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 Damiel Atregus - Untouchable

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Murcurie
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PostSubject: Damiel Atregus - Untouchable    Mon Jan 22, 2018 6:19 pm

Damiel Atregus
Age: 25
Sex: Male
Homeworld: Shrine World, Balenon
Divination: "Suffering is an Unrelenting Instructor" - Toughness -3, +20 on next turn's roll after taking damage. (once per session)
Background: Adeptus Astra Telepathica, Psyker-Control
Role: Assassin

WS: 42*
BS: 25
S: 32
T: 28
Ag: 33*
Int: 30
Per:  31*
WP: 44*
Fel: 27
Inf: 27
*Denotes purchased upgrade

Wounds (Critical): 12/12 (0)
FP: 4/4
Movement: 3m/6m/9m/18m
+++
Insanity: 0/100
Corruption: 0/100
Mutations: -

Carry Capacity: kg
Lifting Off the Ground: kg
Pushing/Shoving Limit: kg

Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)
- Adeptus Astra Telepathica
Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
- The Warp
Inquiry (Fel)
Interrogation (WP)
Intimidate (S)
Linguistics (Int)
- Low Gothic
Logic (Int)
Medicae (Int)
Navigate (Int)
Operate (Ag)
Parry (WS)
Scholastic Lore (Int)
Scrutiny (Per)
Security (Int)
Sleight of Hand (Ag)
Stealth (Ag)
Survival (Per)
Tech-Use (Int)
Trade (Int)

Talents:
- Weapons Training (Low Tech, Las)
- Deny The Witch (WP to evade psy powers)
- Jaded
- Psychic Null (+Deny the Witch, +20 evade/oppose psy powers (stacks with resistance))

Traits:
- Faith in the Creed (Homeworld): Whenever the character spends a Fate point, he rolls 1d10. On a 1, the character’s total number of Fate points is not reduced.
- Untouchable (Resistance (Psychic Powers), 1/2 Fel score, ignore Psy Phenomena, +30 resist Warp Perils)
- Sure Kill (Role): on successful attack, he may spend a Fate point to inflict additional damage equal to his degrees of success on the attack roll on the first hit.
- The Constant Threat (Background):  When the character or an ally within 10 metres triggers Psychic Phenomenon, character can increase or decrease the result by his Willpower bonus.

Armor:
- Light Flak Cloak (AP: Arms 2, Body 2, Legs 2)

Weapons:
- Seris-Barion-Pattern Las-Pistol (pistol; 30m; S/2/-; 1d10+2 E, Pen 0; Clip: 30; Rld: 1/2; Forearm Mount, Reliable)
- Repentor-Pattern Whip (melee; 3m; 1d10 R, Pen 0; Flexible, Primitive (6), Sacred Inscriptions)

Gear:
- Chrono
- Micro-Bead


Cybernetics & Bionics:
-

Notes:
- 2 Scarce Items taken at PC creation: Sacred Inscriptions, Forearm Mount
- Requisition attempts:


Aptitudes: Defense, Finesse, General, Agility, Weapon Skill, Fieldcraft, Perception, Willpower
XP (spent/available): 1,500/0
XP Expenditure:
Characteristic:
- WP (simple, 250)
- WS (simple, 250)
- Per (simple, 100)
- Agi (simple, 100)
Skills:
- Dodge (known, 100)
- Parry, (known, 100)
Talents:
- Untouchable (300)
- Psychic Null (300)

+++++++++++++++++++++++++++
Ordo/Faction/Allegiance: Adeptus Astra Telepathica

Appearance:
Body Type: Compact
Height: 5' 6"
Weight: 155 lbs.
Skin: Pasty White
Hair: Greasy Black
Eyes: Very Dark Brown
Flaws: Untouchable, Temptations, Callous
Notable Marks: "Heavy, deep lines form scars on the back and thighs. Minor scarring on the hands and feet. Arms could use more scarring to even it out. Looks like he gained a lot of muscle, he's dense for a small guy. Hair could use a wash, face is oily.

The most unnatural, unnerving part isn't the disgusting feeling you get from him, its that fecking smile. Even when he's unconscious he's got a smile that's both unsettling and aggravating."

Outfit: Damiel wears simple clothes of worn blue, wrapped in dirty cloth at the forearm, waist, and shins. He uses a Repentor pattern whip, common on his homeworld. It is made of a strong fiber which remains flexible but can withstand sharp objects. It is special in that the guard is a number of hooks, allowing the whip to be looped back on itself, creating a whip short enough to be used for self-flagellation. His pistol, only unique in its Forearm Mount, is only on him when he is on official inquisition business. He wears a light, green flak coat, weighed down with a heavy chain bearing the Rosette.

Personality: On the surface, Damiel is quiet and callous, having lived in the shadow of constant hatred. His life in the Astra Telepathica gave him purpose, but it didn't solve the aching emptiness in him, nor did the constant, violent reactions from the psykers aid his self-confidence. Since the Inquisition, he understands that he has a use, but he is quite good at watching his words and keeping his head down. In reality, Damiel yearns for companionship, anything close to a positive relationship with any human was quickly cut off, and he was the only of his kind he has ever met.

Background:

"The road to heresy is paved with the skulls of Blacksoulled children."
- Cardinal Cassius Terion, to Obadias Atregus at the birth of Damiel Atregus.

Damiel was born on Balenon to two unimportant members of an infinite Ecclesiarchy. He was the first of his family to bear the Blank gene, and his family knew little of how to help him. He grew up with little contact to people, and his parents taught little more than disapproval, leaving Damiel with a sour taste for the Imperial Creed. In the face of his ecclesiarchy grown peers, Damiel was an outcast, often beaten and spat on for his gift. He grew to keep his head down, but when the black ships came, no one would hide him from their gaze, and at the age of 10, he left for a different kind of life.

Aboard the black ships, Damiel was momentarily assigned to the holding chambers bound the the Culexus assassinorum. He learned very little in those few short weeks, as one early morning he found himself shoved off on the Astra Telepathica, bound for a budding subsect bent on roping in unruly psykers without causing mass warp disturbances. He was trained as a psyker hunter, of sorts.

being raised and trained around the only people that shared any amount of understanding towards him, mixed with the people that hated him the most, drew a stark contrast on Damiel's views towards friends and foes. He trained hard to beat those who would hate him, and cultivated what few friendships he could muster.

His training complete, Damiel would go on to carry out his creator's will to a measurable success. Time after time he met his quota for rogue psykers, bringing in all sorts of untrained warp timebombs. But tracking these people was never easy for him, he spent many years learning to read what little was given to him by his environment, and often times had to base his conclusions solely off what he could find, as human interaction was limited, and often ended poorly. What little admiration he garnered came from the very rare Pariahs or more common inquisitors, the latter looking to bolster their psionic defense. It was there that Damiel found himself working more and more closely with the Inquisition. The inquisition desired his abilities, and often traded his presence for clues and information. Eventually, Damiel would be commandeered by the Inquisition, bought off from the Astra Telepathica like property. He would move between inquisitors, still carrying out roughly the same mission; hunt the psyker.


Last edited by Murcurie on Mon May 14, 2018 11:59 am; edited 3 times in total
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PostSubject: Re: Damiel Atregus - Untouchable    Sat Feb 10, 2018 2:03 pm

Hey Murc, would love to see your background completed when you have a second!

It's not strictly necessary but would give me a better idea of who your PC is and how to handle them in-game.
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Murcurie
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PostSubject: Re: Damiel Atregus - Untouchable    Fri Feb 16, 2018 8:46 pm

I put it on the backburner. I'll finish it up tonight.
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