A Community for Gamers, by Gamers

A forum dedicated to play by post gaming of all types, homebrew creations, rules discussion for various systems, and everything in between.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share
 

 Alexium Morai Dineh - Astropath Ascendant

Go down 
AuthorMessage
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyTue May 07, 2019 12:05 pm

Alexium Morai Dineh - Astropath Ascendant B8ae216b65504135a355b0ff28de8347


Name: Alexium Morai Dineh; Telepathic Communication
Age: Unknown (Appears to be no older than 12)
Sex: Unknown (Androgynous)
Homeworld: Battlefleet (+5 WP, +3 Fel, -5 Per)
Birthright: Scavenger (+3 WP)
Lure of the Void: Chasing the Enemy (+3 WP & Hatred)
Trials and Travails: Dark Voyage
Motivation: Vengeance
Career: Astropath Ascendant
Goals: Get a force weapon either through roleplay or commerce; further strengthen bond with Jolanese Kingdom; hunt down the rogue psykers who attacked Alexium and Roderick.

WS: 31
BS: 36
S: 31
T: 37
Ag: 38
Int: 45+
Per: 33-
WP: 64**+
Fel: 35+
*Denotes purchased upgrade
+/-Denotes background/home world/trait bonus

Wounds (Critical): 10/10 (0)
FP: 4/4
Movement: 3m/6m/9m/18m
+++
Insanity: 2/100
Corruption: 0/100
Mutations: -

Carry Capacity: kg
Lifting Off the Ground: kg
Pushing/Shoving Limit: kg

Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
- Adeptus Astra Telepathica
- Imperial Navy

Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
- Psykers
- Psy-Tech

Inquiry (Fel)
Interrogation (WP)
Intimidate (S)
Invocation (WP)
Linguistics (Int)
- Astropathic Sign
- Battlefleet War Cant
- Low Gothic
- High Gothic

Logic (Int)
Medicae (Int)
Navigate (Int)
- Stellar
Operate (Ag)
Parry (WS)
Psyniscience (WP)
Scholastic Lore (Int)
- Cryptology
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Trade (Int)

Talents:
- Hatred (Rogue Psykers)
- Heightened Senses (Sound)
- Resistance (Fear)
- Unremarkable
- Weapon Training (Pistol, universal; Melee, primitive.)

Psy Rating: 2
Psychic Powers:
- Astral Telepathy (Send/Receive Verbal only)
- Delude (1m x Psy Rating; Op. WP vs target for +30 Interaction tests)
-- Compel (5m x Psy Rating; Op. WP vs target = follow simple (1 round) commands; suicidal commands +20 to oppose)
- Inspire (2m x Psy Rating; WP test grants Psy Rating # of targets to immediately overcome pinning, +10 Fear resist)


Traits:
- Officer on Deck (+5 Command while on spacecraft)
- See Without Eyes (Not affected by things meant to blind/hide; cannot see Untouchables)
- Ship-Bound Fighter (-2 Init & double long/extreme BS range penalties in open spaces - confined spaces broker no penalty)
- Soul-Bound to the Emperor (+20 WP to resist possession, vs Daemons; subtract 1d10 from Perils of the Warp)
- Vassal's Precedence (+5 to one characteristic: Intelligence)
- Void Accustomed (Zero/Low gravity environments are not difficult terrain)
- Void-Born Ancestry (Gain Navigate Stellar skill)

Armor:
- Flak Armor (AP: 4 all)
- Combat Shield (AP: 3 Body/L. Arm; 1d5+3 I, pen 0; Defensive, Primitive)

Weapons:
Las-pistol, best crafts. (30m; S/-/-; 1d10+3 E, pen 0; mag: 30; Rld: Full; +10 BS, Never Jams)
- Exterminator Cartridge add-on (Single Fire; 1/2 action, counts as Hand Flamer)
- Charge Packs x2
Mono-sword, best crafts. (melee; 1d10+4 R, pen 2; Balanced, +10 WS)
Frag Grenade x4 (2d10 X, pen 0; Blast (4))
Smoke Grenade x2 (Smoke (6))

Gear:
- Backpack (meticulously packed and always ready to go)
- Caged Songbird "Sir Reginald Dark Horse" (Gives 1d10 rounds of warning for Gellar Field Malfunction; can detect Daemonic presence within 10m)
- Charm (Toy Space Marine action figure)
- Filtration Plugs (+20 resist gas)
- Lho Sticks (2 packs)
- Psyfocus (Bright green marble kept in his pocket at all times)
- Jolanese Mandala-Implants (Shield Rating: 64; Warp Phenomena on Overload; full round -30 Invocation to realign chakras)
- Microbead
- Shipboard Emergency Kit (Glowstick, Univ. Power Cell, Ration Pack/Water, Emerg. Vox; Rebreather 30min of air, Anti-Rad tabs, Hull Sealant Spray-Gel)
- Void suit

Notes:
- Purchase Mind Link as second Psychic Technique.


Aptitudes: Agility, Fellowship, Fieldcraft, General, Intelligence, Knowledge, Perception, Psyker, Willpower (Substituted double WP for Intelligence)
XP (available/spent): 0/5,100
XP Expenditure:
Characteristic:
- Willpower (simple, 100xp)
- Willpower (trained, 250xp)
Rank 1:
- Chasing the Enemy (background option, 150xp)
- Inspire (Psychic technique, 100xp)


++++++

Ordo/Faction/Allegiance: Adeptus Astropathicus/House Filianatus/Imperium of Mankind

Appearance:
Body Type: Child//Skinny
Height: 4' 8"
Weight: 55 lbs.
Skin: Pale
Hair: Buzzed down to stubble
Eyes: Cauterized shut//Known to glow white-blue
Notable Marks: none.
Outfit:
When aboard the Anatem Imperabit Mundus, Alexium dresses appropriately for his station. The child wears silk robes of vibrant colors and patterns, often mirroring celestial bodies or natural life (fauna/flora). An ornate silk sash is wrapped around its head, covering ruined physical eyes. Of course, this does nothing to hinder its vision. In fact, its senses are more highly developed than nearly everyone else on the ship. Whenever the crew must make a planetary expedition, Alexium dons a suit of flak armor meant for children drafted into the Imperial Guard or PDF in times of dire need. It even has a helmet to go with it, though it wears it only on the rarest of occasion. Front line combat is never where Alexium intends to be. Its skills are better utilized elsewhere.

Even with this ornate style of dress, the Mundus' Astropath Transcendent is easily forgettable. Most pass by without ever noticing Alexium was there in the first place. The child uses this to its advantage, often hiding in plain sight before the enemies of House Filianatus ever feel its probing into the deepest recesses of their minds.

Personality:
Nature: Steadfast and Stubborn; As averse to direct combat as the child is, Alexium will hold the line for those who have its loyalty. It has learned through hard experience that loyalty is worth more than all the golden thrones in the Imperium. Once earned, the child will see it is not broken.
Demeanor: Manipulator & Plotter; Alexium works to understand what makes people and xenos alike tick and to use that information for the benefit of itself and the Filianatus family. Alexium is not necessarily a liar, more of a puppet master and unseen driving force. Its plans are detailed and involved, always with contingencies for contingencies. The child gets frustrated when plans go awry, but rarely shows it because its comrades-in-arms are always more than ready to unleash devastation at the drop of a hat. It is for this reason that Alexium has learned to cherish and be loyal to the friends and allies it has gathered. Loyalty is a rare resource in the void. Every mistake is a lesson to be learned. Every failure, a future success.


Background:
Born into the Ultralimbus Battlefleet, Alexium's name was the only noble part about them. Their parents, knowing the chances of rising through the ranks of ratings was slim, opted to give them a high-born name. It was the one thing they could control. Their early years were extremely difficult; the lower decks of the frigate Devastation's Eyes were unhealthy to say the least. The air was poor. The food was scarce. The child had to fight for, and take, nearly everything to survive. But the child also realized it could get people to do things - things they didn't necessarily want to do. It only took a thought or two, perhaps some concentration, but with enough focus, the child found that it could make others succumb to it. Like it. Give it what it wanted. This allowed it to thrive.

In the child's 12th year, the Black Ships came. 18 years later it returned, though its features had not matured at all, save for the fact that Alexium's eyes had been completely burned out. It was as though Alexium had not aged a day, but the child's abilities were increased exponentially. Now an Astropath serving in the fleet, Alexium quickly rose to fame and earned a reputation for loyalty, devotion to duty, and professionalism under extreme duress. It was this reputation, and perhaps more than a little influencing, that saw Alexium seconded to the Rogue Trader.

Links to Other PCs (Roderick)
But before the Rogue Trader took notice, Alexium served aboard the frigate Sword Breaker under Captain Xandrus Crassus. A routine scouting mission to the Viridaurum sub-sector saw them intercepting an unknown vessel attempting to exit the sector. Hails and calls to identify were ignored and as Captain Xandrus had the Master of Ordnance prepare to fire, a brutal psychic storm enveloped the bridge. Crew, fiercely loyal to Captain Xandrus began turning on one another - killing each other before killing themselves. Alexium immediately jumped into action, protecting itself and Roderick MacCoinneach. The Void Master and Alexium did not know one another well, but Alexium knew Roderick was one of the few people aboard the bridge who could control the situation. The child kept an air of calm even as it rolled forward and took Roderick's knees out from under him to avoid a close range pistol shot. Eventually the two made it to the helm and Roderick was able to navigate them out of the reach of the psychic onslaught. The more distance they put between themselves and the rogue psykers, the easier it was for Alexium to begin calming the minds of those around them. The Captain was dead. So too were many others, but the ship was saved. Roderick approached and stretched out his hand, saying something negative about "witches." He was right of course - that is exactly what the other ship had been chock full of. That was their official meeting, and they have relied on one another ever since. So too, ever since that day Alexium has a burning desire to hunt down and destroy that frigate and see every psyker aboard contained within a black ship.




Rolls for GM Reference/Posterity:
 


Last edited by Iron and Metal on Sun Jun 02, 2019 12:13 pm; edited 17 times in total
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyWed May 08, 2019 1:36 pm

I have filled in some more, but two of the starting options are from Into the Storm and require GM approval since we were instructed not to spend XP yet.

Currently, green represents unresolved items.
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyWed May 08, 2019 5:06 pm

Character Questions: 1 - 25:
 

Character Questions: 26 - 45:
 


Last edited by Iron and Metal on Sun May 19, 2019 8:45 am; edited 2 times in total
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Wendigo Bob

Wendigo Bob

Posts : 574
Join date : 2018-07-26

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptySat May 11, 2019 7:14 am

Still missing some questions. Excited to see the whole thing complete!
Back to top Go down
View user profile
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyFri May 17, 2019 2:50 pm

First 25 are answered!
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Wendigo Bob

Wendigo Bob

Posts : 574
Join date : 2018-07-26

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptySat May 18, 2019 5:10 pm

Everything seems to be good, glad to see you & Roderik coordinating. No notes for now
Back to top Go down
View user profile
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptySun May 19, 2019 8:36 am

Curious, any chance of amending "Soul-Bound to the Emperor (+20 WP to resist possession, vs Daemons; subtract 1d10 from Perils of the Warp)" to subtracting either one step OR 1d10+WP Bonus from Perils?

To me, it seems like the willpower of the PC would come into play on a roll like this.

Working on the final set of questions now!
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyFri May 24, 2019 4:26 pm

Thoughts ^^
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Wendigo Bob

Wendigo Bob

Posts : 574
Join date : 2018-07-26

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyFri May 24, 2019 5:57 pm

Iron and Metal wrote:
Curious, any chance of amending "Soul-Bound to the Emperor (+20 WP to resist possession, vs Daemons; subtract 1d10 from Perils of the Warp)" to subtracting either one step OR 1d10+WP Bonus from Perils?

To me, it seems like the willpower of the PC would come into play on a roll like this.

Working on the final set of questions now!

Not sure I understand the question. The perils stuff is entirely random anyways; no going around it. It chaos, and I dont think WP should change that.

And you dont substract. You roll 1d100, then a separate 1d10. You can then substitute one of the integers with the result of the 1d10.

Ex: You get perils, you roll 1d100, get 85; as an astropath, you roll an extra 1d10, get 2. You can replace the 8, getting 25, so you only go catatonic (25) rather than cause mass possession (85). I think it fits well with the inherent chaos of warp-use.
Back to top Go down
View user profile
Iron and Metal
Admin
Iron and Metal

Posts : 2508
Join date : 2017-10-15
Age : 32
Location : Where the sun settles in its final location

Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant EmptyFri May 24, 2019 8:56 pm

Huh. I had totally misunderstood that. Ok cool.

Sent from Topic'it App
Back to top Go down
View user profile http://playbypostgaming.forumotion.com
Sponsored content




Alexium Morai Dineh - Astropath Ascendant Empty
PostSubject: Re: Alexium Morai Dineh - Astropath Ascendant   Alexium Morai Dineh - Astropath Ascendant Empty

Back to top Go down
 
Alexium Morai Dineh - Astropath Ascendant
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
A Community for Gamers, by Gamers :: Play-by-Post Gaming :: De Maledicto Anatis - Dramatis Persona Magna - Rogue Trader-
Jump to: