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 Harriet Lime

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Posts : 34
Join date : 2017-11-02

PostSubject: Harriet Lime   Sat Feb 10, 2018 6:59 pm

Name: Harriet Lime
Home world: Wien V (Hive world)
Background: Outcast
Role: Sage
Divination: "The only true fear is dying without your duty done" (https://orokos.com/roll/592984)
Demeanor: Inquisitive/ insensitive

WS 32
BS 32
S 32
T 31
Ag 33
Int 52 ***
Per 45 **
Wp 34
Fel 33
Inf 32
*denotes purchased advances

FP: 3/3 (https://orokos.com/roll/591644)
Wounds: 12/12 (https://orokos.com/roll/591646)
Critical Damage: 0
Fatigue: 0
Insanity: 0/100
Corruption: 0/100
Movement: 3m/6m/9m/18m
Max Weight: Carrying - 36kg; Lifting - 72kg; Pushing - 144kg.

Athletics (S)
Awareness (Per) +10
Charm (Fel)
Command (Fel)
Common Lore (Int)
-Adepta Soritas
-Adeptus Arbites
-Adeptus Astra Telepathica
-Adeptus Mechanicus
-Askellon Sector
-Chartist Captains
-Collegia Titanicus
-Imperial Creed
-Imperial Guard
-Imperial Navy
-Planetary Defence forces
-Rogue Traders
-Schola Progenium
-Tau Empire
-Underworld +10
Commerce (Int) +10
Deceive (Fel)
Demolitions (Int) +10
Disguise (Fel)
Dodge (Ag)
Forbidden Lore
-Chaos Space Marines
-Criminal Cartels
-Xenos - Eldar
          - Tau
          - Orks
Inquiry (Fel)
Interrogation (Wp) +10
Intimidate (S)
Linguistics (Int)
- Low Gothic
- High Gothic
- Chaos Marks
- Eldar
- Tau
- Ork
Logic (Int) +10
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Psyniscience (Per)
Scholastic Lore (Int)
- Astromancy
- Beasts
- Bureaucracy
- Chymistry
- Crytology
- Heraldry
- Imperial Worlds
- Judgement
- Legend
- Numerology
- Occult
- Philosophy
- Tactica Imperials
Scrutiny (Per) +10
Stealth (Ag)  
Survival (Per)
Tactics (Int)
- Guerilla
Tech Use (Int) +10
- Linguist
- Loremancer
- Cryptographer

Clues from Crowds (Can reroll test to gain knowledge from a group)
Infused knowledge (All Common and Scholastic lore counts as known)
Keen intuition (Can reroll a failed awareness test at -10)
Jaded (Fear 1 has no effect)
Resistance- Fear

Weapons Training
- Chain
- Solid projectile

Quest for knowledge (Spend fate to succeed at any logic/lore test- DoS intelligence bonus)
Never Quit (Toughness bonus counts twice for fatigue)
Teeming masses in metal mountains (Crowds count as open terrain. In enclosed spaces +20 to navigate surface)

Armoured bodyglove (2 All)

Autopistol "Inkpot" (Pistol, 30m, S/-/6, 1d10+2 I, Pen 0, 18 rounds, Full reload)
Chainsword "The pen" (1d10+2 R, Pen 2, Balanced, Tearing)

Best quality Chrono (Gold pocket watch, inside face flips up to reveal many other faces that can be used for a multitude of functions)
Photo visors (when used, character counts as having Dark Sight)
Good quality Data Slate
Injector x1
Slaught x6

Cybernetics: n/a

Aptitudes: Fieldcraft, General, Intelligence, Knowledge, Perception, Social, Tech, Willpower.
XP: 0/6,000
XP Expenditure:
Characteristic Advances:
- Int (simple, 100xp)
- Int (inter, 250xp)
- Int (trained, 500xp)
- Per (simple, 100xp)
- Per (inter, 250xp)

- Awareness (known, 100xp)
- Awareness(trained, 200xp)
- Commerce (known, 100xp)
- Commerce (trained, 200xp)
- Demolitions (known, 100xp)
- Demolitions (trained, 200xp)
- Forbidden Lore
  - Chaos Space Marines (known, 100xp)
  - Criminal Cartels (known, 100xp)
  - Daemonology (known, 100xp)
  - Inquisition (known, 100xp)
  - Pirates (known, 100xp)
  - Xenos
     - Eldar (known, 100xp)
     - Tau (known, 100xp)
     - Ork (known, 100xp)
- Interrogation (known, 100xp)
- Interrogation (trained, 200xp)
- Linguistics
  - Chaos Marks (known, 100xp)
  - Eldar (known, 100xp)
  - High Gothic (known, 100xp)
  - Tau (known, 100xp)
  - Ork (known, 100xp)
- Logic (known, 100xp)
- Logic (trained, 200xp)
- Security (known, 100xp)
- Security (trained, 200xp)
- Scrutiny (known, 100xp)
- Scrutiny (trained, 200xp)
- Tactics
  - Guerilla (known, 100xp)
- Tech use (known, 100xp)
- Tech use (trained, 100xp)
- Trade
  - Linguist (known, 100xp)
  - Loremancer (known, 100xp)
  - Cryptographer (known, 100xp)

Infused knowledge 400xp
Keen Intuition 200 xp
Jaded 300 xp

Height: 5'6"
Weight: 58 kilos
Age: 26
Skin: Tanned, freckly
Eyes: Brown
Hair: Jet black, tight on sides and longer on top
Harriet generally wears her black armoured bodyglove as a protective underlayer. Above this she has thick brown boots that almost reach up to her knees, and a series of looping belts around her waist from which hang various pockets and straps for storage. As well as books, and her data slate, these also hold mechanical odds and ends, flora and fauna she has picked up, scribbled notes, and in a small hard to find pocket on her right hip, a plain ring.
She has decorated the top half of her bodyglove with a series of small white stones, which if viewed with a knowledge of astronomy depict the Spiral Galaxy Ferris. Over this she has a loose brown duster, its pockets heavy with additional items, including her gold chrono pocket watch, and auto pistol "inkpot". She keeps her specially shortened chainsword "The pen" strapped to her back in a protective leather case, though if she discovers anything of interest it is generally flung carelessly to the side.
She likes to keep her coal dark hair up as much as possible, mostly through the use of her photo visors with only a few stray strands framing her ink or oil spattered face or draped over one shoulder. Her soft chocolate coloured eyes, are always staring, either at other people around her, or at the pages of a book and they are the most alive part of her blank face.

Whenever she isn't wearing her bodyglove, she wears faded loose fitting vests and shorts and through these it is possible to see the number of tattoos she has, namely an ancient spotted cat draped around her shoulders and a falcon up her spine, with its wings folded underneath her breasts. These are the two most noticeable, though she has a number of other symbols and phrases written in her own personal code on either hip, thighs and forearms. She is smaller than the average human, with a slim frame without any noticeable muscle definition.

Personality: Harriet is deeply inquisitive and views the gaining and using of information as more important than almost anything else. Her interests are wide and far ranging, including science, myths, history, biology, technology, history, culture and languages, though she has a particular speciality in codes and ciphers. She almost never smiles but she isn't particularly unfriendly, viewing people as yet another puzzle to investigate. This can make her appear insensitive and has offended others with the nature of her questions. If someone says something she finds particularly interesting she will take notes on them, and if they bore her she will read something else while they speak. She has only had meaningful social relationships with a handful of others and of these most of these are negative, though there are a few she would consider friends/allies. She has a preference for Harry, 'arry or even Lime but is generally called Harriet. She keeps her weapons well maintained as a means to an end but has rarely been called to use them.
From an early age she developed a particular phobia of fire, and even as an adult is deeply uncomfortable around open flames.

Harriet was born to a middle caste family, in the middle of one of the many high rise tower complexes of the Hive world Wien V. The planet had been consumed some years prior to a large scale insurrection, finally put down through the destructive energies of the Blood Angels. Recovery was slow and the city she grew up in was marked by its damaged and still smoking buildings, cracked streets and starving multitudes. Black markets dealing and gangs were rife and largely accepted by the ruling families. Her parents were highly ambitious and had flirted with the pirates and rogue traders that supplied the vital necessity to the city. On the eve of her 11th birthday, they took the supreme gamble and made a large deal with one of the cartels in which she was handed over as collateral. She had stood on the bridge, clutching a book and watched as fires broke out anew through her city as the Blood Angels moved in again.

Rogue Trader Captain Franchesca Noiree had been tempted to dump her on the first available planet, but despite herself had become intrigued by the little girl who watched and questioned, and showed no noticeable feelings about her missing parents. She was eventually handed over to the Seneshal to act as his scribe. For Harriet, it was here that her life really began. She had always known she was good with details, though had little chance to use these. Aboard Rosa Lux she was suddenly able to access more records and information than she had any idea existed and it became quickly clear that her memory was almost perfect. It wasn't long before she was suddenly of use to ship and following this, the entire cartel. She became a valuable chattel, serving on 18 different ships before she reached her twentieth birthday.
She had translated deals with growling musclebound Ork mercenaries their blades burnished with dried blood, hunted for Eldar relics in strangely dead and whispering forests, taken part in hit and run attacks on Imperial transports and spent weeks in dusty libraries hunting for maps. In all of these activities she had no choice, moved from place to place and told what she had to do. She belonged to the cartel, rather than belonged in it.

Everything changed again when she was 26.

----------------------- Information redacted-----------------------------------------------------------

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