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 [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector

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Wendigo Bob



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Join date : 2018-07-26

PostSubject: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Mon Sep 03, 2018 1:31 pm


The Argent Ultima, guardians of the Calisota sector


Argent Ultima Precentor

This chapter, of Iron Hand seed & 3rd founding, is centered on the eleventh moon of Skaros, Iyalisos. Founded for the purpose of guarding the Calisota sector, they have shown little inclination of leaving the sector, and have led all campaigns there first. They were founded at the special request of the Iron Hands and the Mechanicus because of the important presence of Archeo and Xeno-tech, as well as strange tech-related phenomena within the sector. They recruit almost exclusively from the moons of Skaros Aeros and from the sector’s many forge-worlds. Their symbol is a golden halo intertwined with an argent cog.

Their current organization is inspired by the iron hands, with several 100+ man Clan-companies each led by a Choir Master, a strange fusion of techmarine, chaplain and chronicler. The chapter is led by a Precentor, who leads all choir-masters in song. The rest of the chapter is led by their techmarines, known as Choir Leaders. Their main fortress is located in the Skaros system, though each Clan-company maintains another fortress elsewhere in the sector.

The organization holds an unusual reverence for the machine god, seeing the Omnissiah (and themselves) as his “children”. They speak of the “Choir mechanic”, a strange harmony that appears when machines are used for a common purpose in the Calisota sector, a phenomenon not seen anywhere else in the Imperium. Much like their iron hands progenitors, they have great belief in the weakness of the flesh and tend to undergo extensive cybernetic reconstruction.

Their black carapace has several additional extrusions that behave as MIUs, allowing them to interface more naturally with machines. They also lack librarians, though no-one knows why.

Their “Chapter Master”, known as a Precentor, Uokar, has led the chapter for a mere few decades, since the last Chapter master died slaying the greater Everstompa Warboss. Each of the Chanters joins in battle with the master to form the symphony. It is a unique extension that they keep a large amount of servitor auxiliaries.

Oddly enough, Techmarines are frequently less cyberneticised than their companions of similar seniority. This is in part due to their leadership role within the chapter, forcing them to be more aware of the "Machine of Flesh" and the "Machine of Mind" than their brothers.

Their most heavily cybernetic members can eventually rise to being so-called Mithral Giants, with most of their limbs & body replaced by bionics, encased in chromed terminator armor and armed to go alone against thousands of foes. Some rumors claim that these giants are more similar to dreadnoughts & the legendary Thallax, little more than a nervous system & organs entirely encased in a machine.

They are unusually close to the Adeptus Mechanicus. While the chapter has managed to maintain a militant public image, the primary focus of the chapter is closely tied to the forge-world of Skaros: the seeking of archeotech. The chapter is obsessed with it, going to extreme lengths to track down a single piece of dark age technology in nearby regions, with several companies having been lost over the millennia for just such reasons. The dark age is of particular interest to them, and much of their equipment is based on dark-age findings.

Battle cry: Radiate Forth With the Light of the Omnissiah!
Destroy the dissonant!
Various terms and their uses:
Precentor: Chapter Master, leader of the choir
Choir master: Captain
Choir Leader: Techmarine
Chorist: standard tactical marine
Soloist: Assault Marine/astartes specialisazing in single combat
Crescendo: Heavy weapon marines, devastator-equivalent
Treble choir: Scout company equivalent, novice space marines
Requiem: Elite terminator squads; rather than forming a single company, there are several squads of terminators per company.
Choir: Platoon-sized combat group, generally composed of 2-3 squads.

Divergent chapter organisation:
The chapter perceives the codex astartes as a decent tactical text, but hold it in only slightly higher regard than others. They have diverged even further from their progenitors over it's last 8 millenia on the fringe of the galaxy. Each clan-company is divided into a series of Choirs (platoons), divided according to codex standard; 1 veteran choir, 4 battle choirs, 4 reserves choirs & 2 scout choirs. As they are always separated over multiple battle-zones, this allows each clan-company to function as a individual unit unit. This is allowed in part due to their extensive auxiliaries; each clan-company has thousands of battle-servitors (some say made from the bodies of failed neophytes), allowing the astartes to act only where most needed.

Best-known Clan-Companies:
Clan Yalisos: responsible for defending Skaros Primus, Clan Yalisos was the first clan-company, recruiting exclusively from the Skaros system. It's choir-master, also known as Precentor, leads the whole chapter. It's members are considered to be the closest to the Omnissiah, an example that all Astartes of the chapter should follow. They frequently deploy squads alongside other clans, as the relative safety of the Skaros system leaves them with few local combat opportunities.
Clan Voidwalker: responsible for maintaining the fleet of the Chapter, clan voidwalker are considered masters of space combat, with many among them being master pilots, gunners and 3d-tacticians. This clan has a much greater number of mortal retainers involved in high-level tactical decisions, as there are not enough Astartes among them to lead all vessels. This has led to great respect for them in the Imperial Navy, as they are among the few who will defer to mortal expertise when involved in tactical action with them. They exclusively recruit from the sector's numerous Forge-fleets, large mechanicus fleets that pounce on unsettled systems and strip all valuable resources from them.
Clan Dominus: responsible for maintaining the chapter Cybernetica Auxiliary, these marines are trained to fight alongside all imperial combat robots, from the Artalax to the Vultarax. They typically travel alongside Clan Voidwalker, ready to assist them in cleansing any impurity they might find on their expeditions. They recruit from a number of forge-worlds, favoring candidates known for their natural affinity at working alonside machines. The location of their Clan-fortress is unknown to the larger public, though it is believed to be hidden under one of the forge-hives of Hexeldrane.



Chapter Relics:
Argent Panoply: found in a lost stasis-vault of Skaros Primus by the Iron Hands Captain Salukan Garsaak, it's sheer majesty made the weathered techmarine weep and inspired the name of the chapter. This Archeotech  Artificer Armor set had the exact proportions for a space marine, leading many to believe it had been created by the Omnissiah himself during the Dark Age, in preparation for those to come. The intial find contained three items, with cryptic clues on where to find more hidden in the Skaros system. Many legends surround the panoply, with some believing the silver of the armor is the same as that in the hands of Ferrus Manus, and that once the whole panoply was assembled he would return to his children. Others, students of history, are more suspicious, as no astartes-proportioned armor had ever been found, before or since, dating from the dark ages .

The True-argent Halo: One of the first 3, this silver-colored archeotech force-field generator is of the highest workmaship, far beyond the ability of most.
The Argent Helm: One of the first 3, this archeotech helmet is filled with arcane sense-amplifiers, a powerful vox-array and a masterwork auspex integrated within.
The Argent Plate: One of the first 3, this archeotech artificer power armor is exceptional in every way, protecting better than terminator plate while allowing a deftness that makes all others seem clumsy in comparison.
The Antithesis of Existence: Discovered before even the armor by an Archmagos Reductor, he gifted this ancient conversion beamer to the newly founded chapter once he saw the similarities.
The Mithral Bulwark: An archeotech storm-shield of shining silver, it is taller than most men and seems to amplify the protective power of the True-argent halo. It was discovered on Skaros Leuctra, when one of the Mechanical Techtonic Plates that rose to the surface showed certains signs that matched one of the clues. They quickly mounted an expedition, though despite their dedication they only found it once the Tectonic plate had started returning to the depths, and most of the clan-company was lost.
The hands of the omnissiah: An archeotech servo-harness equipped with 14 mechadendrites of various narcane natures, it's machine spirits are said to be so advanced they react to the slightest thought. Found deep in the caves of the moon Skaros Bedriacum, it was found immaculate, while every other surface was covered in the invasive (and nutritious) fungal specimens of this vast agri-mine.
Those still sought: it is unclear how many parts of the Argent Panoply are left to find, though current analysis indicates that there should be a power sword, an inferno pistol, and at least 3 other (currently inidentified) objects.
It has been the chapter's most hallowed artifact since, worn only by their greatest champions, and always as a set. None have ever fallen while wearing it.
Argent Questor, ark Mechanicus: Flagship of the Argent Ultima fleet and fortress-monastery of the Voidwalkers Clan-company, this vessel has has seen all corners of the sector. This vessel was originally recovered from a space-hulk that appeared at the border of the sector from the Cypran passage. It's argent hull and glorious countenance was all that was needed to convince the chapter of it's value. It has since served faithfully, with each successive generation of choir-masters uncovering more of the secrets inside this masterwork of the machine-god.


Last edited by Wendigo Bob on Mon Sep 24, 2018 10:59 am; edited 11 times in total
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Wendigo Bob



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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Mon Sep 03, 2018 1:50 pm

Chapter Details
Chapter foundation reason : standing force (guardians of the Calisota Sector)
Chapter foundation time : 32nd millennium (third founding)
Progenitor: Iron Hands
Gene-seed purity: Pure
Demeanor: scions of Mars
Flaw: Chapters Cult (Cult Mechanicus) (Chapter Master is Forge Master)
Characteristic Modifiers (+5 tough, +5 int)

History:
Figures of Legend: Master of the forge
Deeds: Destroyed alien race

World:
Home world: Death World (Skaros Ialysos)
Predominant terrain: Volcanic
Rule: Distant

Chapter details:
Organization: Unique
Combat Doctrine: Shock and awe
Specialty restrictions: Librarian (none)
Special equipment: Rare Weaponry
Chapter’s beliefs: Steel Over Flesh
Strength: Over Strength
Allies: Adeptus Mechanicus
Enemies: Dark Mechanicus, Daemon (corruptor of machines)
Heraldry & Livery: golden halo intertwined with an argent cog
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Wendigo Bob



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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Mon Sep 03, 2018 1:52 pm

(Been working with Sylphilis for final balance, approved for now)

Due to their religious habits tending towards the machine-cult, all members start with Common Lore (cult mechanicus)

Table: Argent Ultima Chapter Advances

                                                       |Cost |Type  |Prerequisite
Forbidden lore(Archeotech)                 |300  |Skill   |
Forbidden lore(Archeotech) +10          |400  |Skill   | Forbidden lore(Archeotech)
Forbidden lore(Archeotech) +20          |500  |Skill   | Forbidden lore(Archeotech) +10
Tech-Use                                           |300  |Skill   |
Tech-Use +10                                    |400  |Skill   | Tech-Use
Tech-Use +20                                    |500  |Skill   |Tech-Use +10
Autosanguine                                    |200  |Talent|
Total Recall                                       |200  |Talent| Int 30
Peer (adeptus mechanicus)                 |300  |Talent| Int 30
Good reputation (admech)                   |300  |Talent| Int 50
Archeotechnologist                             |750  |Talent |Forbid(Archeotech) +20, Tech-Use +20
The flesh is weak 1                             |500  |Talent |Mechanicus Implant
The flesh is weak 2                             |500  |Talent |The flesh is weak 1, Mechanicus Implant
The flesh is weak 3                             |500  |Talent |The flesh is weak 2, Mechanicus Implant



New talent:
Archeotechnologist: The Argent Ultima chapter has considerable experience with archeotechnology thanks to the last 9 millenia in the Skaros system. A marine with this talent does not have any negatives when they repair archeotechnological weapons, armor and vehicles.

Primarch's Curse:
Level 1 (The quest for knowledge)
The chapter’s closeness to the cult mechanicus leaves the battle-brother more sensitive to their intent. The battle-brother will not break any oaths to those who follow the cult mechanicus. Whenever he is involved with imperial factions, he will always side with those who follow the cult mechanicus.
Level 2 (Lost in the dark age)
The love and affinity of the Argent Ultima for archeotech and the secrets of the dark age of technology comes to dominate his mind. Should the battle-brother receive credible information about the location of unclaimed archeotech, he must succeed at an easy (+10) willpower test or lose the ability to enter squad mode until the end of the mission or the archeotech has been found/proven to not exist, as his mind becomes obsessed with the thought of finding it. Should the information concern uncorrupted knowledge from the dark age (such as an STC printout, ancient datastores, or an STC constructor), the test becomes a hard (-10) willpower test.
Level 3 (Machine men with machine minds)
The chapter’s favoring of cold intellect closes their mind to the experience of lesser men. He disdains those who do not cultivate their minds to the highest standards. If led by an astartes who is less intelligent (lower INT bonus) than the battle-brother, the battle brother reduces the Kill-team’s cohesion by 1d5, as he openly questions the mental competence of their leader.


Last edited by Wendigo Bob on Thu Sep 20, 2018 4:28 pm; edited 6 times in total
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Gurkhal
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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Tue Sep 04, 2018 10:49 pm

Looks cool, but one thing I would suggest regarding the heraldry is that perhaps the use of both Or and Cendrée over argent isn't the very best colors according to the rule of tincture. Its kind of hard to see and in particular so from a distance.

One idea is to change the cog in Cendrée to a cog in Argent and make the background dark grey or even black. That would make the symbols stand out in much better contrast to what you've got right now.
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Wendigo Bob



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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Tue Sep 11, 2018 5:28 pm

I'll think about it. You are WAY more knowledgeable about heraldry than I am, I was just trying to create something that looked cool to me.

I would tend to keep the background argent, to really push the notion of them being fully chrome.
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Gurkhal
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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Wed Sep 12, 2018 10:36 am

Well, a pleasent look of it would of course be the ultimate objective. So if you want to run with it, do it.
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Wendigo Bob



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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Thu Sep 13, 2018 4:42 pm



Here's an example of heraldry with the background
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Iron and Metal
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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Sat Sep 15, 2018 9:59 am

I like the detail you gave them. I could picture them and their worlds in my mind very easily. I also like the choir/singing/vocal schtick you've given their structure.

You mention that they are uniquely mutated. Is that the skin hardening? If so, should they have a pure geneseed? Being from the third founding and mutated, they would be exceptionally lucky to have that. But more to the in-game function, it is always fun to play characters that are kind of fucked up in my experience. Secondly, due to both of those factors and their veneration of the Machine God over the Emperor, you should explore their relationship to the Inquisition. I think they would be the perfect chapter to have an enemy of the Inquisition.

Last, I haven't looked at the specs of the Iron Hands yet, but what makes these guys different - not so much fluff wise, but XP advancement wise? What is their primarch's curse? What are their solo and squad mode abilities?

They need some more of that detail to feel more unique.
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Wendigo Bob



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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Wed Sep 19, 2018 2:12 pm

Iron and Metal wrote:
I like the detail you gave them. I could picture them and their worlds in my mind very easily. I also like the choir/singing/vocal schtick you've given their structure.

You mention that they are uniquely mutated. Is that the skin hardening? If so, should they have a pure geneseed? Being from the third founding and mutated, they would be exceptionally lucky to have that. But more to the in-game function, it is always fun to play characters that are kind of fucked up in my experience. Secondly, due to both of those factors and their veneration of the Machine God over the Emperor, you should explore their relationship to the Inquisition. I think they would be the perfect chapter to have an enemy of the Inquisition.

Last, I haven't looked at the specs of the Iron Hands yet, but what makes these guys different - not so much fluff wise, but XP advancement wise? What is their primarch's curse? What are their solo and squad mode abilities?

They need some more of that detail to feel more unique.

-The mutation thing was an old thing I must have copy-pasted by accident. I need to improve my purging skills.

-Their relationship with much of the inquisition is tense, ordo hereticus in particular; to the point that when dealing with Outsiders they are scrupulously careful to mention only the Omnissiah, and never the machine god. Due to the importance of the Mechanicus in the sector, they have numerous allies, namely among the Magos Juris (those who ensure tech-orthodoxy). Due to tech-heresy being more common in the sector than "conventional" heresy, these Magos Juris have an unusual amount of influence/presence within the local inquisition. (This is the type of thing which normally wouldnt be very public, but I can add it in)

-I've got the advancement table on the 3rd post from the top; essentially, they are more focused on acquisition of archeotech, and I've given them a custom talent that remove all the regular negatives one normally gets when working with archeotech.

-I've worked out their primarch's curse, waiting for heath's approval before posting it up. Generally, it involves them becoming crazy about archeotech (extra crazy for STC & such), and eventually refusing to follow anyone dummer than they are. (Which isnt easy due to their int bonuses)

-For squad/solo mode abilities I've kept Iron hands abilities for now. I would like to develop their own, but am short on ideas at the moment. If you have any ideas, feel free to offer one!
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Wendigo Bob



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PostSubject: Re: [Space Marine Chapter] The Argent Ultima, guardians of the Calisota sector   Wed Sep 19, 2018 2:41 pm

Here's a try for an appropriate custom solo-mode ability. It fits with them thematically, though I'm unsure about the power level.

Argent Ultima Solo Mode Ability:
Heed the Choir Mechanic
Type: Passive
Required Rank: 1
Effects: Space Marines of the Argent Ultima chapter are forever listening for the choir mechanic, the inherent song all machines (regardless of origin) sing when working towards a common purpose. When fully focused on that purpose, they gain near-supernatural awareness of those machines spirits around them.
When in solo mode, the Battle-Brother gains a +10 to Dodge & Parry against enemies using sufficiently advanced technology (such as using high-tech weapons, wearing high-tech armor, using cybernetics or having the Machine trait). (Would not work on Tyrannids or Feral worlder for example)
Improvements: At Rank 3, the Battle-Brothers perception allows them a +10 on Ws and Bs checks against those kinds of enemies. At Rank 5, the Dodge/parry bonus increases to +20. At rank 7, the Battle Brother can also re-roll one Ws, Bs, Dodge or Parry per turn against such foes.
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