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Iron and Metal
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PostSubject: Re: General OOC   Tue May 08, 2018 6:50 am

General Awareness test for the facility upon arriving up to now (if possible) - Awareness (untrained) 14; rolled 14/1 DoS.

Awareness test for this particular conversation (Magos/Norgi) and anything abnormal there - Untrained +10 <24; rolled 20/1 DoS.

Holy fucking shit.

http://orokos.com/roll/620648
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PostSubject: Re: General OOC   Tue May 08, 2018 4:59 pm

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PostSubject: Re: General OOC   Sat May 12, 2018 9:22 am

Hey, Bob I think this game could benefit from a new thread for maps, NPCs, locations, etc. That way we won't lose anything that has been posted in the IC or OOC as we progress and the page number starts to grow.

This would also be a good place to collate what the team as a whole knows about individuals and places, etc.
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PostSubject: Re: General OOC   Sat May 12, 2018 9:25 am

Iron and Metal wrote:
Hey, Bob I think this game could benefit from a new thread for maps, NPCs, locations, etc. That way we won't lose anything that has been posted in the IC or OOC as we progress and the page number starts to grow.

This would also be a good place to collate what the team as a whole knows about individuals and places, etc.

Good call friend. I'll set it that up sometime this weekend and put all "public" information in there - ie everything that the whole party knows at this point, maps, NPC names and brief bios, maybe a link to DL the audio file for the transmission.

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PostSubject: Re: General OOC   Sat May 12, 2018 9:30 am

Fuckin awesome.

As an aside, I have added what Felyx personally knows to his PC profile. I have a bad habit of forgetting shit - especially over the lengths of time PbP can take sometimes. This is my attempt to actively combat that.
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PostSubject: Re: General OOC   Sun May 13, 2018 6:06 pm

Alistair snoops, examining garage and shrine for weird things. First night at base:

Garage:
Rolling trained awareness, no modifiers. Target <= 41. Rolled 7, 5 DOS
http://orokos.com/roll/622147

Shrine
Rolling trained Awareness, no modifiers, Target <= 41. Rolled 80, 5 DOF
http://orokos.com/roll/622149
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PostSubject: Re: General OOC   Mon May 14, 2018 12:26 pm

Rolling awareness for Norgrim and the Magos, as well as for the garage and the shrine.

https://orokos.com/roll/622380

Norgrim: 85 vs. 31 6DoF

Magos: 40 vs. 31 1DoF

Garage: 52 vs. 31 3DoF

Shrine: 27 vs. 31 1DoS
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PostSubject: Re: General OOC   Mon May 14, 2018 12:37 pm

Murcurie wrote:
Rolling awareness for Norgrim and the Magos, as well as for the garage and the shrine.

https://orokos.com/roll/622380

Norgrim: 85 vs. 31 6DoF

Magos: 40 vs. 31 1DoF

Garage: 52 vs. 31 3DoF

Shrine: 27 vs. 31 1DoS

You notice the shrine is immaculately well maintained. While other rooms and equipment throughout the base seemed to be ill-maintained, broken, dusty, or in total disarray, the mechanical, machine shrine is perfectly clean and appears to be in fine working order.

You can see extra wear on the floor akin to what you see in the hallways - clearly this shrine is frequented often by someone or all of the members of the station.


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PostSubject: Re: General OOC   Mon May 14, 2018 6:52 pm

Man, I wrote up a long ass thing about what I was doing and apparently it never got submitted. Fuck.

So, long story short, was going to try and have a look at the water treatment to see if it looked standard. Wanted to identify the odd taste in the water. Also was going to check out the greenhouse for relevant flora for medicae/drug production.

Don't have the rolls, but IIRC it was 5 degrees of failure on scrutiny of the water treatment and 1 degree of failure on my trade(chymist) roll for the greenhouse.

And a pithy comment about my inability to roll successfully for anything.
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PostSubject: Re: General OOC   Mon May 14, 2018 6:53 pm

Hopefully y'all don't mind the pacing. I'm used to running in person games investigation/horror games as a bit of a slow burn....but in pbp that feels like a veeeeery slow burn.

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PostSubject: Re: General OOC   Tue May 15, 2018 9:46 am

Time to rock this mother fuckin Communion!!!!

If this cogitator has info on Archaeotech or Beasts, Felyx gets a+20 on any FL Archaeotech/Beast tests made once he is inside due to "Master of Hidden Lores" trait.


As I see it, this test is to just gain communion with the spirits. Once inside, maybe security or the previously mentioned FL tests to gain any secrets. Sound good?

Tech Use 44 +10 (Servitor Assist) +10 (combi tool) +10 (interface port) <74; rolled 11/7 DoS
http://orokos.com/roll/622781
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PostSubject: Re: General OOC   Thu May 17, 2018 8:36 am

Alistair snoops, examining communications room.

Garage:
Rolling trained awareness, no modifiers. Target <= 41. Rolled 64, 3 DOF
http://orokos.com/roll/623385
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PostSubject: Re: General OOC   Fri May 18, 2018 8:46 am

Theo - Just so Alistair knows, Felyx isn't ghosting him. I've purposely not had him come back into the bunk with everyone until the Shrine Room thing is resolved. That way he'll hopefully have some more intel.

But just so everyone can anticipate it, Felyx is not going to be convinced it is a good idea to go snooping about on night 1 when everyone's suspicions are at their highest of us. He may be convinced that if one single person/or two/ were stealthy enough they could pull something off.
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PostSubject: Re: General OOC   Fri May 18, 2018 10:19 am

Im holding onto "security" for if things get dire, but it is looking like that 7 DoS on communion is really letting the shrine know that Felyx is lubed up and ready to go.

I would also like to roll a Forbidden Lore Archaeotech while im in here, especially after the last IC about the ancient discovery etc etc.

Awareness (untrained) 14 +30 (test) <44; rolled 18/3 DoS.

FL Archaeotech 44 +20 (master of hidden lore) +10 (scribe tines) <74; rolled 81/1 DoF
Haha. There it is.

I will wait for the results, but I am also looking at Trade Technomat (essentially doing rote mechanicus movements and processes to get the desired results) to see what the machine spirit wants to grant. To be more specific, gleaning more details that it may be hard pressed to give about the "ancient discovery" and the dips fucking it all up.


https://orokos.com/roll/623777
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PostSubject: Re: General OOC   Fri May 18, 2018 12:17 pm

Trade Technomat 44 -10 (test) <34; rolled 49/2 DoF
http://orokos.com/roll/623807
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PostSubject: Re: General OOC   Fri May 18, 2018 12:29 pm

Oh how the turn tables.....

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PostSubject: Re: General OOC   Fri May 18, 2018 12:38 pm

- Abraham Lincoln

-- Michael Scott
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PostSubject: Re: General OOC   Fri May 25, 2018 10:40 pm

Is this lander of the same variety that Felyx spied on the tarmac when we landed or something different entirely?
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PostSubject: Re: General OOC   Sun May 27, 2018 9:45 am

Iron and Metal wrote:
- Abraham Lincoln

-- Michael Scott

You get me.

It's very hard to accurately ID the vessel, since only a small portion of it is exposed. That said, the exposed portion does not look comparable to the lander.

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PostSubject: Re: General OOC   Mon May 28, 2018 1:57 am

Hi Bob. In the case where I do walk around, can I look for any signs of danger? I'm looking for signs of life, trails, carcasses, caves etc... I would assume an awareness test.?
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PostSubject: Re: General OOC   Tue May 29, 2018 9:01 am

^^ Sounds like awareness and/or a special function of survival even maybe, if you have it?

Before security, I want to pull out the old Auspex and give the ship a good look over. It should be able to penetrate 50 cm of thickness and has a range of 50m. If I put it right up to the port, that should be good.

Tech Use for Auspex: 44 +10 (combi tool) <54; rolled 61/1 DoF

OK, running some security tests on this door. To be clear, I do not want to automatically open it. I simply want to unlock it. Leave the actual opening to the people who enjoy being attacked.

Security: 44 +20 (multi-key) +10 (skill) <74; rolled 69/1 DoS

http://orokos.com/roll/626946

By the skin of his teeth, but got the important one, I suppose.
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PostSubject: Re: General OOC   Tue May 29, 2018 9:21 am

Theoretical wrote:
Hi Bob. In the case where I do walk around, can I look for any signs of danger? I'm looking for signs of life, trails, carcasses, caves etc...  I would assume an awareness test.?

Awareness is fine, but if you have any specialty skills you feel would be applicable feel free to roll for those as well.

Remember everyone, I recommend just going ahead and rolling skill tests when you'd like to test for something; so long as you don't make any assumptions about the outcome of the roll it'll work. I'll tell you after the fact if I don't permit it for whatever reason, and that way it speeds up the game.

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PostSubject: Re: General OOC   Tue May 29, 2018 1:20 pm

Psyniscience on the ship https://orokos.com/roll/626974 = 52 vs 36, 2 DoF (unless any bonuses of course?).
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PostSubject: Re: General OOC   Tue May 29, 2018 9:32 pm

Well, I wasn't sure if I was going to walk around or not. People might disagree with me on actions. In that case, if, for example, I assumed a roll, then the team suggested that we stick together and I therefore didn't walk around. How would we play that?

Actual Roll: I could use survival or awareness, but unless there is modifers on one but not the other, the roll is the same. So;

Walking around the Ship, looking for things:
Rolling trained awareness, no modifiers. Target <= 41. Rolled 5, 5 DOS
http://orokos.com/roll/627134
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PostSubject: Re: General OOC   Wed May 30, 2018 6:02 am

Theoretical wrote:
Well, I wasn't sure if I was going to walk around or not. People might disagree with me on actions. In that case, if, for example, I assumed a roll, then the team suggested that we stick together and I therefore didn't walk around. How would we play that?

My take would be that the group tells you not to go anywhere and then we ignore the roll.

So long as no one meta games with some BS like "oh well you failed the roll so let's stick together haha" we should be good. However even that might not be a great call, since I often give away some obvious info even on a failed awareness roll. But I digress.

At the end of the day just do whatever feels natural and like the best fit for you. Conversely, I don't want you fussing over orokos rolls if you have a suspicion they won't be relevant, so it's a balance and we're all guesstimating it. Sure it helps speed the game up but it's really not a big deal either way.

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PostSubject: Re: General OOC   Sat Jun 02, 2018 7:31 pm

So, two things if possible. Firstly, I would like to examine the tracks. I'm looking to see what kind of creature made the tracks and what kind of direction they were heading. I probably can't get more information than that, but hopefully I can distinguish between a shoe and a claw.

Examining tracks:
Rolling trained survival, no modifiers. Target <= 41. Rolled 21, 3 DOS
http://orokos.com/roll/628202

Secondly, I would like Marius to examine the body, which Alistair can help with. Normally, this would just mean I give a +10 bonus to Marius check. If, however, Alistair needs to do it himself, I've spoilered my own roll below. Also assuming Medicae.

Spoiler:
 

Let know if this works or not.
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PostSubject: Re: General OOC   Wed Jun 06, 2018 5:05 pm

http://orokos.com/roll/629678
unless I get some hefty bonuses, I see no traps.
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PostSubject: Re: General OOC   Sun Jun 10, 2018 4:45 pm

Awareness
https://orokos.com/roll/630692 = 36 vs 59 = 3 DoF
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PostSubject: Re: General OOC   Mon Jun 11, 2018 5:53 pm

Felyx Rolls!

Awareness if needed at any point: 65 vs 14/5 DoF
http://orokos.com/roll/631138

EDIT: Forgot about his Auspex! Tech Use to see things he normally wouldn't: 97 vs 54/5 DoF lolol.

Forbidden Lore Archaeotech on this plasma drive: 33 vs 54 (+10 Scribe Tines)/3 DoS
http://orokos.com/roll/631141

Per Master of Hidden Lores, +20 to Tech Use on any device associated with a relevant Forbidden Lore skill. If my top roll applies, Tech Use to start getting acclimated with this plasma drive (its origins, make, model, similarities/differences to other models he knows, etc)
Tech Use 44 +20 (Trait) +20 (combi tool/Servitor assist) +10 (if port is available to plug into) <84/94; rolled 52/4 or 5 DoS
http://orokos.com/roll/631142

Oh yeah baby. OH fuck yeahhhhh.

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PostSubject: Re: General OOC   Mon Jun 11, 2018 5:59 pm

Iron and Metal wrote:
Felyx Rolls!

Awareness if needed at any point: 65 vs 14/5 DoF
http://orokos.com/roll/631138

EDIT: Forgot about his Auspex! Tech Use to see things he normally wouldn't: 97 vs 54/5 DoF lolol.

Forbidden Lore Archaeotech on this plasma drive: 33 vs 54 (+10 Scribe Tines)/3 DoS
http://orokos.com/roll/631141

Per Master of Hidden Lores, +20 to Tech Use on any device associated with a relevant Forbidden Lore skill. If my top roll applies, Tech Use to start getting acclimated with this plasma drive (its origins, make, model, similarities/differences to other models he knows, etc)
Tech Use 44 +20 (Trait) +20 (combi tool/Servitor assist) +10 (if port is available to plug into) <84/94; rolled 52/4 or 5 DoS
http://orokos.com/roll/631142

Oh yeah baby. OH fuck yeahhhhh.

Felyx notes that it does not match any design he is familiar with and estimates it is somewhere between 15-20k years old.

From his best estimate, he reasons that it provides vast amounts of power within a much smaller frame.

Techgasmic indeed.

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PostSubject: Re: General OOC   Thu Jun 14, 2018 12:16 pm

I like Marius. He gets shit done.
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PostSubject: Re: General OOC   Yesterday at 4:14 pm

So Egill thinks lots of warp shit is going down. Can I get any understanding out of a Forbidden Lore - Warp?

Throwing a roll out just in case... https://orokos.com/roll/633371 = 16 vs 32, 2 DoS... boom!
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PostSubject: Re: General OOC   Today at 9:39 am

Carnelian wrote:
So Egill thinks lots of warp shit is going down. Can I get any understanding out of a Forbidden Lore - Warp?

Throwing a roll out just in case... https://orokos.com/roll/633371 = 16 vs 32, 2 DoS... boom!

The biggest takeaway is that the barrier between the warp and real space is seriously compromised here and has been for a long time, although it seems to be somewhat cyclical in nature. The influence of the warp ebbs and flows...sometimes its strong, sometimes its more background noise. Either way, everything on the moon has become very tainted and corrupted. You can only imagine what months or years on this planet would do to a person...or a machine spirit.

You can also sense a large entity of some sort somewhere nearby. Its kind of like a hot and cold thing where you can tell when you're closer to it versus farther. It felt stronger at the base than it does here. The entity is like a big, open sore....its painful to be near it for Egill. Too far away at the moment to really try to ID it or learn more about it at the moment.

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PostSubject: Re: General OOC   Today at 9:41 am

OOC question:

How do you feel about the pace of the mystery unraveling? Do y'all feel like you're getting somewhere?

Always tough to tell whether I'm being too stingy or not stingy enough with doling out clues, and I don't want you to feel like you're just poking around without getting anywhere. It's a tough balance and I always want it to take a little while but I'm hoping you're feeling a good sense of progression.

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PostSubject: Re: General OOC   Today at 12:51 pm

Iz gud Bby. Iz gud.


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