- Rolls for GM approval - will delete after PC has been OKd:
Not quite this advanced, but maybe one day.
Name:
Felyx-080 Turing;
Techna-LinguaAge: 37
Sex: Male
Homeworld: Research Station (
Specific Station Forthcoming)
Divination: "The Only True Fear is Dying Without Your Duty Done" (Gain Resistance Fear)
Background: Heretek
Role: Sage
Goals:
$6 Million Bad Bitch: Donna's Transformation/Cybernetic Warrior
- Additions: Cybernetic Arm (Ongoing)
Gray Matter Museum: Brain Stem Collection (short term x10/milestone); collecting the brain stems of enemies, specifically those with high rank/status/or important knowledge
- Current Count: 6/10; 1 was a Daemon-host
Bombs Away!: Successfully use the Modify Payload talent to increase the efficiency of ordnance - blow shit up good for the team (short term x10/milestone)
- Current Count: 5/10
(In)Famous Felyx: Become Famous/Infamous/Legend among the Cult Mechanicus (for better or worse; long term)
- Accomplishments: Discovery & Destruction of Chaos-Corrupted STC; Discovery and Infiltration of Ancient Terran Vessel "Euphrates"; Part of the team responsible for the Loss of Hive World Tangaroa.
WS: 31
BS: 36*
S: 29
T: 31
Ag: 31
Int: 49***
Per: 34
WP: 45**
Fel: 34
Inf: 40
*Denotes purchased upgrade
Wounds (Critical): 13/13
(0)FP: 3/3
Movement: 3m/6m/9m/18m
+++
Insanity: 6/100
Corruption: 15/100
Malignancies: Brain Stem Collector
Mutations: -
Carry Capacity: kg
Lifting Off the Ground: kg
Pushing/Shoving Limit: kg
Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)*
Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
- Archaeotech- Beasts- Criminal Cartels & Smugglers- Daemonology- Heresy- Mutants- PsykersInquiry (Fel)
Interrogation (WP)
Intimidate (S)
Linguistics (Int)^
- Low Gothic- Techna-LinguaLogic (Int)^
Medicae (Int) (+20 Medikit)
Navigate (Int)
Operate (Ag)
Parry (WS)
Scholastic Lore (Int)*^
- Bureacracy
- Cryptology +10
- Occult +10
Scrutiny (Per)
Security (Int) +20 (+20 Multi-key)
Sleight of Hand (Ag)
Stealth (Ag) (+20 Chameleoline Cloak)
Survival (Per)
Tech-Use (Int) +10 (+10 Combi-Tool/+10 Servitor Assist)
Trade (Int)
- Armorer
- Technomat*
All Scholastic/Common Lore skills treated as known due to talent.^ +10 Calculus Logis Upgrade
Talents:
- Armor Monger
- Clues from the Crowds (
Role)
- Infused Knowledge
- Jaded
- Modify Payload
- Resistance (Fear)
- Sprint (
Bionic Heart)
- Weapons Training (Las & Solid Projectile)
Traits:
- Master of Hidden Lores (
Background; Tech-Use on a device with at least 1 relevant Forbidden Lore skill gains +20)
- Mechanicus Implants (Cranial Circuitry, Cyber-Mantle, Electro-Graft, Electoo Inductors, & Potentia Coil)
- Pursuit of Data (
Homeworld; When reaching rank 2 in a Schol. Lore, gain rank 1 in a related or identical Forbidden Lore)
- Quest for Knowledge (
Role; Spend Fate to auto succeed any Logic or Lore test with DoS equal to Int Bonus)
Armor:
- Cranial Armor (AP: Head 1)
- Flak Cloak (AP: Arms 3, Body 3, Legs 3)//(
Arms: 4, Body 5, Legs 4 w/Armor Monger applied)
-- Bionic Heart (AP: Body 1)
Weapons:
Man-Catcher (melee; 2m; 1d10+2 I, pen 0; Snare (4), Unwieldy)
Hotshot laspistol,
Reclaimed from heretek (pistol; 20m; S/2/-; 1d10+4 E, pen 7; Charge: 40; Rld: 2 Full)
- MIU Weapon Interface/shoulder mount
Alistair's Frag (1 of 3 modified) (2d10+2, blast (5))
Web Grenade x1 (thrown; 6m; Blast (5), Snare (2)); MODIFIEDStub Revolver (
PC Creation) (pistol; 30m; S/-/-; 1d10+3 I, pen 0; Cylinder: 6; Rld: 2 Full;
Reliable)
- Man-Stopper clips x2 (12/12)
Firebomb x3 (thrown; 6m; 1d10+2 E, pen 0; Blast (2), Flame; 1/2 action to ready); unmodifiedKrak Grenade x1 (thrown; 6m; 2d10+8 X, pen 7; Concussive (4)); MODIFIEDGear:
- Auspex (50m range/50cm thickness; Tech Use test to see things normally invisible)
- Backpack
- Chameleoline Cloak (+20 stealth, -30 BS to be hit if stationary)
- Chrono
- Combi-Tool (+10 Tech-Use)
- Dataslate
- De-Tox (x1 dose; instantly removes all drug effects)
- Filtration Plugs
- Manacles
- Medikit, Adv. (+20 Medicae)
- Multikey (+20 Security)
- Stablight (24m of light w/5 hrs. charge)
- Common craftsmanship survival suit
-
Spider Pads (Gift from Bob; +30 Climb Tests)Cybernetics & Bionics:
- Cranial Armor (+1 AP Head; Stacks)
- Bionic Heart (+1 AP Body; Sprint talent; Stacks)
- Calculus-Logis Implant (+10 Literacy/Logic/Schol. Lore)
- Interface Port (+10 Tech-Use, Inquiry, and Common Lore when connected to relevant mechanism/data spool)
- MIU Weapon Interface (Free action fire)
- Scribe-Tines (Left Arm; +10 to all Lore tests)
Follower(s)Servitor, Modified Utility Servitor Unit.Servitor IIWounds: 12
AP: 3 All
Weapons:
- Implanted Servo-Fist (melee; 1d10+9, pen 0; Tearing)
- Imbedded Autogun (basic; S/3/10; 1d10+3, pen 3; Rld: Full; hopper loaded with Man-Stoppers)
Characteristics (Spent 205/175; Traded 3 skills for 30 more characteristic points)
- WS 35, BS 28, S 35 (6), T 35 (6), AG 30, INT 20, PER 20, WP 01, FEL 01
Skills (Spent 2/6)
- Trade, Technomat
- Tech Use
Talents (Spent 3/7)
- Iron Jaw
- Sound Constitution
- True Grit
Traits (Spent 10/5; Traded 4 talents & 1 skill for 5 more traits)
- Machine 3, Sturdy (Tracked), Unnatural Strength 3, Unnatural Toughness 3
Notes:
- 2 Rare Items taken at Crossover: Chameleoline Cloak & MIU Weapon Interface
- 4 Scarce Items taken at PC creation: Auspex, Multikey, Man-Catcher, & Cranial Armor.
- Requisitioned for Into The Fire Chp. 2:
- Future Acquisitions: MIU (Good Quality)
- Future Buys: Resistance (psy. powers)
Aptitudes: Defense, Finesse, General, Intelligence, Knowledge, Perception, Tech, & Willpower (
Finesse and Defense were chosen due to being doubles)
XP (available/spent): 100/6,450
XP Expenditure:
Characteristic:
- Ballistic SKill (simple, 250)
- Intelligence (simple, 100)
- Intelligence (intermed., 250)
- Intelligence (trained, 500)
- Willpower (simple, 250)
- Willpower (intermed., 500)
Skills:
- Athletics (known, 200)
- Awareness (known, 200)
- Commerce (known, 100)
- Dodge (known, 200)
- Forbidden Lore [Archaeotech] (known, 100)
- Forbidden Lore [Crim. Cartels/Smugglers] (known, 100)
- Forbidden Lore [Mutants] (known, 100)
- Forbidden Lore [Psykers] (known, 100)
- Linguistics [Techna-Lingua] (known, 100)
- Logic (known, 100)
- Medicae (known, 200)
- Scholastic Lore [Bureaucracy] (known, 100)
- Scholastic Lore [Cryptology] (known, 100)
- Scholastic Lore [Cryptology] (trained, 200)
- Scholastic Lore [Occult] (known, 100)
- Scholastic Lore [Occult] (trained, 200)
- Security (trained, 200)
- Security (experienced, 300)
- Stealth (known, 300)
- Tech Use (trained, 200)
- Trade [Armorer] (known, 100)
Talents:
- Armor Monger (300)
- Infused Knowledge (400)
- Jaded (200)
- Modify Payload (200)
- Weapon Training [Las] (200)
Other:
- Servitor Build (500)
+++++++++++++++++++++++++++
Ordo/Faction/Allegiance: Knowledge, through the teachings of the Omnissiah
or other, for himself.
Appearance:
Body Type: Lean
Height: 5' 10"
Weight: 175 lbs.
Skin: Olive
Hair: Light Brown
Eyes: Hazel
Notable Marks: Electoos cover the junior tech-researcher's body from his fingertips to the base of his skull and feet. While he is not nearly as heavily augmented as the majority of Tech Priests floating around the Imperium, his body is certainly prepared for any mechadendrite he may have attached in the future. His electoos function mainly to keep his gear, such as his combi-tool and dataslate, charged and updated. He has a distinct data port at the base of his neck and his left hand and forearm have been replaced by an unnerving bionic which better allows him to manipulate and retain data and lore.
Outfit: Felyx-080 forgoes the standard researcher vestments of the ordo dominus in favor of the more practical ordo exporator garments. He finds their various pockets and straps better suited to holding his data-slates and tools. Over this he wears a sturdy amber colored flak cloak. The protective material covers his torso, arms, and legs and can take a hit fairly well. On his belt is a holster with his well maintained stub revolver and two six-round clips of man-stopper rounds. Since shooting isn't his forte, he feels much more comfortable with the web-grenade clipped there as well. It was much easier to simply throw something that explodes rather than have to hit something with a tiny, high speed bullet. As such, his go-to weapon of choice is not exactly a weapon at all; the Man-catcher he carries resembles a sturdy, two meter long, alloy walking stick with a bulb at the top that can be opened up on command. When open, four sturdy, reinforced claws can grip and render most things immobile. This particular tool has come in handy on many of Felyx's planetside expeditions to capture extremely dangerous beasts. With a pair of sturdy grox-hide boots and a mostly-empty pack, he is ready for whatever challenges may be thrown his way.
Personality:
Felyx-080 is very curious. Curious to a fault, one might say. He was not always like this. His time on the research station Gamma-Gamma-187, high in orbit above an unnamed death world in the Askellon sector grounded him as a typical junior researcher of the Magos-Dominus. He was more or less a drone, completing study after study and examination after examination upon the myriad of beasts brought up from the death world or study. Nearly a decade of such rote work took its toll on Felyx; he began to question his research. And in those questions a new spark of life he found: interest. As his interest grew, so too did the questions he had until, ultimately, his curiosity could not be contained. Felyx knows the dangers of such incessant desire for knowledge, and believes himself as prepared as he can be. Yet, even still he cannot help but follow the path laid out before him - regardless of the teachings of the Machine Cult. He is eager to learn all that he can and is rather open and friendly for a tech priest. His pursuit of forbidden and scholastic knowledge with his life at the research station has left him with a bit of a poor understanding in the common usage of Low Gothic. While he is highly proficient in both High Gothic and Techna-Lingua, the lack of social interactions most of his life leave him with odd phrasings and common misunderstandings of the most common language in the Imperium.
While often the one getting himself into dangerous scenarios, Felyx-080 is not an active combatant. His abilities with his pistol and any type of melee weapon are average at best. He has a strong will, but that can only take him so far. When the fighting gets hot, he stays behind the people who know what they are doing. In the best of circumstances he sees himself aiding the others by holding a target in place for questioning - or killing - with his Man-catcher. Worst case scenario, he actually has to pull his pistol and do some shooting. That being said, he doesn't consider himself a coward; his fight simply takes place in a different arena.
Background:
Felyx-080 was born into a line of tech-priest researchers operating at the research station Gamma-Gamma-187. Since birth, he was inundated into the Magos Dominus. The Dominus, a sect of the Adeptus Mechanicus focused on cybernetics, had a small but dedicated unit at the research station. Since Gamma-Gamma-187 was run and dominated by the Magos Biologis due to its heavy study of death world flora and fauna, the Magos Dominus played an important but ultimately secondary role at the station. Their main job was to maintain the machines that carried out the experiments on the beasts brought in, as well as maintain the research station itself while the Magos Biologis and Magos Explorator focused completely on their subjects. As such, Felyx-080, 80th generation of his station, became exceedingly good at coaxing machine spirits to work when they were stubborn. He kept his eyes and ears open, contrary to what he was taught, and picked up a good many things that he wasn't necessarily supposed to know during his time.
When Tech Priests were needed to travel planetside and assist the Astra Militarum units in collecting samples, somehow Felyx's name was always on the list; a good tampering here and there seemed to play into his favor and he tended to keep up such minor heretical activities. He justified his actions by personally maintaining that he had been born into the wrong Magos. In his heart he was an Explorator doing the duties of a Dominus. Of course, this meant nothing to his overseers within the ordo Dominus, and after some time this came to the attention of his superiors. His record began to accumulate a number of minor violations of duty, willful or otherwise, and the appropriate punishments were meted out. These often were in the form of reduced rations or sleep hours, and one incident resulted in the forced implantation of an Interface Port at the back of his neck. His superiors thought it wise to have immediate access to Felyx's mind, yet this too he manipulated to his advantage. Whenever he could, he would plug into various data-ports and archives, using it to accumulate more knowledge. Soon, he knew something about most everything and his desire to know more swelled.
Eventually Felyx-080's limited knowledge about everything made his life at Gamma-Gamma-187 infinitely more confining. The walls that had been his safety from the black and the horrors of the stars became a tomb. The galaxy called to him and his ordo demanded he stay in his place without deviation. It was no surprise then that he designed a grand plan of escape involving the careful requisition of a few supplies and stowing away on an outgoing mechanicus support vessel. When his grand plans to escape were dashed, he knew the leniency of his ordo was at an end. He gave up to the security detail without a fight. His belongings were confiscated as evidence and he was placed alone in a holding cell deep within the facility. Expecting a las-blast to the back of his head and a grave in the void, he was resigned to his fate. On the 8th day of his incarceration, new orders came. Apparently someone had a vested interest in him. Who this person was, he hadn't the slightest idea, but he was eternally grateful for the chance to leave.
If he only knew what his curiosity would cost him, he may have stayed in that cell and welcomed the las blast.