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Iron and Metal
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PostSubject: General OOC   Sat Feb 03, 2018 10:40 am

Previous ICs

PC Creation Guidelines:
 

Questions, comments, concerns, and shooting the shit goes here. Theo and Nitafrong can start laying out their PC ideas and/or questions here.

There is currently no tentative start date, but it shouldn't be too long.


Last edited by Iron and Metal on Thu May 24, 2018 4:18 pm; edited 5 times in total
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PostSubject: Re: General OOC   Sat Feb 03, 2018 5:43 pm

Awesome.

Well, whenever people / you have the time. There's mention of a Tau PC guide, which I'm not familiar with. Where might I be able to find this guide? Similarly, I'm probably going to need some assistance on character creation, given that it seems to be a mix of the old style career paths and newer aptitudes.


If people missed it, here's my post in the recruitment thread:

Hi all!

As I said on Line, (I just realised, there's so many puns open there), I'm pretty interested in a Tau game. And so, to get some conversation going for PC ideas, I'm leaning towards playing a Tau Breacher.

Tau Breachers were formed out of necessity, as the normal fire warrior units had trouble dealing with the cramped quarters of Imperial Hive Cities. Breachers are short ranged, high firepower units, designed to provide overwhelming force to key locations.

Given the normal method of warfare for the Tau doesn't usually involve getting close to the enemy, you can imagine the sorts of Tau that end up in the Breacher role. Some are overly aggressive, looking for the rush and thrill of close quarters brawling. Others see the Breachers as a tactical necessity, and therefore, their duty.

I'm looking to play a breacher, trained and used in Imperial Hives. They've seen too much, both Tau military losses, and human civilians slaughtered. Despite this, they believe in the Greater Good, and the superiority of Tau Culture, and know that there are unsavoury necessities involving in spreading the Greater Good. They'll do their duty, emphatically, even aggressively, if only to avoid the introspective questioning. Besides, they're sure that everything they've done, all of it has been necessary.
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PostSubject: Re: General OOC   Sun Feb 04, 2018 11:00 am

Theo, the Tau PC guide should be on its way to you know. The Tau don't follow "career paths" and the character creation is already super removed from standard RT PC creation.

I like your PC concept a lot. If you haven't already caught up on the game thread, please do so. There are a few ways I am thinking we can introduce your PC.

I will get the homebrew rules up soon and that will have the aptitudes you'll need. Basically you'll be a firewarrior build with slightly different gear. Aptitudes shouldn't change much. You could easily fill the slot of demo/security specialist as well if you wanted.
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PostSubject: Re: General OOC   Sun May 06, 2018 3:48 pm

Just a general update - I am looking to get this started towards the end of the month. School will be good and done and I can focus on some more games then.

Cheers.
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PostSubject: Re: General OOC   Mon May 07, 2018 8:08 am

Nice on Ice.
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PostSubject: Re: General OOC   Fri May 18, 2018 9:56 am

Theo - can I get that questions that you sent me on LINE up in this thread? That way we have a focused point with which to deal with all of these things as they come up. Please and thank you.
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PostSubject: Re: General OOC   Fri May 18, 2018 10:01 am

Secondly, I have added a link to the previous adventures this group has been on at the very top of the page. Theo and Nitafrong take a minute to catch up, if you'd like, if you haven't already.
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PostSubject: Re: General OOC   Fri May 18, 2018 9:16 pm

Righto. So, I'm assuming you want all the questions I asked.

Firstly, possible talent list. You'll need to approve talents and provide exp costs for Tau ones. I've put the exp cost for me (using my aptitudes) for the other talents, but I can give the general case if you would prefer.

Key Talents
Sprint 600 XP
Discipline of Mont'Ka ??
Tactical Flexibility ??
Hip Shooting 300 XP


TO think about:
Hard Target 450 XP
Ambush 300 XP
Street Fighter 200 XP
Rapid Reaction 450 XP
Mighty Shot 400 XP
Ranged Weapon Expert (tau / scatter?) 400 XP
Target Selection 400 XP


Also, could you check your given stats for a CREAW gun vs Pulse Blaster from your Tau armoury from old site. Pulse Blaster seems to be superior in all aspects but range, despite being easier to obtain?
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PostSubject: Re: General OOC   Sun May 20, 2018 11:28 am

Disciple of Mont'Ka - (Req: Ag 40/Stealth +10, Tier 3; Agility & Finesse)
- The Tau war doctrine of Mont’ka, otherwise known as the Killing Blow, revolves around swiftly dealing a perfectly timed overwhelming blow to quickly eliminate a target. Whenever the Explorer strikes an Unaware target, he inflicts additional Damage equal to his Degrees of Success on the Weapon Skill or Ballistic Skill Test.

Tactical Flexibility - (Req: Sprint/SL [Tau Emp], Tier 2; Intelligence & Knowledge)
- Unlike many other races that the Tau Empire has encountered, the Tau find no fault in retreating from a hopeless situation in favour of saving strength for a better occasion. Once per encounter, as a Half Action, the Explorer may make a Challenging (+0) Scholastic Lore (Tau Empire) Test. If he succeeds, he and each other Tau ally within 20 metres may immediately make a Disengage Action as a Free Action.

Ranged Weapon Expert - For Tau, let's break up the subcategories into as follows:
- Pulse (includes all weaponry that utilizes induction fields to create plasma "pulse" bursts)
- Rail (Includes the Rail rifle and CREAW Gun)
- Kroot (Includes all ranged Kroot weaponry)
- Flame (Includes all flame weaponry)

I was really glad when you brought up the CREAW vs Pulse Blaster as I hadn't caught that quite large discrepancy. Nor had anyone on the old FFG Forums who I asked to look over my homebrew shit. Well done.

So, what I have decided to do is drop Pulse Blaster RoF to S/-/- and bring its range down to 20m. I will also drop the CREAW gun's range to 40m as 44m is fucking irritating. Furthermore, the CREAW gun can also benefit from specialty ammunition - such as toxic rounds and other type special quality ammo.

I think that should justify its lower average damages and higher rarity.
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PostSubject: Re: General OOC   Sun May 20, 2018 11:58 am

Also, I have attempted to color code the main page. Links in yellow contain technical specs and information you may need to use in rolling/fighting.

Links in Cyan are going to be personal/other - such as backstories and additional RP as we have seen with Harriet's backstory and the Bonding Ritual between Ta'ro and Kanna.

All other links that are in standard coloring are either direct game links or for RPing (facts/lore/events/NPCs/etc).
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PostSubject: Re: General OOC   Mon May 21, 2018 7:51 am

More questions:

Does anyone remember how much ammution people got initially? DH2e has two magazines, but people seem to be using 3-4? Also, I'm assuming ammo is resupplied by the staff on the ship, right?

Are we tracking weight? I'm pretty far under my carrying amount but would like to know if I should include weight in my notes.

Can you confirm rules for Kles'tak Explosive Charge? Demo charge as only war (tech-use to set charge and timer)?
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PostSubject: Re: General OOC   Mon May 21, 2018 12:58 pm

Per LINE - take three spare mags for your primary weapon and two spare mags for your secondary. And yes, ammo/gear resupple happens aboard the Monat.

I don't normally track weight unless things get ridiculous. But to be thorough, we should probably start. Just in case. So go ahead and include it.

Kles'tak function the same as Demo charges, but they do not primarily use Tech-Use. Per the homebrew rules, Demolitions is the skill you want to invest in for their use. I might allow Tech Use to be used in certain circumstances, but it will be at a penalty.
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PostSubject: Re: General OOC   Mon May 21, 2018 6:57 pm

Here's something I am really proud of that I think will set the vibe for the new players - Nitafrong and Theo - as to how fucking badass the teams they will eventually be joining are. From the last IC, page 1.

Badass IC:
 
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PostSubject: Re: General OOC   Wed May 23, 2018 5:11 am

I had some more questions about demo charges, melta bomb equivalents etc, but both Only War rules and DH2e rules aren't particularly intelligible, so I'm going to pass.

Should I have a list of old NPC associates to my Character?
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PostSubject: Re: General OOC   Wed May 23, 2018 8:57 am

Sounds good.

Old NPC associates is always helpful. Even if they never make an appearance in the game, they will help round out your PC.
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PostSubject: Re: General OOC   Thu May 24, 2018 4:19 pm

I have made one slight change to the aptitudes for Firewarrior. I took away Weapon Skill and instead added Defense. Had I not done this, they would have been exactly the same as Breacher. I think it makes more sense too.
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PostSubject: Re: General OOC   Thu May 24, 2018 9:39 pm

Can you confirm the location of both the updated firewarrior and breacher aptitudes? I was using the PC creation thread.
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PostSubject: Re: General OOC   Sat Jun 02, 2018 10:00 pm

I am thinking of adding some extra features to our Tau PC options. Nothing major, but something to help make each archetype (fire warrior, shas'ui, medic, breacher, kroot, etc) feel a little more unique.

Stay tuned.


Also, Theo, it is at the top of this thread. I was tinkering with the idea of deleting the PC creation thread altogether, hence the double post. But I am shying away from that now.
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PostSubject: Re: General OOC   Sat Jun 16, 2018 11:06 am

I should point out, if anyone ever wants to take the initiative to roll anything, I very much welcome that. You guys know me; while I normally ask for certain rolls, I don't always do that. If you have an idea or want to try something out, please be my guest.

Makes my job easier.
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PostSubject: Re: General OOC   Thu Jun 21, 2018 7:00 pm

In addition to my last post, to get people into using the Lexicon, I am going to leave it up to you to name any new places, things, species, planets, etc that you come across. I think that will make things much more interactive and hopefully give them some deeper significance.
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PostSubject: Re: General OOC   Thu Jul 12, 2018 9:15 pm

Adopting the Wrath and Glory Reload rules to this game. I will make an official post in the house rules when I have time.


http://playbypostgaming.forumotion.com/t219-wrath-glory-ammunition-reload-rules-revamp
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PostSubject: Re: General OOC   Thu Jul 19, 2018 3:46 pm

I feel like Tau should have something that is more or less the equivalent of Scholastic Lore (Archaeotech). Maybe something like Scholastic Lore (Experimental Tech) or (Cutting Edge Tech).

Essentially, the same emphasis and pants-shitting awe that Imperial give their ancient technology, Tau will give about the cutting edge stuff - the newest models. It's nerding out on a whole different level.

What do the rest of you think? Any ideas?
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PostSubject: Re: General OOC   Fri Jul 20, 2018 7:20 am

Iron and Metal wrote:
Adopting the Wrath and Glory Reload rules to this game. I will make an official post in the house rules when I have time.


http://playbypostgaming.forumotion.com/t219-wrath-glory-ammunition-reload-rules-revamp

This is pretty abstract. What about grenades? Or is this ballistic weapons only?
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PostSubject: Re: General OOC   Fri Jul 20, 2018 8:39 am

Abstract and a lot less work for me. Ballistic weapons only.

For the purposes of this rule, grenade launchers will work just like grenades with finite supply.
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PostSubject: Re: General OOC   Sat Jul 28, 2018 6:06 pm

Heya folks, I'm the new guy. I was wondering a few things. Namely, where I should put my chargen stuff.

For the moment, I should be Shas’La’Firios’Elanro (The cognomen means "hardheaded" from here https://www.deviantart.com/commanderfarsight/art/Tau-English-Dictionary-164979522). He's a retired fire warrior, sent to a border world because his paranoia and erratic behavior greatly irritated his superiors. He will be weak and feeble (even for a tau), though he is still a crack shot and has his wits about him).
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PostSubject: Re: General OOC   Sat Jul 28, 2018 6:19 pm

Hello!

I think you're joining the 'Edge of Expansion' Game. In which case, these are links you need:

Edge of Expansion PC Board: This is the board where you put your Chargen stuff. You'll need to make a new topic and put your character on the new topic. Unfortunately, the board's name is 'The Greater Good PC's' rather than the 'Edge of Expansion'. Check here or here for examples of PC's and how to roughly format your sheet.

Edge of Expansion OOC: This is where you talk about the game out of character. You should introduce your character there. Shas'La Elanro sounds pretty cool though!

Edge of Expansion IC This is where you will play once you have a character sorted!
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PostSubject: Re: General OOC   Sun Jul 29, 2018 5:14 am

Another quick questions:

How do we determine initial influence? I says roll 10 2d10 and drop the lowest, but we have 10 stats (including influence) to roll for. Should I roll 11 2d10?

I should have the character page ready by the end of the day.
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PostSubject: Re: General OOC   Sun Jul 29, 2018 5:25 am

Ah, my bad. I forgot to link this thread: PC creation Guidelines. As the thread mentions:

Iron and Metal wrote:
Roll 2d10 ten times and add 20 (this includes the Influence characteristic) and drop the lowest roll, then assign as you see fit.

The Tau will also gain three + characteristic modifiers and two - characteristic modifiers..
+ Characteristic: When rolling to determine the specified characteristic, the character rolls 3d10, takes the two dice with highest results, and adds their results to 20 to determine the characteristic.
– Characteristic: When rolling to determine the specified characteristic, the character rolls 3d10, takes the two dice with lowest results, and adds their results to 20 to determine the characteristic.

Tau Characteristic Mods:
+ Characteristic Modifiers: Ballistic Skill, Intelligence, & Fellowship.
- Characteristic Modifiers: Weapon Skill & Strength.


I see what your issue is though. I'm not entirely sure, so we might have to wait for Iron and Metal to clear it up.

Edit, as far as I can remember, the wording is halfway between 'roll 10 and reroll the lowest' and 'roll 11 and drop the lowest'. Either works.
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PostSubject: Re: General OOC   Sun Jul 29, 2018 6:18 am

Ok, I'll re-roll my lowest (I got a 2) and leave it at that. BTW, do you know how much starting EXP I should have?
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PostSubject: Re: General OOC   Sun Jul 29, 2018 6:35 am

I believe you start with 3,000 experience, although that's based off other people's character sheets rather than any stated number. Maybe plan for 3,000 but be prepared for that number to change? Iron and Metal should be back in a day or so, and he can confirm anything you need.
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PostSubject: Re: General OOC   Sun Jul 29, 2018 7:23 am

Sure. BTW, what are your line names? I've installed the desktop version so I'll be able to communicate.
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PostSubject: Re: General OOC   Sun Jul 29, 2018 12:25 pm

Welcome Wendigo. My LINE name is Dave... I'm playing the Kroot.
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PostSubject: Re: General OOC   Sun Jul 29, 2018 12:36 pm

Hey hey Windigo. My Line name is Domhnall. I'm playing the Water caste Vra'fa
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PostSubject: Re: General OOC   Sun Jul 29, 2018 12:51 pm

Great! I'll send you both a message soon to confirm it's you, and if you could invite me to the group chat that would be delightful (if that is wrong, I'm sorry, I'm still learning about Line).

Also, my name on line is Wendigo bob
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PostSubject: Re: General OOC   Wed Oct 17, 2018 8:14 am

This is for everyone in both games - a refresher/reminder of the new Reload rules and what you can do with them:


- Reloads: A character can spend a Full Action reloading one ranged weapon. Reloads will no longer be tracked as an amount of ammunition spent; in other words, they are not expended through firing a weapon normally. Instead, they will be an abstraction that represent a complication or a benefit to the player. Each player will receive x3 reloads which represent all of the ammunition needed for their adventure. Reloads can be spent or lost in the following ways:

-- Complications: If a player rolls a Complication (any BS roll of 90-100), one of the character’s Reloads may be removed as a result. If the character has no Reloads remaining, then such a Complication renders a weapon unusable until more ammo can be located - standard Jamming rules apply. Ex: If a character rolls a 96, they must clear the jam as per RAW, and then spend a full action reloading - losing a reload in the process.

-- Use: A character can choose to expend one Reload as part of an attack to gain an increased effect. Reloads spent can add bonus dice to the attack roll, allow a second attack in the same round, or add additional effects depending on the weapon. Reloads must be expended before the attack roll is made. Possible Benefits: add 1d10 to damage die, increase RF range by 1, Double penetration, granting an additional attack, add a weapon special quality at random to the attack.
***Troop-level enemies will never benefit from reloads, but Elite and Master level enemies can.
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