pm

Yea I saw that in the Homebrew. I'm thinking I'll leave that kill to our demo guy since he's a designated class. No sense more of us doing that. How would that affect the modify payload talent that makes ordinance go boom bigger? Would it be q pre-req for it?
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Sun Nov 19, 2017 3:15 pm

OK so more buys with the 750xp the accountant found and putting the others here to put a nice bow on things

Intelligence - intermediate - 250
Trade - Armourer (experienced) +20 - 300
CL Ad Mech (trained) +10 - 200

Plasma Weapon Expertise - 300 - Plasma weapons only overheat on rolls of 96 or higher (HotE 102)
Weapon Training (Las) - 300 - No penalty (-20) when using las weapon
Commerce (experienced) +20 - 300
Peer Underworld x2 - 600 - Increases Peer talent to +20 instead of +10 (CRB 149)
Logic (trained) +10 - 200

Look good?
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Mon Jan 01, 2018 10:25 am

Sorry I forgot about this, brosef. Everything looks good. PC sheet is updated.

Get your goals on your sheet under your demeanor, and add those new commendations! You may want to move your commendations somewhere more easily noticeable too.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Mon May 21, 2018 2:06 pm

150 upcoming birthday XP added to your sheet, bro. Congrats on another year of life and gaming.
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PostSubject: Re: Spec. Rook Malakai - Tech Priest Enginseer   Mon May 21, 2018 2:08 pm

Cheers! Gonna be celebrating in scotland
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