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 Chapter 5.2 - Ironbound - Ooc

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Carnelian
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 18, 2018 2:35 am

Charge the biovore Lucius is attacking.

http://orokos.com/roll/623655 = 68 vs 134 (+20 Charge, +10 Size, +20 Prone, +15 Master Wargear - but max +60 right?) = 7 DoS
Damage = 33 (Sub dos for damage), 7 Pen

IC

Albrecht slams into ground, the hymn still blaring out...

"...Wage the war on the xeno
Frontal attacks, ripping their face
Behind the lines
Xeno live to destroy me
Either way they die, they die...
"

He ignored his helms HUD that told him he'd taken injuries on his decent, his armour pock marked by Tyranid hits. Looking in disgust and hatred at the prone biovore Albrecht immediately sets about butchering it.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 18, 2018 2:39 am

As I'm with Lucius I'll also roll for awareness if ok...
http://orokos.com/roll/623656 = 80 vs 78 = 1 DoF
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 18, 2018 8:30 am

Oh, Carn, you forgot DOUBLE TEAM, bro. lol. Just in case you need to max-max-max out on your +60.

Command to resist Cohesion loss: 20 vs 78 (PAH/Talented/etc)/shitload DoS
http://orokos.com/roll/623745

+0 Awareness 17 vs 60/5 DoS
http://orokos.com/roll/623748

Regarding your squad mode announcement via LINE, this is what the Errata says about multiple groups: “If the Kill-team becomes separated during the Mission its members may form multiple Squads for the purpose of Squad Mode abilities so long as all the requirements of entering Squad Mode are met and the Support Ranges of the multiple squads do not overlap.”

I think the reasoning is that each group can operate in separate squad modes, but there is still only one cohesion pool.


EDIT: Heath, how much XP would it be to buy the other starting special ability for my specialty (tactical expertise)?
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Sylphilis
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 12:00 am

Carnelian wrote:
Charge the biovore Lucius is attacking.

http://orokos.com/roll/623655 = 68 vs 134 (+20 Charge, +10 Size, +20 Prone, +15 Master Wargear - but max +60 right?) = 7 DoS
Damage = 33 (Sub dos for damage), 7 Pen

IC

Albrecht slams into ground, the hymn still blaring out...

"...Wage the war on the xeno
Frontal attacks, ripping their face
Behind the lines
Xeno live to destroy me
Either way they die, they die...
"

He ignored his helms HUD that told him he'd taken injuries on his decent, his armour pock marked by Tyranid hits. Looking in disgust and hatred at the prone biovore Albrecht immediately sets about butchering it.

Its +10 for prone, +20 for size, but 60 is the max and it evens out any way.

Iron and Metal wrote:
Oh, Carn, you forgot DOUBLE TEAM, bro. lol. Just in case you need to max-max-max out on your +60.

Command to resist Cohesion loss: 20 vs 78 (PAH/Talented/etc)/shitload DoS
http://orokos.com/roll/623745

+0 Awareness 17 vs 60/5 DoS
http://orokos.com/roll/623748

Regarding your squad mode announcement via LINE, this is what the Errata says about multiple groups: “If the Kill-team becomes separated during the Mission its members may form multiple Squads for the purpose of Squad Mode abilities so long as all the requirements of entering Squad Mode are met and the Support Ranges of the multiple squads do not overlap.”

I think the reasoning is that each group can operate in separate squad modes, but there is still only one cohesion pool.


EDIT: Heath, how much XP would it be to buy the other starting special ability for my specialty (tactical expertise)?

Ill update what you notice IC.

If you purchased your 3 TWV strategems already, Ill let you buy more for an extra 50% of the XP cost. Which would be 1500.
Depending on how powerful those abilities are, I may raise it by 50% each one, Id have to take an in depth look.


***

Albrect's attacks knock him into the crits, knocked prone (big whoop right?), another fatigue, And movement reduced by half for another 2d10 (im not going to bother rolling that)

next veteran squad will all ahead full
http://orokos.com/roll/624048
failed, and bad enough to suffer ill effects
out of control roll
http://orokos.com/roll/624049
vehicle shifts 45 dgreees to the left, http://orokos.com/roll/624050
total 21m
attacks horde, +60/-20/-10
http://orokos.com/roll/624052
still hits with both, 6 with ML, 5 with HB

Serephan is on the cliffside now. Just like Khol, he is pinned, he will have to land at the base of the cliff and retest for pinning.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 1:12 am

next vet squad
floor it!
http://orokos.com/roll/624054
Same, this may be bad.....
http://orokos.com/roll/624055
ok, it hits both spores that missed the Steggo's chimera on the back right.
http://orokos.com/roll/624056
26 damage p12 from first (also scoring RF)
22 p12 from second
12 structural damage total
http://orokos.com/roll/624057
3 crit to the motive systems....
"Systems impaired damage condition?"
pg 284 OW CRB, loses 1d10 speed, must pass operate test to turn vehicle as normal.
http://orokos.com/roll/624058
loses 3 meters per turn

Otho's squad will floor it too (lol this is fun)
http://orokos.com/roll/624059
haha, again they lose control, will hit the last spore if the veer to the left....
http://orokos.com/roll/624060
to the right!, they almost slammed into Kareem's vehicle
since, they didnt get hit, they will fire
+60/-20/-20-/-10
http://orokos.com/roll/624061
ML is jammed, 3 mag damage with HB

Now I need a fear test -10 from Lucius or suffer cohesion dmg, command test on a fail to negate.

And the wounded Biovore will stand and attack.....Albrect (Flipped a coin)
http://orokos.com/roll/624062
fails to hit

next biovore will fire at teh lead, which is Kareem's damaged vehicle.
http://orokos.com/roll/624063
no hit, spore hits 10m back and to the left, if otho's vehicle veers to the left again, then they will hit that.

Tally will floor it
http://orokos.com/roll/624065
nice, they zoom straight ahead 25m, shes now in the lead.
Her vehicle is now priority
BS to unjam
http://orokos.com/roll/624066
failed
http://orokos.com/roll/624067
hits with HB, 3 mag

Exocrine vs tally
http://orokos.com/roll/624068
hit, piss poor damage

3rd biovore vs Tally
http://orokos.com/roll/624064
direct hit, side armor, scored RF as well, 26 p12, 10 after all said and done

Im going to give you 1d10 reserve requisition for each squad that survives the battle, as incentive to keep them alive. Both cliffside AND portside.

Still waiting on Cassiel on portside, besides some pinning rolls and IC, Cliffs are done.
Ill roll for Cass tomorow if I dont hear from him by tomorrow.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 3:51 am

Pinning Test
http://orokos.com/roll/624116
Reroll
http://orokos.com/roll/624118

Sigh.... Khol ain't gonna move... I'll make IC later.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 8:15 am

Sylphilis wrote:


Its +10 for prone, +20 for size, but 60 is the max and it evens out any way...


If it is +20 for size, that is another DoS for Lucius' last attack which adds another +1 to pen (prob not important) and another d10 for damage (more important): 6 extra http://orokos.com/roll/624137 which brings the grand total from the last attack to 34. Does that extra damage give Albrecht the kill then?


Sylphilis wrote:

If you purchased your 3 TWV strategems already, Ill let you buy more for an extra 50% of the XP cost. Which would be 1500.
Depending on how powerful those abilities are, I may raise it by 50% each one, Id have to take an in depth look.

Awesome. That is good to know; however, I was asking about the other special ability from character creation. Tactical Marines can choose between "Tactical Expertise" and  "Bolter Mastery." I was a young buck back in the days of PC creation and Bolter Mastery seemed like the better pick. Now days, I'm not so sure. So, if the option to purchase that is available, I'd look into it.



RAW - mult. squad modes:
 

^^Re-stating this because it wasn't addressed. Is there a reason we are breaking away from RAW when it comes to the squad mode thing?


EDIT:
Fear and Command (if necessary): Fear 76 vs 52/fail & Command 62 vs 78/Pass
http://orokos.com/roll/624139
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 8:45 am

IC: At the peak of the jump, Khol started to take some heavy fire. Which in turn, forcing him to land down below into some cover. Even yet, it still continued to rain xeno rounds all around him. "I'm pinned for the moment lads. I'm gonna stay here on the beach head for a sec.", he says through the grit if his teeth. The feeling of getting stuck bothered him greatly. Not being on the move reduces survival chances... & gravely reminds him the battles of Nerva...
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 9:33 am

Iron and Metal wrote:
Sylphilis wrote:


Its +10 for prone, +20 for size, but 60 is the max and it evens out any way...


If it is +20 for size, that is another DoS for Lucius' last attack which adds another +1 to pen (prob not important) and another d10 for damage (more important): 6 extra http://orokos.com/roll/624137 which brings the grand total from the last attack to 34. Does that extra damage give Albrecht the kill then?


Sylphilis wrote:

If you purchased your 3 TWV strategems already, Ill let you buy more for an extra 50% of the XP cost. Which would be 1500.
Depending on how powerful those abilities are, I may raise it by 50% each one, Id have to take an in depth look.

Awesome. That is good to know; however, I was asking about the other special ability from character creation. Tactical Marines can choose between "Tactical Expertise" and  "Bolter Mastery." I was a young buck back in the days of PC creation and Bolter Mastery seemed like the better pick. Now days, I'm not so sure. So, if the option to purchase that is available, I'd look into it.



RAW - mult. squad modes:
 

^^Re-stating this because it wasn't addressed. Is there a reason we are breaking away from RAW when it comes to the squad mode thing?


EDIT:
Fear and Command (if necessary): Fear 76 vs 52/fail & Command 62 vs 78/Pass
http://orokos.com/roll/624139

That should have given him the kill then. Ill just have him kick the bucket this round.

Also, we had talked about this before for Serephan, but you are able to change between your special abilities on a mission by mission basis.

Was trying to avoid extra work, but I guess you can have multiple squad modes.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 9:41 am

I remember nothing that happened before this morning. But that does sound familiar - the mission by mission thing.

I don't know that the squad mode thing will happen, but it is nice to know we have the option should we need it. I think we can keep track of cohesion so you don't have to worry about it.

What's the general spacing and location of each of the remaining biovores and the exorcine? Are they each a hop-skip-and-a-jump away from our current position?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 19, 2018 11:36 am

Heath, I'm reading this in the IC from last round "One however, lodges itself in Albrect's right leg, passing through muscle, bone and tendons with barbed protrusions. Once he landed, he would need to break the spike to regain full faculties again.".

Did I take a RF crit? Whats the penalties?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 20, 2018 11:34 am

Cassiel knew the tactically adept move was to seek cover and let massed fire overwhelm the xenos, but the guard were not Astartes - they knew fear. Cassiel would become a symbol. He locked his knees and let the heavy bolter continue grinding out thr staccato rhythm of death. The explosive shells splashed across the front ranks closest to the disembarking guard. They would get no closer. "Hydrako and Ambrose - advance!"
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 20, 2018 11:34 am

Forgot to include frome Line.
Heavy Bolter: 1d100 29 1d5 1 1d10+12 18

13 Mag damage.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 22, 2018 12:43 am

Iron and Metal wrote:
I remember nothing that happened before this morning. But that does sound familiar - the mission by mission thing.

I don't know that the squad mode thing will happen, but it is nice to know we have the option should we need it. I think we can keep track of cohesion so you don't have to worry about it.

What's the general spacing and location of each of the remaining biovores and the exorcine? Are they each a hop-skip-and-a-jump away from our current position?

roughly 10-20m between them. A simple charge action.

Carnelian wrote:

Heath, I'm reading this in the IC from last round "One however, lodges itself in Albrect's right leg, passing through muscle, bone and tendons with barbed protrusions. Once he landed, he would need to break the spike to regain full faculties again.".

Did I take a RF crit? Whats the penalties?

No crit, just IC

Warrior 1 Semi vs Cass (only one in sight.)
http://orokos.com/roll/624837
No hits

Zoanthrope will target the chimera that is unloading with warp lance (i rolled damage wrong last time, no biggie since it only killed Ambrose's transport.)
Unfettered
http://orokos.com/roll/624838
failed, nice.

prime will keep running to you.

homagaunts move into CC but will not get an attack this round.

Pyrovore runs again

squad 1 (in chimera) shoots
http://orokos.com/roll/624839
3 mag from ML
4 from HB

Now its on Bleda

Still need IC from Khol and Serephan.
I think I still need Mak's IC from last round. If you gave it and I missed, sorry, lots of irl stuff here.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 22, 2018 2:23 am

IC: Makradon used the strength from his servo arm to make his way as close as possible through the murky waters towards Ambrose. It was absolute filth that he moved through, but the tech marine knew it was simply the sign of progress. Industry at its best. The going was tough, but soon enough, he finds himself upon Ambrose.

"Venerable, I will assist you in making landfall."

Makradon thinks he has what it takes. He is wrong.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 22, 2018 5:51 am

So I'm figuring that Bleda still wants to get up that ladder with a +30 Athletics Test. And thus that's what he does.

Athletics test

95 (S 45 + 20 Power Armour + 30 Bonus +/- Unknown modifiers = 95?)

http://orokos.com/roll/624863

Roll: 07, its a success!

IC: Cursing his own ineptness and glad the Templar is away, he climbs swiflty up the ladder and gets his force sword and hand flamer out, with a glance at the Tyranid horde coming down on them.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 22, 2018 8:23 am

Port team, may I suggest letting the guardsmen handle the mooks and you guys start pillaging the shit out of the Warrior Prime/Zoanthrope/Pyrovore?

Time for Ambrose to get senile on these madda fakkas.
EDIT: Firing on the Warrior Prime because it's stupid and I hate it. BS 69 +30 (range, aim, size) -30 (run/full auto) <69; rolled 54/2 DoS +1 Bolter Drill/3 hits. http://orokos.com/roll/625017
Damage: 28, 34 (RF: 1), & 37 (RF: 3), pen 6 http://orokos.com/roll/625018

Does Devastating really not do anything to creatures that aren't hordes or have cohesion? That is fuckin stupid. Can we house rule something here?

IC: Ambrose clambers up the impromptu ramp his claws had made. "Rejoice, brothers and sisters of the Imperium! The agony of the Orks has arrived!" When he reaches the top his weapons immediately unleash decades of pent up rage. His chassis turned as his assault cannon spooled up. The screaming staccato of such a high rate of fire was accented by tracer rounds that looked more like a line of las weaponry than the solid projectile they actually were. While the majority of his shots missed, he compensated and made sure the last found their mark.


+++++++++++++++++++


Lucius Action for Round 3:
1/2 move into the air, 1/2 semi-auto fire on next Biovore
BS 52 +60 (size/hatred/range/motion predictor/master craft) <112; rolled 87/3 DoS/2 hits; http://orokos.com/roll/624887
Damage (Hellfire: no nat armor, RF 9 or 10): 26 (RF: 4) & 20.
http://orokos.com/roll/624888

Hellfire: 53/56, Mag: 25/28.

Same Critical Effects as before - knocks it prone, fatigue, movement 1/2, etc.

IC: Lucius burned his jump pack, singing screaming lesser tyranids in his wake. Once in the air he took aim at the next before and fired, softening it up before the kill. If they could keep jumping from one to the next, they could take them out very quickly. But where was Seraphan?

"Be advised, we've attracted the attention of a synapse creature. Albrecht, we need to work fast. Seraphan, whatever is keeping you, drop it and double time it up here."


Last edited by Iron and Metal on Tue May 22, 2018 5:43 pm; edited 1 time in total
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Gurkhal
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 22, 2018 10:08 am

I'd like to get at the big boys, but it sounded to me like the mooks were to close to avoid. But I could be wrong.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 22, 2018 11:27 pm

Yeah, those gaunts are right in your face at this point.

The next pyrovore rushes at draco again. Hes 64m away

next warrior fires at the wounded squad.
http://orokos.com/roll/625124
failed to kill

Makradon is next. He needs to get up on the jetty still.

Jeff, on Ambrose bolter drill wont help with the assault cannon as its not a bolt weapon.
That means last hit wont actually hit.

Bleda still has a half action if you want to go all stabby stab or fire pistol or something?

After Mak is Hydrako, +30 athletics for ladder or +0 for sludge?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 2:52 am

Do I need to do anything to get up there? Or can I just follow Ambrose up?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 2:54 am

+0 athletics, you'll get anything that gives you climb bonuses (IE servo arm)
On a pass, half action gets you up top.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 6:16 am

Alrighty, gonna try to get up there. Athletics test.

S 75 + 10 (US) + 0 (Test) = <85: 6, should be good to go.

http://orokos.com/roll/625139

IC: Having had no success helping Ambrose up, Makradon makes sure to get up as quickly and efficiently as he can behind the massive hulking Dreadnought before moving up in support of it. He moved with purpose, knowing his brothers were already engaging the enemy. It was time he did so as well.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 8:36 am

Syl wrote:
Jeff, on Ambrose bolter drill wont help with the assault cannon as its not a bolt weapon.
That means last hit wont actually hit.

That Bolter Drill thing makes a whole lot of sense, Heath. Balls.

If we are holding down the fort right now and Makradon is using Ambrose as cover, can he apply his Improve Cover special ability to fortify Ambrose? Give himself some more armor to hide behind?

I have no problem with Ambrose being a talking bunker.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 12:00 pm

Got a guest with me now but I'll see if I can't rost some Nids when I'm alone again.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 6:22 pm

Sylphilis wrote:

Gave gurk at least 2 days, he will climb out the top
athletics +30:
http://orokos.com/roll/622286
crap, he failed. Hes stuck on the ladder and everyone else will have to get out the back with +0 athletics, unless they wanna wait for another round.

Next is Makradon, oooooo, you and Hydrako are at a problem, your weight increases the difficulty of the swim to -10.

Hydrako is gonna try and climb up the ladder now that Bleda is off. Since he is so heavy, is there a penalty to the test or just a +0 rather the +30 Athletics test Bleda had?

I'll try it at +0 for now to err on the side of caution first. < Str 90
34 = 5 DoS
http://orokos.com/roll/625291

IC
Now was his time. Like the predator his Chapter idolized, he was ready to burst from the depths and consume the unsuspecting xenos above. Almost ripping himself free of the confines of the Chimera, he climbed methodically up the ladder and onto the pier where the rest of his squad was already tearing into the hordes facing them. His storm bolter and chainaxe appeared in his hands ready to raise the tide
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 8:13 pm

Gurkhal wrote:
...I'll see if I can't rost some Nids when I'm alone again.

Is that what we're calling it these days?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 23, 2018 11:35 pm

Iron and Metal wrote:
Syl wrote:
Jeff, on Ambrose bolter drill wont help with the assault cannon as its not a bolt weapon.
That means last hit wont actually hit.

That Bolter Drill thing makes a whole lot of sense, Heath. Balls.

If we are holding down the fort right now and Makradon is using Ambrose as cover, can he apply his Improve Cover special ability to fortify Ambrose? Give himself some more armor to hide behind?

I have no problem with Ambrose being a talking bunker.

Ok, the size is enourmous, the size would be +20, looks like you only added a 10 so that last hit would also apply.

But.now that its ambroses turn in the lineup, he will dodge.
http://orokos.com/roll/625327
failed

he takes 51 damage total
only a half action next turn per RF 1 to body
RF 3 to arm req a toughness test +0 or suffer 1d10 ws/bs damage
Its also supposed to drop its weapon, but tyranids are bonded to their weapons,
http://orokos.com/roll/625328
failed
http://orokos.com/roll/625330
-6 to both

That finishes off round 2 (except Bleda's 1/2 action). Great progress bros.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 12:10 am

I did think to throw a grenade but then decided against it. Rather Bleda takes his hand flamer and toasts some Nids he's in CC with.

Number of hits scored

http://orokos.com/roll/625339

Damage

15 Pen 4

http://orokos.com/roll/625340

Smells like burning 'Nids to me. Very Happy

deaddmwalking wrote:
Gurkhal wrote:
...I'll see if I can't rost some Nids when I'm alone again.

Is that what we're calling it these days?

Wink
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 1:01 am

Any IC for that?

It will do 1d5 +2 mag damage.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 1:06 am

"Bleda climb the ladder and as he reach the top, he sends a jet of flame from his hand flamer into a group of oncoming Tyranids. Their screams and the crackling of their bodies follow the hiss of the flamer."

Not good but how about that?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 1:14 am

Perfecto!

http://orokos.com/roll/625350
4 mag damage
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 8:18 am

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 4:34 pm

insane935 wrote:
Fear Test
http://orokos.com/roll/625400
Free reroll
http://orokos.com/roll/625401
5 DoF

Dude, pull the finger out!

When the dice do eventually turn (like 5 rounds from now Twisted Evil ), think how awesome it will feel.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 4:35 pm

I think Heath mentioned earlier that Lucius' command roll should be helping out the cliff squad's fear tests.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 24, 2018 10:52 pm

Iron and Metal wrote:
I think Heath mentioned earlier that Lucius' command roll should be helping out the cliff squad's fear tests.

I dont recall that.....

but in any case, I believe since he is out of los and in cover he should get a +30, so he will pass.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 9:34 am

In the LINE chat, you said "And Khol is in squad mode so he should only have to rely on Lucius' roll." Not sure what that was in reference to.

For future reference, the total should be +60 to pass, no? +30 for not being fired at by the same enemy who cause pinning and +30 for landing in cover.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 5:20 pm

oh....that was for the fear test. When your in squad mode, only the squad leader has to take the fear test.
He still had to pass the +30 pinning test to escape pinning.

Anyway, grace period is up, moving this along.
Cass said he would activate stalwart defense this turn, so removing a FP
his fear test -20
http://orokos.com/roll/625848
failed, -10 to all attacks until he can pass

for squad mode, i will roll the test off of Bleda's wp since he should have the highest wp
http://orokos.com/roll/625849
pass

Tyranid warrior will half move and half fire at the guard squad, -20/+0/+10
http://orokos.com/roll/625850
3 mag damage to squad 1, 4 total, 6 left

zoanthrope will attack the next chimera (not the ones going away) warp lance
http://orokos.com/roll/625851
definite pass
http://orokos.com/roll/625852
63 damage p30
well that squad is gone.....

warrior prime runs again, 16 m away from draco.

hormagaunts vs all (in ini order)
http://orokos.com/roll/625853
they miss everyone.

ports is on Bleda

Now, fear test on Lucius' side, -20
http://orokos.com/roll/625854
pass

Khol will fly up, and spotting the new prime, will fly towards him, landing on a nearby floor and taking cover.

on albrect now on Cliffside

Ill update the IC shortly.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 6:18 pm

I'm confused. Did you need another fear test from Lucius? Also, did Lucius take damage or was that strictly IC narrative?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 9:46 pm

I dont see a fear test since I asked last. Its because the new enemy on your side has a higher fear rating then the biovores.

I needed one on the port side due to the fact that the prime moved up and was able to cause the fear.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 10:56 pm

Roger that. And the damage question?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 11:00 pm

Sorry, ya you've suffered like 5 damage total. 1 from the gaunts as you moved away, and one from a spike rifle (spike lodged in a cybernetic arm for IC flavor)

I updated in on the PC sheet as I rolled it.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 11:17 pm

Lucius can attempt to dodge horde attacks via TWV talents. He also should have been able to dodge the spike. One or the other at the very least, no?

Either way, I will toss out a reaction. You can decide which to apply it to if its a pass. I think parrying a horde is -20 or some shit. I forget.

Reaction: 51. If that's a dodge vs the spike rifle it's a pass
http://orokos.com/roll/625912
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 25, 2018 11:33 pm

Albrecht will break combat with the horde and jump pack charge the remaining Biovore

http://orokos.com/roll/625913 = 77 vs 104 (+20 charge, +20 size) = hit, 26 dam, Pen 7

I’ll update IC later today.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 26, 2018 1:02 am

I feel I need to double check this with GM.

1. How many Gaunts are there actually left in CC with us? As I read it they've taken +50 mag damage but they just keep on coming.

2. When in melee is it possible for Bleda to cast psychic powers? I think the answer is no, but I really need to double check because I'm feeling an urge to cast a pushed Smite on one of the bigger Tyranids.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 26, 2018 4:16 am

Iron and Metal wrote:
Lucius can attempt to dodge horde attacks via TWV talents. He also should have been able to dodge the spike. One or the other at the very least, no?

Either way, I will toss out a reaction. You can decide which to apply it to if its a pass. I think parrying a horde is -20 or some shit. I forget.

Reaction: 51. If that's a dodge vs the spike rifle it's a pass
http://orokos.com/roll/625912

I didnt know that. Looking now.....
Bulwark lets you Parry horde blows only. Withdraw lets you dodge when leaving combat, but it has some negative modifiers and leaves you prone on the ground, also, you don't have that one. Am I missing something in there?

Carnelian wrote:
Albrecht will break combat with the horde and jump pack charge the remaining Biovore

http://orokos.com/roll/625913 = 77 vs 104 (+20 charge, +20 size) = hit, 26 dam, Pen 7

I’ll update IC later today.

When you say remaining biovore, do you mean the one that is unwounded/uninjured? Theres 2 left to deal with and one is dead so Im just trying to clarify.
Also, 300 b-day XP was added, your at 7-something.

Gurkhal wrote:
I feel I need to double check this with GM.

1. How many Gaunts are there actually left in CC with us? As I read it they've taken +50 mag damage but they just keep on coming.

2. When in melee is it possible for Bleda to cast psychic powers? I think the answer is no, but I really need to double check because I'm feeling an urge to cast a pushed Smite on one of the bigger Tyranids.

1. Im not going to tell you the full magnitude, but the bonus to hit is still +60, which means that the magnitude is at least 60.

2. psyker powers are most definitely allowed. Remember though that your in range to suffer the -20 for shadow in the warp. And the OW/DH2 rules for using powers are in use.

I didnt mention this before, but unless specified, the tyranid psykers will always be unfettered. The suffer wounds on doubles instead of rolling phenomena/perils on unfettered, and automatically on push.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 26, 2018 8:28 am

So I was either going to parry the horde via Bulwark or dodge the spike rifle. I assumed the spike rifle came from the warrior prime and could be dodged. But if it is a horde attack, I will just take it like a dirty whore. Apologies.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 26, 2018 3:26 pm

Heath, yes the uninjured one. I figured they both need tying up to give the guard a chance to land. I'll get IC in soon.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 26, 2018 6:20 pm

IC

Lucius' orders were to attack the biovores together but the Albrecht could see that with some of his brothers pinned - curse their cowardice - , with serephan had yet to get to his target. There were no words as to how disappointed Albrecht was with Khol. He had almost demanded that Khol find the Synapse on his own... gah!

With a casual dismissal of the Termagaunts presence Albrechts burns his jumppack towards the biovore not yet engaged, his blessed power axe humming in a vicious attack at its body.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 26, 2018 11:13 pm

Biovore dodge:
http://orokos.com/roll/626128
nope, he takes 18 wounds

AoO from horde:
http://orokos.com/roll/626129
Failed

Steggo's attack on Termagaunts
http://orokos.com/roll/626130
4 from ML, 3 from HB

Still on Bleda,
also on Serephan now.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 27, 2018 1:29 am

Its Mother's Day here where I live but I'll get my post up as soon as I return.
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