Squad Selection: Reaper specialists may be chosen per mission to fill any gaps in the 5 player maximum. This will be decided before starting the missions as a group consensus. You may choose to take none (if your squad is less than 5), but that is not recommended as some NPCs will have skills or simply be better at fulfilling roles the PCs aren't capable of. Each NPC will have a distinct personality and biases and it is this GM's expectation that everyone engage in as much character building with them as possible.
There will be pros and cons of taking NPCs on missions with you. I won't reveal too much - as I haven't 100% locked down how I want to go about it- but XP, Influence, and their own previously mentioned biases/personalities will come into play.
This will be a living document, just like your PC sheets and I will add more to the roster as they become available.
・
Bobo "Gears" - Jokaero Weaponsmith/Tech Specialist
Demeanor: Tinkerer/Prankster
Height: 5'2" (From knuckles to top of head)
Weight: 200 lbs.
Age:: 24 standard cycles
Fur: Bright blue with lime green stripes
Eyes: Orange and big.
Quirks: Gears doesn't give a shit about you or your rules, he just wants to know if he can tie your shoes together while you aren't looking.
Quick Overview: Excellent with technology due to his innate ability to manipulate it. Highly intelligent and dangerous if backed into a corner. Great if you need another brain on the team.
- Spoiler:
Name: BoBo "Gears"
Career Path/Race: Jokaero/Tech Specialist
Rank: 2
Demeanor: Tinkerer/Prankster
WS 36*
BS 39*
S 50**
T 42
Ag 35
Int 54*
Per 32
Wp 40*
Fel 31
*denotes purchased advances
FP: 1/1
Wounds: 12/12
Critical Damage: 0
Fatigue: 0
Insanity: 0/100
Corruption: 0/100
Movement: 3m/6m/9m/18m
Skills:
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Common Lore (Int)
- Jokaero
- Tech
Commerce (Int)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Forbidden Lore (Int)
- Archaeotech
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Linguistics (Int)
- Jokaero
- Tau
Logic (Int)
Operate (Ag)
Medicae (Int)
Parry (WS)
Scholastic Lore (Int)
Scrutiny (Per)
Stealth (Ag)
Survival (Per)
Tactics (Int)
Tech Use (Int)
Trade (Int)
- Armorer
Talents:
Ambidextrous
Logis Implant
Weapons Training:
- Universal (Basic & Melee)
Traits:
- Extendable Digits (Can perform maintenance tasks at 1m)
- Jokaero Cyber Mantle (gain Mechanicus Implants Trait)
- Non-Imperial (-10 Common, Forbidden and Scholastic Lore relating to the Imperium of Man)
- Speak Not Unto the Alien (-30 Fel w/humans - allies excluded)
- Weapon Jinx (Full action. (-10) Tech-Use test to target one specific weapon and force it to Jam)
- Xenos Physique (Non-Jokaero Medicae tests at -20)
Weapons:
Jokaero Combat-Limb Plating (melee;
Armor:
XP: 1,100/6,100
XP Expenditure:
Characteristic Advances:
- BS (simple; 250xp)
- Int (simple; 100xp)
- Str (simple; 100xp)
- Str (inter; 250xp)
- Wp (simple; 250xp)
- WS (simple; 250xp)
Rank 1:
-
Rank 2:
- Acrobatics (200xp)
- Athletics (200xp)
・
"High Tower" - Demiurg Operator/Pilot
Demeanor: Lateral Thinker/Gregarious
Height: 5' 00"
Weight: 180 lbs.
Age:: 20 standard cycles
Skin: Grey and hard.
Eyes: Black.
Quirks: High Tower loves talking only slightly less than he loves piloting.
Quick Overview: High Tower is a great pilot. If the mission requires operating vehicles of any kind as well as another good shot, High Tower is a solid choice.
- Spoiler:
Name: "High Tower"
Career Path/Race: Demiurg/Operator
Rank: 2
Demeanor: Lateral Thinker/Gregarious
WS 32
BS 42
S 34
T 39*
Ag 51*
Int 47*
Per 39
Wp 26
Fel 36
*denotes purchased advances
FP: 2/2
Wounds: 17/7
Critical Damage: 0
Fatigue: 0
Insanity: 0/100
Corruption: 0/100
Movement: 4m/8m/12m/24m
Skills: Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Common Lore (Int)
- Demiurg
- TechCommerce (Int)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Forbidden Lore (Int)
- ArchaeotechGamble (Int)
Inquiry (Fel)
Intimidate (S)
Linguistics (Int)
- Demiurg
- High Gothic
- Kroot
- Low Gothic
- Tarellian
- TauLogic (Int)
Operate (Ag)
- AllMedicae (Int)
Navigate (Int)
- Stellar
- SurfaceParry (WS)
Scholastic Lore (Int)
- AstromancyScrutiny (Per)
Stealth (Ag)
Survival (Per)
Tactics (Int)
Tech Use (Int)
Trade (Int)
- (any)
- VoidfarerTalents:
Hotshot Pilot
Resistance (Heat & Psychic Powers)
Technical Knock
Total Recall
Weapons Training:
- Universal (Basic & Melee)
- Fire Caste
Traits:
- Carbonaceous Hide (1) (Confers Natural Armor)
- Non-Imperial (-10 Common, Forbidden and Scholastic Lore relating to the Imperium of Man)
- Speak Not Unto the Alien (-30 Fel w/humans - allies excluded)
- Stocky Build (+4 Str/Tough for purposes of carry capacity)
- Void Accustomed (Zero/Low Grav. never difficult terrain)
- Xenos Physique (Non-Jokaero Medicae tests at -20)
Weapons:
Pulse Carbine (basic; 60m; S/-/3; 2d10+2 E, pen 4; Mag: 24; Rld: Full; Gyro-stabilized)
- Carbine magazines x6 (144/144)
Pulse Pistol (pistol; 40m; S/2/-; 2d10+1 E, pen 4; Mag: 16; Rld: 1/2; Gyro-stabilized)
- Pistol magazines x3 (48/48)
Armor:
Combat Armor (AP: 6 All)
XP: 0/7,200
XP Expenditure:
Characteristic Advances:
- Ag (simple; 500xp)
- Int (simple; 100xp)
- T (simple; 100xp)
Rank 1:
- Linguistics (Kroot; 100xp)
- Linguistics (Tarellian; 100xp)
- Linguistics (High Gothic; 200xp)
Rank 2:
- Dodge (200xp)
- Navigation (Stellar; 200xp)
- Navigation (Surface; 200xp)
- SL (Astromancy; 200xp)
- Technical Knock (200xp)
- Total Recall (200xp)
Elite Advances:
- Hotshot Pilot (400xp)
・
"Monster" - Tarellian Close-Combat Specialist
Demeanor: Bilious/Loose Cannon
Height: 6'9"
Weight: 330 lbs.
Age:: 25 standard cycles
Skin: Hues of light and dark tan scales.
Eyes: Blue and beady.
Quirks: It is rumored he enjoys Squiggoth riding in his free time. Also, he hates humans with an undying passion.
Quick Overview: If things are going to get up-close-and-brutal, Monster is your reptile.
- Spoiler:
Name: "Monster"
Career Path/Race: Tarellian/Melee Specialist
Rank: 2
Demeanor: Violent/Angry
WS 50
BS 36*
S 48**
T 51**
Ag 42
Int 33
Per 34
Wp 32
Fel 32
*denotes purchased advances
FP: 0/0 (Burned to stay alive after heretek inferno pistol shot)
Wounds: 11/15
Critical Damage: 0
Fatigue: 0
Insanity: 0/100
Corruption: 0/100
Movement: 4m/8m/12m/24m
Skills: Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Common Lore (Int)
- Tarellian
- WarCommerce (Int)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Forbidden Lore (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Linguistics (Int)
- Low Gothic
- Tarellian
- TauLogic (Int)
Operate (Ag)
Medicae (Int)
Parry (WS)
Scholastic Lore (Int)
- BeastsScrutiny (Per)
Stealth (Ag)
Survival (Per)
Tactics (Int)
Tech Use (Int)
Trade (Int)
Talents:
Berserk Charge
Hatred (Humans)
Quick Draw
Tau Marine Training
Resistance (Heat)
Weapons Training:
- Universal (All except Heavy)
- Fire Caste
Traits:
- Limb Regeneration (Lost limbs will regenerate after 1d5-TB days)
- Non-Imperial (-10 Common, Forbidden and Scholastic Lore relating to the Imperium of Man)
- Speak Not Unto the Alien (-30 Fel w/humans - allies excluded)
- Xenos Physique (Non-Tarellian Medicae tests at -20)
Weapons:
Reclaimed Imperial Chainaxe (melee; 1d10+8 R, pen 2; Tearing)
Pulse Pistol (pistol; S/2/-; 2d10+1 E, pen 4; Gyro-stabilized)
- Pistol magazines x3 (48/48)
Armor:
Combat Armor (AP: 6 All; AP: 7 left arm - 30% chance head shots hit left arm instead)
Gear:
Digital Shield (Grants Defensive quality and confers AP: 2 to Body and Arm it is equipped on)
XP: 0/7,200
XP Expenditure:
Characteristic Advances:
- Ag (simple; 100xp)
- Str (simple; 250xp)
- Str (inter; 500xp)
- T (simple; 250xp)
- T (inter; 500xp)
Rank 1:
- Awareness (100xp)
- Sound Constitution (1) (200xp)
- Quick Draw (200xp)
Rank 2:
- Acrobatics (200xp)
- Tau Marine Training (200xp)
Elite Advances:
- Berserk Charge (200xp)
・
"Leaf Storm" - Kroot Stealth Specialist
Demeanor: Calculating/Loner
Height: 6'4"
Weight: 200 lbs.
Age:: 28 standard cycles
Skin: Light purple with dark purple quills.
Eyes: Gray and ever vigilant.
Quirks: Leaf Storm enjoys stalking her teammates to practice her tracking and stealth skills. She really enjoys the looks of terror on their faces when she moves in for the "kill." She prefers to work in tandem with her Bonded Sister - a Tau some claim to be her lover.
Quick Overview: If silence and stealth is the name of the game, this is who you want in your corner. Good in a ranged or close up fight as well.
- Spoiler:
Leaf Storm (foreground)
Name: Leaf Storm
Career Path/Race: Kroot/Stealth Specialist
Rank: 2
Demeanor: Calculating
WS 45*
BS 44*
S (7) 36
T 39
Ag 49*
Int 36
Per 39**
Wp 34
Fel 32
*denotes purchased advances
FP: 3/3
Wounds: 13/13
Critical Damage: 0
Fatigue: 0
Insanity: 0/100
Corruption: 0/100
Movement: 4m/8m/12m/24m
Skills: Acrobatics (Ag)
Athletics (S)
Awareness (Per)*
Charm (Fel)
Command (Fel)
Common Lore (Int)
- Kroot
- WarCommerce (Int)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Forbidden Lore (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Linguistics (Int)
- Kroot
- Low Gothic
- TauLogic (Int)
Operate (Ag)
Medicae (Int)
Parry (WS)
Scholastic Lore (Int)
Scrutiny (Per)
Stealth (Ag) +10*
Survival (Per) +10
Tactics (Int)
Tech Use (Int)
Trade (Int)
*+10 Armor/Talent/etc.
Talents:
- Heightened Senses (Hearing & Sight)
- Hyperactive Nymune Organ
Weapons Training:
- Universal (Basic & Melee)
- Exotic (Kroot)
- Fire Caste
Traits:
- Eater of the Dead (Eating fresh corpses gives bonuses wounds equal to TB of corpse & heals at 2x normal rate)
- Fieldcraft (+10 Stealth; Forests/Jungles are open terrain)
- Kindred (Stalker) (Stealth tests as free action; successful tests gains +1 DoS)
- Non-Imperial (-10 Common, Forbidden and Scholastic Lore relating to the Imperium of Man)
- Speak Not Unto the Alien (-30 Fel w/humans - allies excluded)
- Unnatural Strength (4)
- Xenos Physique (Non-Kroot Medicae tests at -20; Armor over AP 3 causes Kroot to lose Fieldcraft and Unnatural Perception)
Weapons:
Beak (natural; 1d10+7 R, pen 0; Primitive)
Kroot Rifle (basic
Armor:
Recon Armor (AP: 4 All; +10 Stealth)
XP: 400/6,800
XP Expenditure:
Characteristic Advances:
- Ag (simple; 100xp)
- BS (simple; 250xp)
- Per (simple; 100xp)
- Per (inter; 250xp)
- WS (simple; 100xp)
Rank 1:
- Athletics (100xp)
- Hyperactive Nymune Organ (500xp)
- Survival (100xp)
Rank 2:
- Acrobatics (200xp)
- Dodge +10 (200xp)
- Stealth +10 (200xp)
- Survival +10 (200xp)
・
"Whisper" - Tau Recon Specialist
Demeanor: Cautious/Driven
Height: 5'2"
Weight: 100 lbs.
Age:: 24 standard cycles
Hair: Violet
Skin: Light blue with hues of gray.
Eyes: Gold.
Quirks: Prefers to be the first into a combat zone and is always willing to complete the mission no matter the risk. She prefers to work in tandem with her Bonded Sister - a Kroot some claim to be her lover.
Quick Overview: Excellent mid-range combatant; observant, silent, and deadly.
- Spoiler:
Name: "Whisper"
Career Path/Race: Tau/Recon Specialist
Rank: 2
Demeanor: Cautious/Driven
WS 32
BS 42*
S 30
T 41*
Ag 47*
Int 37
Per 51*
Wp 34
Fel 32
*denotes purchased advances
FP: 2/2
Wounds: 12/12
Critical Damage: 0
Fatigue: 0
Insanity: 0/100
Corruption: 0/100
Movement: 4m/8m/12m/24m
Skills: Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Common Lore (Int)
- Tau EmpireCommerce (Int)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Forbidden Lore (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Linguistics (Int)
- Kroot
- Low Gothic
- TauLogic (Int)
Operate (Ag)
Medicae (Int)
Navigate (Int)
- SurfaceParry (WS)
Scholastic Lore (Int)
Scrutiny (Per)
Stealth (Ag) +10 (Armor)
Survival (Per)
Tactics (Int)
Tech Use (Int)
Trade (Int)
Talents:
- Ambidextrous
- Bonding Ritual
- Marksman (pistols)
- Rapid Reload
- Supporting Fire
- Unshakeable Faith
Weapons Training:
- Fire Caste
Traits:
- Finder of Ways (Classified Competence; +5 Per/Successful Stealth checks grants allies within 20m +10 to their next Stealth test)
- For the Greater Good! (Once per encounter gain +10 to any test when following orders/+30 if orders put character into significant harm)
- Non-Imperial (-10 Common, Forbidden and Scholastic Lore relating to the Imperium of Man)
- Speak Not Unto the Alien (-30 Fel w/humans - allies excluded)
Weapons:
Rapid Fire Pulse Pistols x2 (pistol; 20m; -/2/4; 2d10+1 E, pen 4; Mag: 32; Rld: 1/2; Reliable)
Armor:
Tau Recon Armor (AP: 4 All; +10 Stealth)
XP: 400/6,800
XP Expenditure:
Characteristic Advances:
- Ag (simple; 205xp)
- BS (simple; 100xp)
- Per (simple; 100xp)
- T (simple; 250xp)
Rank 1:
- Ambidextrous (500xp)
- Bonding Ritual (500xp)
- Linguistics (Kroot; 100xp)
- Linguistics (Low Goth; 100xp)
- Navigate (Surface; 200xp)
- Stealth (200xp)
Rank 2:
-
・
Shas'ui T'au Kais Monty'r - Tau Marine N.C.O.
Demeanor: Motivated
Height: 5'5"
Weight: 150 lbs.
Age:: 29 standard cycles
Hair: Black
Skin: Dark blue.
Eyes: Hazel.
Quirks: Leads from the front, but never recklessly. Never seen without an unlit smoke of some sort in his mouth. Loud. Abrasive. Badass.
Quick Overview: Excellent mid-long range combatant; Good command presence and a natural leader.
- Spoiler: