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 Reginald Oakhand - Dwarven Runesmith

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Iron and Metal
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PostSubject: Reginald Oakhand - Dwarven Runesmith   Fri Oct 20, 2017 3:50 pm



Name: Reginald Oakhand
Role: Runesmith
Background: Tunnel Fighter
Demeanor: Calculating
Divination: Dwarfs must die so that Dwarfs can endure (gain Jaded talent)

WS: 45
BS: 20
S: 35
T: 53*
Ag: 37
Int: 42*
Per: 31
WP: 39
Fel: 28
Inf: 26
*Denotes purchased upgrade

Wounds (Critical): 10/13 (0)
FP: 2/2
Base Movement: 3m/6m/9m/18m
Insanity: 0/100
Corruption: 0/100
Mutations: -

Skills:
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Barter (Int)
Charm (Fel)
Command (Fel)
Common Lore (Int)
- Dwarf
- Metallurgy+
- Underdark
Deceive (Fel)
Dodge (Ag)
Drive (Ag)
Engineering (Int)+
First Aid (Int)
Forbidden Lore (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Linguistics (Int)
- Old Worlder
- Khazalid

Logic (Int)
Locksmith (Int)
Navigation (Int)
- Underdark
Parry (WS)
Pilot (Ag)
Scholastic Lore (Int)
- Arcane Runes
- Legends

Scrutiny (Per)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Trade (Int)
- Armorer
- Rune Craft
+10
+basic

Talents & Traits:
- Armor Monger
- Hatred (Goblins; Racial)
- Jaded (Divination)
- Resistance (Magic; Racial
- Rune Lore I [Striking; +5 WS] (Role)
- Rune Lore I [Flickering Flame; +1 dmg/light source]
- Rune Lore II [ Rune of Dismay; Blown warhorn forces enemies in 30m to test WP or become dismayed]
- Weapons Training (Crossbow & Impact)
Traits:
- Night Vision (50 ft.)

Weapons & Armor: (Not encumbered by armor)
Knife (melee; 1d5+3 S, pen 0)
Warhammer (melee; 1d10+5 I, pen 0; Unbalanced) 
- Rune of Striking (permanent; +5 WS)
- Rune of Flickering Flame (temporary; +1 dmg)
Crossbow (ranged; 40/80/160; 1d10+4, pen 4; cap: 1; Rld: 2 full)
- Bolts (10/10)
- Rune of Flickering Flame (temporary; x4)
+++
Chain Mail Coif/Coat (Base AP: Head - 3, Body - 3, Arms & legs - 3)
- Armor Monger (+1 AP all) 
Wooden Shield (AP: L. Arm - 1, Body - 1; +10 parry)

Gear (Encumberance: 385/600 not including armor):
- Rune of Flickering Flame (temporary, x1) & War Horn (Rune of Dismay, permanent);
- Backpack, Blanket, Cooking Pot, Flint & steel, Trade Tools, Traveling clothes and cloak, Trinkets (Assorted rings, necklaces, coins, etc.), Torch, Waterskin, & Whetstone.

Carry Capacity: 56 kg
Lifting Off the Ground: 112 kg 
Pushing/Shoving Limit: 224 kg

Aptitudes: General, Fieldcraft, Intelligence, Knowledge, Offense, Technology, Toughness, & Weapon Skill.
XP: 350/1,950
Xp Expenditure:
Characteristics:
- Intelligence (simple, 100xp)
- Toughness (simple, 250xp)
Skills:
- Barter (known, 100xp)
- First Aid (known, 100xp)
- Logic (known, 100xp)
- Scholastic Lore [Arcane Runes] (known, 100xp)
- Scholastic Lore [Legends] (known, 100xp)
- Trade [Armorer] (known, 100xp)
- Trade [Runecraft] (trained, 200xp)
Talents:
- Armor Monger (300xp)
- Rune Lore I [Rune of Flickering Flame] (200xp)
- Rune Lore II [Rune of Dismay] (300xp)

+++++++++
Description
Height: 5' 0"
Weight: 160 lbs/75 kg
Hair: Orange
Eyes: Blue
Skin: Caucasian
Quirks: TBD

Personality
Deity: Grugni
Reginald is [usually] calm and collected, seeing himself as something of the voice of reason within the parties he often travels with. This is especially true of the Dwarf groups he has associated with and no doubt a direct response to growing up with and having to act as a counterbalance to his hot-headed brother Valgard. Relying on intellect and reason, Reginald prefers to engage his comrades in discussion, though sometimes he can come off as patriarchal or paternalistic as his bias to dwarven custom and ways-of-being comes into play. He is usually not one to be rude or belligerent without being provoked, but like any dwarf he has his bad days.

Background
Born Reginald Brodinsson, son to Grey Dwarf jeweler and an old Norsca miner. Reginald spent many of his early days attempting to clean up the messed that his older brother Valgard caused for him and their sister Sigrunn. Valgard was always a little hard-headed, even among dwarfs, often getting into fights over simple disagreements or mistakes. Reginald had always been the leveler head of the duo, but Valgard's temperament pushed him even further to that end of the spectrum. When the time came for his Kumenouht, Reginald presented the clan elders a wonderfully crafted pick axe that he constructed just for the occasion - a symbolic gesture of his following the path of Grugni. Extremely impressed with the young dwarf's skill, the elders immediately placed him under the tutelage of the runesmiths.

Runesmithing came as naturally to the young dwarf as breathing, and while Valgard went off to serve with the Khazid Grimaz military, Reginald was improving his skills in crafting runes and smithing armor. Soon he was earning his keep, putting the coin he earned back into the family coffers - always adding more in Valgard's stead as the warrior rarely sent home anything. But Reginald never held this against his kin; a soldier's work was hard and noble and his brother had chosen the path willingly. It was perhaps this, more than anything else, that sent the intelligent craftsmen into the life of adventuring. He made sure to earn enough to keep his family well off, taking only what he needed for the road when he departed. He had their blessing and went out to see where fate and Grugni would lead him.

It was early in his adventures when he earned his given name. A small band of goblins he and some others had been pursuing ambushed his party. Having lost his shield in the surprise, he fended off all the attacks meant for him with only his personally crafted vambraces. Due to the color of the reinforced leather, one of the party members later told him that it looked as though his arm had been made of "sturdy oak" and that nothing could penetrate it. This same encounter was Reginald's first true taste of the brutality of combat. His party lost half of its members, with none coming out unscathed. It wasn't his last vicious encounter either; fighting goblin kind has left him acutely aware of the horrors of combat and slightly jaded to it. Regardless, he will follow the path set before him.

No matter where the road takes him, he has vowed to stay true to his origins, his clan, and Grugni. If he should fall, which he is by no means wanting to do, his only hope is that it is atop a pile of dead goblin-kind, with his armor dented in a thousand places.



+++++++++

Rolls:
 


Last edited by Iron and Metal on Sun Jul 15, 2018 12:56 pm; edited 9 times in total
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Carnelian
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PostSubject: Re: Reginald Oakhand - Dwarven Runesmith   Mon Oct 23, 2017 11:57 am

You still get to keep your mail coif so add that back in (1 ap head). Looking good!
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PostSubject: Re: Reginald Oakhand - Dwarven Runesmith   Thu Nov 02, 2017 1:26 pm

Two permanent runes at game start:
- Rune of Dismay on the warhorn
- Rune of Striking on the warhammer.

Six temporary runes at game start:
x6 Runes of Flickering Flame (5 on bolts and one on the warhammer)
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PostSubject: Re: Reginald Oakhand - Dwarven Runesmith   Thu Nov 09, 2017 8:20 am

Carn, I went ahead and added ^^ those runes to my PC sheet.

Since we revised Armor Monger to provide a flat +1 AP to all, does that count for the shield as well provided it is upkept to the same standards?
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