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Iron and Metal
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PostSubject: General OOC   Sat Feb 03, 2018 10:40 am

Previous ICs

PC Creation Guidelines:
 

Questions, comments, concerns, and shooting the shit goes here. Theo and Nitafrong can start laying out their PC ideas and/or questions here.

There is currently no tentative start date, but it shouldn't be too long.


Last edited by Iron and Metal on Thu May 24, 2018 4:18 pm; edited 5 times in total
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PostSubject: Re: General OOC   Sat Feb 03, 2018 5:43 pm

Awesome.

Well, whenever people / you have the time. There's mention of a Tau PC guide, which I'm not familiar with. Where might I be able to find this guide? Similarly, I'm probably going to need some assistance on character creation, given that it seems to be a mix of the old style career paths and newer aptitudes.


If people missed it, here's my post in the recruitment thread:

Hi all!

As I said on Line, (I just realised, there's so many puns open there), I'm pretty interested in a Tau game. And so, to get some conversation going for PC ideas, I'm leaning towards playing a Tau Breacher.

Tau Breachers were formed out of necessity, as the normal fire warrior units had trouble dealing with the cramped quarters of Imperial Hive Cities. Breachers are short ranged, high firepower units, designed to provide overwhelming force to key locations.

Given the normal method of warfare for the Tau doesn't usually involve getting close to the enemy, you can imagine the sorts of Tau that end up in the Breacher role. Some are overly aggressive, looking for the rush and thrill of close quarters brawling. Others see the Breachers as a tactical necessity, and therefore, their duty.

I'm looking to play a breacher, trained and used in Imperial Hives. They've seen too much, both Tau military losses, and human civilians slaughtered. Despite this, they believe in the Greater Good, and the superiority of Tau Culture, and know that there are unsavoury necessities involving in spreading the Greater Good. They'll do their duty, emphatically, even aggressively, if only to avoid the introspective questioning. Besides, they're sure that everything they've done, all of it has been necessary.
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PostSubject: Re: General OOC   Sun Feb 04, 2018 11:00 am

Theo, the Tau PC guide should be on its way to you know. The Tau don't follow "career paths" and the character creation is already super removed from standard RT PC creation.

I like your PC concept a lot. If you haven't already caught up on the game thread, please do so. There are a few ways I am thinking we can introduce your PC.

I will get the homebrew rules up soon and that will have the aptitudes you'll need. Basically you'll be a firewarrior build with slightly different gear. Aptitudes shouldn't change much. You could easily fill the slot of demo/security specialist as well if you wanted.
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PostSubject: Re: General OOC   Sun May 06, 2018 3:48 pm

Just a general update - I am looking to get this started towards the end of the month. School will be good and done and I can focus on some more games then.

Cheers.
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PostSubject: Re: General OOC   Mon May 07, 2018 8:08 am

Nice on Ice.
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PostSubject: Re: General OOC   Fri May 18, 2018 9:56 am

Theo - can I get that questions that you sent me on LINE up in this thread? That way we have a focused point with which to deal with all of these things as they come up. Please and thank you.
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PostSubject: Re: General OOC   Fri May 18, 2018 10:01 am

Secondly, I have added a link to the previous adventures this group has been on at the very top of the page. Theo and Nitafrong take a minute to catch up, if you'd like, if you haven't already.
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PostSubject: Re: General OOC   Fri May 18, 2018 9:16 pm

Righto. So, I'm assuming you want all the questions I asked.

Firstly, possible talent list. You'll need to approve talents and provide exp costs for Tau ones. I've put the exp cost for me (using my aptitudes) for the other talents, but I can give the general case if you would prefer.

Key Talents
Sprint 600 XP
Discipline of Mont'Ka ??
Tactical Flexibility ??
Hip Shooting 300 XP


TO think about:
Hard Target 450 XP
Ambush 300 XP
Street Fighter 200 XP
Rapid Reaction 450 XP
Mighty Shot 400 XP
Ranged Weapon Expert (tau / scatter?) 400 XP
Target Selection 400 XP


Also, could you check your given stats for a CREAW gun vs Pulse Blaster from your Tau armoury from old site. Pulse Blaster seems to be superior in all aspects but range, despite being easier to obtain?
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PostSubject: Re: General OOC   Sun May 20, 2018 11:28 am

Disciple of Mont'Ka - (Req: Ag 40/Stealth +10, Tier 3; Agility & Finesse)
- The Tau war doctrine of Mont’ka, otherwise known as the Killing Blow, revolves around swiftly dealing a perfectly timed overwhelming blow to quickly eliminate a target. Whenever the Explorer strikes an Unaware target, he inflicts additional Damage equal to his Degrees of Success on the Weapon Skill or Ballistic Skill Test.

Tactical Flexibility - (Req: Sprint/SL [Tau Emp], Tier 2; Intelligence & Knowledge)
- Unlike many other races that the Tau Empire has encountered, the Tau find no fault in retreating from a hopeless situation in favour of saving strength for a better occasion. Once per encounter, as a Half Action, the Explorer may make a Challenging (+0) Scholastic Lore (Tau Empire) Test. If he succeeds, he and each other Tau ally within 20 metres may immediately make a Disengage Action as a Free Action.

Ranged Weapon Expert - For Tau, let's break up the subcategories into as follows:
- Pulse (includes all weaponry that utilizes induction fields to create plasma "pulse" bursts)
- Rail (Includes the Rail rifle and CREAW Gun)
- Kroot (Includes all ranged Kroot weaponry)
- Flame (Includes all flame weaponry)

I was really glad when you brought up the CREAW vs Pulse Blaster as I hadn't caught that quite large discrepancy. Nor had anyone on the old FFG Forums who I asked to look over my homebrew shit. Well done.

So, what I have decided to do is drop Pulse Blaster RoF to S/-/- and bring its range down to 20m. I will also drop the CREAW gun's range to 40m as 44m is fucking irritating. Furthermore, the CREAW gun can also benefit from specialty ammunition - such as toxic rounds and other type special quality ammo.

I think that should justify its lower average damages and higher rarity.
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PostSubject: Re: General OOC   Sun May 20, 2018 11:58 am

Also, I have attempted to color code the main page. Links in yellow contain technical specs and information you may need to use in rolling/fighting.

Links in Cyan are going to be personal/other - such as backstories and additional RP as we have seen with Harriet's backstory and the Bonding Ritual between Ta'ro and Kanna.

All other links that are in standard coloring are either direct game links or for RPing (facts/lore/events/NPCs/etc).
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PostSubject: Re: General OOC   Mon May 21, 2018 7:51 am

More questions:

Does anyone remember how much ammution people got initially? DH2e has two magazines, but people seem to be using 3-4? Also, I'm assuming ammo is resupplied by the staff on the ship, right?

Are we tracking weight? I'm pretty far under my carrying amount but would like to know if I should include weight in my notes.

Can you confirm rules for Kles'tak Explosive Charge? Demo charge as only war (tech-use to set charge and timer)?
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PostSubject: Re: General OOC   Mon May 21, 2018 12:58 pm

Per LINE - take three spare mags for your primary weapon and two spare mags for your secondary. And yes, ammo/gear resupple happens aboard the Monat.

I don't normally track weight unless things get ridiculous. But to be thorough, we should probably start. Just in case. So go ahead and include it.

Kles'tak function the same as Demo charges, but they do not primarily use Tech-Use. Per the homebrew rules, Demolitions is the skill you want to invest in for their use. I might allow Tech Use to be used in certain circumstances, but it will be at a penalty.
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PostSubject: Re: General OOC   Mon May 21, 2018 6:57 pm

Here's something I am really proud of that I think will set the vibe for the new players - Nitafrong and Theo - as to how fucking badass the teams they will eventually be joining are. From the last IC, page 1.

Badass IC:
 
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PostSubject: Re: General OOC   Wed May 23, 2018 5:11 am

I had some more questions about demo charges, melta bomb equivalents etc, but both Only War rules and DH2e rules aren't particularly intelligible, so I'm going to pass.

Should I have a list of old NPC associates to my Character?
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PostSubject: Re: General OOC   Wed May 23, 2018 8:57 am

Sounds good.

Old NPC associates is always helpful. Even if they never make an appearance in the game, they will help round out your PC.
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PostSubject: Re: General OOC   Yesterday at 4:19 pm

I have made one slight change to the aptitudes for Firewarrior. I took away Weapon Skill and instead added Defense. Had I not done this, they would have been exactly the same as Breacher. I think it makes more sense too.
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PostSubject: Re: General OOC   Yesterday at 9:39 pm

Can you confirm the location of both the updated firewarrior and breacher aptitudes? I was using the PC creation thread.
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