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 Chapter 5.2 - Ironbound - Ooc

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insane935
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 10, 2018 6:44 am

Iron and Metal wrote:
The member 'insane935' has done the following action : Dice roll

<hr>'d10' : 1

Edit; Nvm... Heath already rolled for me.


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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 10, 2018 7:40 am

Heath, I rolled an initiative of 9 but ya got me down as 7?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 10, 2018 2:49 pm

Sorry, will fix.

Lucius?

Brett has given me part of what hes going to do, but will be unable to post for the moment. He still has a 1/2 action but will move on past that.

Warrior 1 vs squad 3, semi auto suppressive:
http://orokos.com/roll/621275
one guard dead and pinning test -10 needed.
http://orokos.com/roll/621276
these guys are some stout guardsmen.

zoanthrope, warp lance vs Ambrose's chimera, unfettered:
http://orokos.com/roll/621277
pass, 60 damage p 11
Wow, that simply destroys the chimera, Explosion and all. (Wont hurt Ambrose)

flamer from squad 1's heavy flamer
http://orokos.com/roll/621281
1 mag damage
multi-laser
http://orokos.com/roll/621282
2 mag damage

Bleda is up. Unless you guys can do 25 mag damage to the hormagaunts before thier next turn, they will butcher the 4 squads offloading. Not to mention tie you up in CC

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 10, 2018 5:33 pm

OOC: Full "run" straight into the buildings in search of synapse/60m with jump pack. Not sure how far we moved last narrative round when we all jumped out of our chimeras, so will that get me inside?

IC: "Synapse creatures are spotting from the habs. Can't see them, but I know they're in there somewhere. If someone wants to assist, get on my six. But one way or another that bio-artillery needs to die."

Lucius broke off and headed for the luxury habs, hesh in one hand and the other ready to grab a krak or his chainsword in an instant.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 10, 2018 10:33 pm

ok, termagaunts get a lot of shots, but only 1 per pc (in ini order)
*Also, these guys have a spike rifle, increaded range/pen, but essentially still a fleshborer

http://orokos.com/roll/621300
fails against all of you guys.

Next up is khol.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 11, 2018 3:37 am

I just want to say that I should have my action up tomorrow. If the GM feels the game must move on, I'm ok with being NPC:ed this action.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 11, 2018 7:49 am

Awesome description. Can I unload the heavy bolter into the hormagaunts that are threatening the guard disembarking on the jetty to our left?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 9:24 am

"It's hard to imagine who's gonna win that, especially when we are entirely two different league's", Khol responded to Lucius, wondering if this is some type of ridiculous sarcasm or really to get under his skin on being the best marksman. He doesn't think about too hard. The novamarine did secured one of his many prized wargear. He finally notices the smile on Lucius' face & he expresses what looks like a quite uncomfortable smile back.

******************************

OOC: full jump pack move, if successful, should be 60m
http://orokos.com/roll/621769 1 DoS, whu... -1 to uses for jump pack

IC: Even though Khol wanted to stay with the Guard as supporting leadership, majority of his skills are needed elsewhere. He takes a quick note of these particular guardsmen, wondering if they'll even survive this battle, before setting off after his brothers towards the hubs.


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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 9:29 am

For the cliff team, just spitballing, I think Khol would be best suited to follow Lucius into the habs while Albrecht and Seraphan go up top and start cutting the bollocks off of these bio-artillery cunts.

Khol can really put his guerilla, tracking, shooting things in the face at close range to use inside as well as take advantage of the cramped cover available rather than being out in the open with his less protective armor.

Si u no?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 11:39 am

Sounds good to me

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 11:49 am

As Lucius is not in the hab blocks yet my preferred option would be Khol goes all stealthy in the habs and hunts out the synapse, and the three of us kill the artillery.

Why?

We'll kill the artillery quicker thus enabling the guard to more easily secure the cliff. In the mean time Khol has found the synapse and then calls us all in. There are a lot of critters on the cliffs with the artillery so the more of us that deal with that quickly the less chance we have of Serephan and I getting swamped.

That's what I think.

Albrecht thinks that he wants to go with Lucius and as the orders were vague from Lucius (he didn't say who was doing what) he might still do that.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 12:21 pm

Heath if ok Albrecht will break into IC to give a counter suggestion...

IC
Albrecht wanted to go with Lucius, it was the Templars place and also a yearning to seek out and slay the mightiest of beasts. All for the glory of the Emperor. Lucius had it wrong though, Albrecht had seen Khol hunt, he'd be best suited to seek out the synapse creatures alone and then call the rest of us in once we'd dealt with the artillery, which they'd do quicker with three - he was surprised the Novamarine hadn't suggested it. "No." he snaps out over vox, there was no time for niceties "Brother Khol is best suited to hunt out the synapse and he'll work better alone. The three of us can then quickly deal with the artillery and then join him."
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 2:19 pm

deaddmwalking wrote:
Awesome description.  Can I unload the heavy bolter into the hormagaunts that are threatening the guard disembarking on the jetty to our left?  

Its the same horde for all the jetties/piers/docks/whatever, which means they are right in your face as well, but you can pick 1 side, unload, and if the total is 25+ mag damage they won't be able to charge or run.
Obviously, +60 to hit, Draco also has 1 standard chimera which someone can roll for 1 time a turn. It has a hull HB and a multi-laser.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 4:17 pm

Carnelian wrote:
Heath if ok Albrecht will break into IC to give a counter suggestion...

IC
Albrecht wanted to go with Lucius, it was the Templars place and also a yearning to seek out and slay the mightiest of beasts. All for the glory of the Emperor. Lucius had it wrong though, Albrecht had seen Khol hunt, he'd be best suited to seek out the synapse creatures alone and then call the rest of us in once we'd dealt with the artillery, which they'd do quicker with three - he was surprised the Novamarine hadn't suggested it. "No." he snaps out over vox, there was no time for niceties "Brother Khol is best suited to hunt out the synapse and he'll work better alone. The three of us can then quickly deal with the artillery and then join him."


Dialogue Initiative Break:

It was a good plan, but it hinged on one of the "untested" members of Draco. At least that was the case in Lucius' mind. It would also leave Khol without immediate support from the others if he got into trouble. Even still, the Templar was right; this was the better play. He cut back up on a course toward the cliff tops. "This is a better course of action. Good suggestion, Albrecht. Khol, we will be waiting for your word. Lucius out."
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 4:45 pm

Having clamored from the Chimera and taken a position on the dock, Cassiel allows his Heavy Bolter to begin chewing through the massed foe. Standing as he is in the open he has nothing to block his line of sight and the bolter reaps death. He would certainly provide some relief as he became the horde's primary target.



Okay - I pulled out my book to review this...but that doesn't mean I did it right.


Heavy Bolter (versus Horde): 1d100 39 2d10+10 24 1d5 2

BS 74, +60 for Horde means anything under 134 would be good (if there weren't exceptions). 39 versus 134. 10 degrees of success. Heavy Bolter can do a maximum of 10 hits, so that's good. It has Explosive, so that doubles to 20 hits. And I rolled +1d5 because I'm a Devestator. So that works out to 22 damage (22 mag damage). Unless they're fearless (and I think they are) they'd have to make a break test.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sat May 12, 2018 7:40 pm

Oh gawd... there's a break in Khol's post. Don't forget the breeeeeeak.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 13, 2018 6:49 am

I think explosive only adds 1 hit total to it. Not one hit per DoS. So probably closer to 13 mag damage.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 13, 2018 6:51 am

Explosive adds per hit so with full auto it does additional damage per dos

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 13, 2018 6:55 am

Ah was it changed in the errata? Must have been.

EDIT: CRB says one additional hit, errata says otherwise.

EDIT 2: I think I have done this before. Should go to the errata first, my bad.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 13, 2018 12:34 pm

Full move (run = 72m) with my Jumppack towards Biovore #2

IC
Albrecht didn't wait for a reply from his comms, his course was set and he hoped Lucius saw the sense in his suggestion. His jumppack roared into life, launching the templar from the Chimera towards the centre biovore. As he jetted towards the Tyranid line the loud hailers built into his power armour burst into a Black Templar hymn at maximum volume.

I kill the xeno
Spilling its blood across the land
Killing for the Emperor
Something I understand...


It was one of Albrechts favorites 'Holy Wars...The Punishment Due'



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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 13, 2018 10:40 pm



I had too.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Sun May 13, 2018 11:28 pm

vetrean squad vehicles vs termagaunt horde, +60 size, -20 angle of fire, -10 full auto, +10 aim, -10 firing from a moving vehicle
http://orokos.com/roll/622275
4 mag damage from ML
no hits from HB

next vehicle
http://orokos.com/roll/622278
1 hit from HB, 2 from ML

again
http://orokos.com/roll/622279
4 from ML, 2 from HB

total 13 mag damage, nice.

Bio 1 fires at vets#3 chimera:
http://orokos.com/roll/622282
failed by 5, veers off the tank 10m to the right/back

http://orokos.com/roll/622283
same exact hit location for next biovore

last vet squad:
http://orokos.com/roll/622284
Ml jams, no other hits

Ok, give me some time to finish making the exocrine, I never realized FFG didnt make one until I set this up.

DDMW, the ROF on HB is now 6, so your total mag damage is 14. What Ammo did you use?

Gave gurk at least 2 days, he will climb out the top
athletics +30:
http://orokos.com/roll/622286
crap, he failed. Hes stuck on the ladder and everyone else will have to get out the back with +0 athletics, unless they wanna wait for another round.

pyrovore 2 runs forward just like the other, but her is headed for draco directly

warrior 2 realizes draco as the bigger threat and fires on draco
suppression fire
http://orokos.com/roll/622287
hit, but total garbage on damage

I will need piining test -10 from everyone else or be pinned, those who have not gotten out of the chimera are at +20 as well, so +10 total, dont forget reroll per nerves of steel

Next is Makradon, oooooo, you and Hydrako are at a problem, your weight increases the difficulty of the swim to -10.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 1:30 am

Thanks for the two days, GM. Life happened and I got stuck.

Pinning test

https://orokos.com/roll/622299

61

vs 67 (as I understand I'm still in the Chimera)

Its a success.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 2:58 am

Pinning Test
WP 42 - 10 (Test) + 20 (Chimera) = <52: 69, fail
http://orokos.com/roll/622307

Nerves of Steel Re-Roll
<52: 9, pass.
http://orokos.com/roll/622308

Do I need to swim? Or are we offloading now?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 8:39 am

Pinning test
WP 49 - 10 Test + 20 inside Chimera = <59: 73 = 2 DoF
http://orokos.com/roll/622338

Nerves of Steel reroll: 40 = 1 DoS
http://orokos.com/roll/622339

How many rounds would it take to get to shore if we swim vs waiting? Is it possible for Hydrako to swim? lol
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 8:47 am

Andrew, I am pretty sure Terminator armor offers like +30 to pinning. I cannot remember if that's RAW or something we have always done by basically giving the cover rule to being in armor that can withstand the a planet falling on it.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 8:50 am

Yea I was wondering if it did, but I couldn't find anything in my notes. I'll look around some more in my books and see what I can find. In the end he passed so we're Gucci Maine
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 8:53 am

Haha the money-be-comin-uh. I useta play runnin' back. Now I got fiddy stacks.

OK, I am going to go kill myself now.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 9:37 am

Standard ammunition.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 3:24 pm

Gurkhal wrote:
Thanks for the two days, GM. Life happened and I got stuck.

Pinning test

https://orokos.com/roll/622299

61

vs 67 (as I understand I'm still in the Chimera)

Its a success.



NP

Mruozu wrote:

Pinning Test
WP 42 - 10 (Test) + 20 (Chimera) = <52: 69, fail
http://orokos.com/roll/622307

Nerves of Steel Re-Roll
<52: 9, pass.
http://orokos.com/roll/622308

Do I need to swim? Or are we offloading now?

Need to swim, then climb up the dockside. Its 1 -10 (for you) athletics test.

deaddmwalking wrote:

Standard ammunition

Got it boss.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 3:54 pm

ok, I think the exocrine stats are done.

Suppressive fire on the incoming rockets (Aka Draco)
http://orokos.com/roll/622453
a miss, but just

I still need -20 pinning tests from you guys, remember your rerolls.
If I recall, serephan is fearless? fearless pc's need not worry about pinning.

Biovore 3 will fire at the lead chimera like the others
http://orokos.com/roll/622457
Swing and a miss

The finishes round 1 on cliffside
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 6:20 pm

Pinning Test
http://orokos.com/roll/622573
Free reroll
http://orokos.com/roll/622574
*flips another PVT, no tables here
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 9:09 pm

Pinning test x2 (WP 47 +5 (PAH) -20 <32); rolled 97 and 29. Thank you, Nerves of Steel.
http://orokos.com/roll/622622

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 9:29 pm

Athletics for the Swimming test.

S 42 - 10 (Test) = <32: 69, fail.
http://orokos.com/roll/622626

Does our power armor strength factor in here? I was pretty sure it did, but it's a fail either way. Just wondering.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 10:22 pm

Mark, I think your unnatural strength should factor in. I can’t remember if it’s opposed or unopposed tests where you get the +10 for it.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 10:28 pm

Pinning http://orokos.com/roll/622653 = 56 and 19 vs 32. Passed on second one.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Mon May 14, 2018 11:00 pm

mruozu wrote:
Athletics for the Swimming test.

S 42 - 10 (Test) = <32: 69, fail.
http://orokos.com/roll/622626

Does our power armor strength factor in here? I was pretty sure it did, but it's a fail either way. Just wondering.


It most definitely does. +20 PA, +10 US, -10 difficulty puts your TN at 62
Do any of your cybernetics give you a bonus?

If not, then you will have to take the full turn to climb up the jetty (moving half speed)

OR>>>>>

You could full move (at half speed) towards the dock to the right, which is where Ambrose will be (Still wanna hide behind him? In the name of "repair"). Unless your augments give the +10 athletics, you will make it halfway to the other dock.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 15, 2018 2:36 am

So the Deathwatch CRB actually says, and I might have never seen it or just forgot, but due to having a servo arm, my strength value is that of the servo arm, or 75 with Unnatural Strength x2.

Now, does that mean my strength test would then be starting at a 75, add in Unnatural Strength for + 10 and then do the test?

That would mean a pass. S 75 + 10 (US) - 10 (Test) = <75, rolled a 69.

I am a bit confused, but this might be the case by the wording of the CRB on page 177.

EDIT: It could also mean that I only use that value, when using the Servo Arm for something, but from the sentence (and lets be honest FF sucks with their wording) it would seem like that's my Strength value...
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 15, 2018 8:41 am

^^ I THINK that’s referring to the servo arm only for purposes of hitting someone with it/using it to hoist yourself up etc.

But FFG is really good with clarity so... haha

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Tue May 15, 2018 9:25 am

Heath, if possible, I would like to roll to see what Lucius knows about both the Biovores and the Exorcine. Maybe racking his brain for weaknesses or some info he can give the team to... kill them better.

Is this doable?

EDIT: Cliff team, per forging the bond, this could be pretty damn good right now:

Weak Spot - Novamarines:
 
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 16, 2018 2:12 am

Roll Boss.

Mark, Ill count that as a solid pass. What be your plan?
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 16, 2018 2:24 am

In this case, can I still make it to Ambrose rather quickly and assist him or something? If he is having trouble, I can help get him into the fight.

And use him for cover.

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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 16, 2018 8:45 am

Hydrako will wait for his chance on the ladder. Cassiel and Bleda may need some heavy support since Ambrose is on the other pier.

OOC: delay in case something happens

IC: The world began erupting as everything with range within the confines of the dock area opened up. Cassiel was out the back first, followed closely by Belda. The Librarian took to the ladder as soon as Cassiel was over the top, but he foundered and could not find a rung that would support him. It would be difficult for Hydrako too. Biding his time as the battle raged around him, Hydrako waited
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 16, 2018 8:52 am

mruozu wrote:


And use him for cover.



Legit all that matters haha.

OK, let's see if we know anything about these assholes. As an aside, how far are we from the nids themselves?

FL Xenos 63; rolled 62/1 DoS
http://orokos.com/roll/622982
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 16, 2018 1:56 pm

mruozu wrote:
In this case, can I still make it to Ambrose rather quickly and assist him or something? If he is having trouble, I can help get him into the fight.

And use him for cover.


Interesting Idea, Pass a +0 athletics and he will gain a +10 with his (because servo arms are the shit)

Carnifex is moving at draco full run.

Its all on Ambrose to finish out the round.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Wed May 16, 2018 2:02 pm

Iron and Metal wrote:
mruozu wrote:


And use him for cover.



Legit all that matters haha.

OK, let's see if we know anything about these assholes. As an aside, how far are we from the nids themselves?

FL Xenos 63; rolled 62/1 DoS
http://orokos.com/roll/622982

Dont have exact positions, but you'll be in charge range or whichever you want.
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 17, 2018 3:36 am

Alrighty, I will try to assist the big man.

Athletics Test

S 42 + 20 (PA) + 10 (US) = <72:

or

S 75 + 10 (US) = <85:

Well, rolled an 89, so no help from me there in any case.
http://orokos.com/roll/623341

I would think it would be the latter test due to using my servo arm to help boost him. But, if not, we can use the first test. I am still a little confused on the matter and what to use, but the latter seems best in this case. We can try to get all the rules clarified and what not at some point. FF and their wording...
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 17, 2018 4:44 am

Seraphan jets out of the Chimera, the wings on his jet pack making him like an actual Angel streaking towards the top of the cliffs and into the hail of organic projectiles fired from the xenos positioned there. With a curse Seraphan tries to weave his way through the hail but the barrage is too much and with a curse he breaks off dropping down towards the base of the cliffs and out of the firing lines of the tyranids.

Sent from Topic'it App
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Thu May 17, 2018 10:15 am

Just to get a head start on Round 2 -

IC: "The artillery pieces are weak in close combat, but they're tough. If we can lock with them, they won't be able to fire on the guard. Albrecht, stay on me and let's take them out one by one. Seraphan, lock into combat with the other biovore to keep it from firing. We all take the Exorcine last."

He wagered that if he and Albrecht attacked one biovore, they could kill it quicker. Then triple team the other with Seraphan. While that left the Exorcine free to attack, it would have no support. They had to be fast and deadly.

Perfect.

OOC: Pull krak in free hand (free action); charge biovore using TWV ability Grenadier.
WS 48 +20 (charge) +10 (hatred) +10 (size) -20 (ability test) <68; rolled 42/3 DoS; http://orokos.com/roll/623395

Damage Krak (+3 pen/+1d10): 28, pen 9; 1 RF: 4.
RF Effects (Leg): The explosion sends the target spinning through the air. The target travels 1d5 metres away from the explosion and takes 1 level of Fatigue per metre travelled. It takes the target a Full Action to regain his feet and he halves all movement for 1d10 Rounds.

Not 100% how this works on a big ass creature. Knocks it prone for a round plus fatigue?
http://orokos.com/roll/623396
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PostSubject: Re: Chapter 5.2 - Ironbound - Ooc   Fri May 18, 2018 1:41 am

Looks like we've lost Bob (for now at least), rolling for Ambrose:
http://orokos.com/roll/623632
rolled a 5, he nearly leaps out of the water.

round 2
squad fires back with lasguns, brace heavy bolter
http://orokos.com/roll/623633
hit, 1 mag damage
Their chimera:
http://orokos.com/roll/623634
10
ml
3 mag damage
floor it to get out of there:
http://orokos.com/roll/623636
failed, only moves away 15m

Thats enough for the next chimera to pull up and unload:
Athletics +30
http://orokos.com/roll/623637
pass, they're up on the pier with the first squad.
chimera has no firing angle.

We are on Cassiel on ports

Ok, for Lucius' test, This creature wouldnt be thrown through the air from a simple krak. I also think its sturdy trait should give it a toughness test to resist the knockdown. It will take the fatigue, and 1/2 movement automatically as usual.
Still, it gets the standard dodge (no dodge talent though)
http://orokos.com/roll/623643
failed, Theres no way these guys are going to pass dodge tests.
Resist knockdown:
http://orokos.com/roll/623645
Failed, its falls on its front torso like a dog whose leg has buckled.
http://orokos.com/roll/623646
1/2 movement per 7 rounds
Also, NOW I need an awareness from Lucius as hes much, much closer.

Some termagants will charge Lucius to support the beast.
http://orokos.com/roll/623648
no hit, no damage
Some will fire at Stephan, Khol and Albrect
vs Albrect:
http://orokos.com/roll/623650
hit to leg, 18 damage p5, he has taken 11 wounds, 13 left
vs serephan
http://orokos.com/roll/623651
miss
vs khol
http://orokos.com/roll/623652
miss
the rest vs chimera's 1:
http://orokos.com/roll/623654
4 hits! Front armor, no damage (Almost though)

Need some "IM pinned" IC from Khol, and Albrect after that.
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