Ship:
Monat (An expression for any Tau who acts alone)
Hull: Skether'qan (Messenger) Destroyer Class
Dimensions: ~1.1km long, 0.3km abeam at fins approx.
Mass: 4.5 megatonnes approx.
Crew: 1,000 approx. (Current: 200)
Acceleration: 6.7 gravities max sustainable acceleration.
The Messenger is the smallest self-sufficient tau vessel, but is very maneuverable and is unmatched in its data handling and communications capabilities (which were quickly repurposed for combat applications). Messengers are primarily used by the Empire as fast communications-relay vessels, and in combat they serve as fleet coordinators, capital ship escorts, and deterrence against attack craft. When fighting alongside other Tau ships, the Messenger's advanced communications systems add +10 to all allied Ballistic Skill Tests.
The
Monat is equipped with a state-of-the-art programmed onboard intelligence called Aloh'Anuk. Roughly translated, this means "Cold Bird" or, more correctly, "Mechanical Bird." Aloh'Anuk can be communicated with directly anywhere on the ship.
Stats:
Speed: 8
Manoeuvrability: +24 (+5 retrothrusters)
Detection: +22 (+10 sensor arrays; +15 vs silent running ships using active augury)
Hull Integrity: 28
Armour: 17
Turret Rating: 2
Weapon Capacity: Prow 1 (Railgun Macrobattery)
+++
Power: 50 (Used: 45)
Space: 38 (Used: 33)
SP: 25 (Used: 9)
Crew Rating: 40 (Crack)
Morale: 100
Essential Components: (Power/Space/SP) [Current: 45/33/9]
Sho'aun'or'es Drive (Plasma Drive): Bork'an Class SX-1:2 Drive (+50/10/-)
Gravitic Drives ("Warp" Drive): Bork'an G/SX-1:2 Grav Drive (9/9/-)
Gravitic Shield Array: Tau'n S/SX-1:2 Grav Shield (6/1/-)
Bridge: Custom Vash'ya SX-a Command Bridge (2/1/-)
--Enhanced AI Relays: As long as the bridge remains undamaged, all Command Tets made by the captain gain +5 and all Ballistic Skill Tests to fire shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.
--Damage Control Station: As long as the brdige remains undamaged, all Tech-Use Tests to repair the ship gain +10.
Life Support Modules: Bork'an Life Support Module (3/1/-)
Crew/Voidsmen Quarters: (1/1/-)
Sensor Arrays: T'au SA-2 Sensor Array (6/-/-)
--External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
--Active Scanning: The broad array of systems grants +10 to the ship’s Detection, and a +15 to detect vessels on Silent Running when using Active Augury.
--Signal Beacon: Due to the intense energy signature of the array, vessels targeting a ship equipped with this component gain +5 to all Ballistic Skill Tests to fire their weapons.
Supplemental Components
Augmented Retrothrusters (3/-/2)
--Agile: These thrusters add +5 to the ship’s Manoeuvrability.
-External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Defensive Countermeasures: (1/1/2)
--Single Use: When deployed, the countermeasures apply a –20 penalty to all Ballistic Skill Tests made to attack the ship for the next 1d5+1 Strategic Turns. Torpedoes suffer a –30 penalty instead. Once used, the countermeasures must be refilled and refurbished with a successful Upkeep Test outside of combat (and at a technological system with void yards) before it can be used again.
Stealth Field Generator (8/4/3)
--Complete Stealth: When active, all attempts to detect the ship are at -20. In addition, all ships firing at a ship with a functioning Ghost Field suffer –20 to their Ballistic Skill Tests. If the ship is firing a lance weapon, it suffers a –30 instead. Any piloting tests to perform Hit and Run attacks suffer a –30.
--Energetic Interference: A ship with a Stealth Field must choose whether it is using its Void Shields or Stealth Field at the beginning of combat.
Railgun Macrobattery (6/5/2) (Strength 4; Damage 1d10+3; Crit. Rating 5; Range 6)
- Spoiler:
Sho'aun'or'es Drives
A sho'aun'or'es drive does more than move a ship. It also provide power to all of a ship's other systems, and is the vessel's heart.
Bork'an-pattern Class SX-23 Drive
An Empire standard drive for transports, it is compact but powerful enough for most uses.
Fal'shia-pattern Class SX-23a Drive
Fal'shian engineers have repurposed the age-old Bork'an Class 1, exchanging additional power for less available space.
Bork'an-pattern Class SX-1:2 Drive
An Empire standard drive for escort-grade vessels.
Bork'an-pattern Class SX-3 Drive
An Empire standard drive for light capital-grade vessels.
Bork'an-pattern Class SX-4 Drive
An Empire standard drive for cruiser-grade vessels.
Gravitic Drives
The gravitic drive pulls the vessel into the vash'aun'an, or the "space between the spheres" of reality and the Immaterium through the use of a powerful sheath of gravitic energy, often shaped like a wing. Sometimes called an "ether drive", referring to older generations of components, the gravitic drive allows tau vessels to travel interstellar distances faster than light.
Bork'an-pattern G/SX-1:2 Gravitic Drive
Allows the vessel to enter and remain in the vash'aun'an.
Bork'an-pattern G/SX-3:4 Gravitic Drive
Allows the vessel to enter and remain in the vash'aun'an.
Gravitic Shield Arrays
Gravitic shields, or "grav shields", create barriers of localized gravitic force that automatically block or deflect stellar debris and incoming fire.
Tau'n-pattern S/SX-1:2 Gravitic Shield Array
A single double-capacitor gravitic shield. Provides 1 Void Shield.
Fal'shia-pattern S/SX-3:4 Gravitic Shield Array
Twin, multiple-capacitor gravitic shields. Provides 2 Void Shields.
Ship's Bridge
The bridge directs and controls the actions of the starship.
Sa'cea-pattern SX-c Combat Bridge
This bridge is laid out and equipped with combat in mind.
Plotting Tables: All Piloting and Navigation Tests by the crew on the bridge gain +5.
Improved Fire Direction: All Ballistic Skill Tests to fire shipboard weapons gain +10.
Damage Control Station: As long as the brdige remains undamaged, all Tech-Use Tests to repair the ship gain +10.
Vash'ya-pattern SX-a Command Bridge
A Vash'ya modification to give the ship's captain greater control of the vessel.
Enhanced AI Relays: As long as the bridge remains undamaged, all Command Tets made by the captain gain +5 and all Ballistic Skill Tests to fire shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.
Dal'yth-pattern SX-b Commerce Bridge
This bridge has a station equipped with drones and a central holographic projector, given over to quickly loading and unloading cargo.
Organised: When working towards a Trade objective, the Explorers earn an additional 50 Achievement Points towards completing that objective.
Life Support Modules
Life support modules fill a vital role, purifying air and recycling water aboard ship.
Bork'an-pattern Life Support Module
A standard life support system in common use throughout the Tau Empire.
Vash'ya-pattern Life Support Module
Masters of voidlife, Vash'yan Fio have refined the traditional filters and purifiers with emergency oxygen tanks and void suits stored throughout the ship. Extensive redundancies and the incorporation of dispersed airlocks reduce the impact of hull breaches on the ship, allowing crew and drones to rapidly respond and commence repairs.
Lifeline: Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
Crew Quarters
Space for a ship's crew to live, eat, and rest between shifts.
Voidsmen Quarters
Standard living quarters for the voidsmen of a long-distance exploration fleet.
Sensor Arrays
Sensors allow the ship to probe the depths of space far beyond the range of tau sight.
T'au-pattern Sensor Array
The Tau Empire's standard-issue sensor array.
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Sensitive: Increased power draw provides a +5 bonus to the ship's Detection.
T'au-pattern SA-2 Sensor Array
A modified variant of the T'au-pattern array, with boosted sensitivity to faint returns.
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Active Scanning: The broad array of systems grants +10 to the ship’s Detection, and a +15 to detect vessels on Silent Running when using Active Augury.
Signal Beacon: Due to the intense energy signature of the array, vessels targeting a ship equipped with this component gain +5 to all Ballistic Skill Tests to fire their weapons.
Tash'var-pattern Multi-band Sensor
Optimized for navigation, these sensors see extensive use on the frontiers of the Tau Empire.
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Stellar Detection: Mapping protocols provide a +5 bonus to Manoeuvre Tests to avoid celestial phenomena, but subtracts –2 from the ship’s Detection.
Long Distance Scan: When working toward an Exploration objective, the players earn an additional 50 Achievement Points toward completing that objective.
Sa'cea-pattern SA-6b Assault Scanners
Optimized to support planetary invasions, these scanners are designed to pinpoint power sources of both planetary and orbital installations.
External: This Component does not require hull space. Although it is external, it can only be destroyed or Damaged by a Critical hit.
Incoming!: All Ballistic Skills Tests against planetary based targets gain a +5 bonus.
Mark your targets: When working towards a Military objective, the players earn an additional 50 Achievement Points towards completing that objective.