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 Felyx Turing - Tech Priest Hacker-Bombardier

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Iron and Metal
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Iron and Metal


Posts : 5157
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Age : 37
Location : Where the sun settles in its final location

Felyx Turing - Tech Priest Hacker-Bombardier  Empty
PostSubject: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyWed Jan 10, 2018 11:11 pm

Rolls for GM approval - will delete after PC has been OKd:

Felyx Turing - Tech Priest Hacker-Bombardier  48b14d7b2140b30f0ba192199eee256a
Not quite this advanced, but maybe one day.

Name: Felyx-080 Turing; Techna-Lingua
Age: 37
Sex: Male
Homeworld: Research Station (Specific Station Forthcoming)
Divination: "The Only True Fear is Dying Without Your Duty Done" (Gain Resistance Fear)
Background: Heretek
Role: Sage

Goals:
$6 Million Bad Bitch: Donna's Transformation/Cybernetic Warrior
- Additions: Cybernetic Arm (Ongoing)
Gray Matter Museum: Brain Stem Collection (short term x10/milestone); collecting the brain stems of enemies, specifically those with high rank/status/or important knowledge
- Current Count: 6/10; 1 was a Daemon-host
Bombs Away!: Successfully use the Modify Payload talent to increase the efficiency of ordnance - blow shit up good for the team (short term x10/milestone)
- Current Count: 5/10
(In)Famous Felyx: Become Famous/Infamous/Legend among the Cult Mechanicus (for better or worse; long term)
- Accomplishments: Discovery & Destruction of Chaos-Corrupted STC; Discovery and Infiltration of Ancient Terran Vessel "Euphrates"; Part of the team responsible for the Loss of Hive World Tangaroa.





WS: 31
BS: 36*
S: 29
T: 31
Ag: 31
Int: 49***
Per: 34
WP: 45**
Fel: 34
Inf: 40
*Denotes purchased upgrade

Wounds (Critical): 13/13 (0)
FP: 3/3
Movement: 3m/6m/9m/18m
+++
Insanity: 6/100
Corruption: 15/100
Malignancies: Brain Stem Collector
Mutations: -

Carry Capacity: kg
Lifting Off the Ground: kg
Pushing/Shoving Limit: kg

Skills (known skills in bold):
Acrobatics (Ag)
Athletics (S)
Awareness (Per)
Charm (Fel)
Command (Fel)
Commerce (Int)
Common Lore (Int)*
Deceive (Fel)
Dodge (Ag)
Forbidden Lore (Int)
- Archaeotech
- Beasts
- Criminal Cartels & Smugglers
- Daemonology
- Heresy
- Mutants
- Psykers
Inquiry (Fel)
Interrogation (WP)
Intimidate (S)
Linguistics (Int)^
- Low Gothic
- Techna-Lingua
Logic (Int)^
Medicae (Int) (+20 Medikit)
Navigate (Int)
Operate (Ag)
Parry (WS)
Scholastic Lore (Int)*^
- Bureacracy
- Cryptology
+10
- Occult +10
Scrutiny (Per)
Security (Int) +20 (+20 Multi-key)
Sleight of Hand (Ag)
Stealth (Ag) (+20 Chameleoline Cloak)
Survival (Per)
Tech-Use (Int) +10 (+10 Combi-Tool/+10 Servitor Assist)
Trade (Int)
- Armorer
- Technomat

*All Scholastic/Common Lore skills treated as known due to talent.
^ +10 Calculus Logis Upgrade

Talents:
- Armor Monger
- Clues from the Crowds (Role)
- Infused Knowledge
- Jaded
- Modify Payload
- Resistance (Fear)
- Sprint (Bionic Heart)
- Weapons Training (Las & Solid Projectile)


Traits:
- Master of Hidden Lores (Background; Tech-Use on a device with at least 1 relevant Forbidden Lore skill gains +20)
- Mechanicus Implants (Cranial Circuitry, Cyber-Mantle, Electro-Graft, Electoo Inductors, & Potentia Coil)
- Pursuit of Data (Homeworld; When reaching rank 2 in a Schol. Lore, gain rank 1 in a related or identical Forbidden Lore)
- Quest for Knowledge (Role; Spend Fate to auto succeed any Logic or Lore test with DoS equal to Int Bonus)

Armor:
- Cranial Armor (AP: Head 1)
- Flak Cloak (AP: Arms 3, Body 3, Legs 3)//(Arms: 4, Body 5, Legs 4 w/Armor Monger applied)
-- Bionic Heart (AP: Body 1)

Weapons:
Man-Catcher (melee; 2m; 1d10+2 I, pen 0; Snare (4), Unwieldy)
Hotshot laspistol, Reclaimed from heretek (pistol; 20m; S/2/-; 1d10+4 E, pen 7; Charge: 40; Rld: 2 Full)
- MIU Weapon Interface/shoulder mount
Alistair's Frag (1 of 3 modified) (2d10+2, blast (5))
Web Grenade x1 (thrown; 6m; Blast (5), Snare (2)); MODIFIED
Stub Revolver (PC Creation) (pistol; 30m; S/-/-; 1d10+3 I, pen 0; Cylinder: 6; Rld: 2 Full; Reliable)
- Man-Stopper clips x2 (12/12)
Firebomb x3 (thrown; 6m; 1d10+2 E, pen 0; Blast (2), Flame; 1/2 action to ready); unmodified
Krak Grenade x1 (thrown; 6m; 2d10+8 X, pen 7; Concussive (4)); MODIFIED


Gear:
- Auspex (50m range/50cm thickness; Tech Use test to see things normally invisible)
- Backpack
- Chameleoline Cloak (+20 stealth, -30 BS to be hit if stationary)
- Chrono
- Combi-Tool (+10 Tech-Use)
- Dataslate
- De-Tox (x1 dose; instantly removes all drug effects)
- Filtration Plugs
- Manacles
- Medikit, Adv. (+20 Medicae)
- Multikey (+20 Security)
- Stablight (24m of light w/5 hrs. charge)
- Common craftsmanship survival suit
- Spider Pads (Gift from Bob; +30 Climb Tests)

Cybernetics & Bionics:
- Cranial Armor (+1 AP Head; Stacks)
- Bionic Heart (+1 AP Body; Sprint talent; Stacks)
- Calculus-Logis Implant (+10 Literacy/Logic/Schol. Lore)
- Interface Port (+10 Tech-Use, Inquiry, and Common Lore when connected to relevant mechanism/data spool)
- MIU Weapon Interface (Free action fire)
- Scribe-Tines (Left Arm; +10 to all Lore tests)

Follower(s)
Servitor, Modified Utility Servitor Unit.
Servitor II
Wounds: 12
AP: 3 All
Weapons:
- Implanted Servo-Fist (melee; 1d10+9, pen 0; Tearing)
- Imbedded Autogun (basic; S/3/10; 1d10+3, pen 3; Rld: Full; hopper loaded with Man-Stoppers)

Characteristics (Spent 205/175; Traded 3 skills for 30 more characteristic points)
- WS 35, BS 28, S 35 (6), T 35 (6), AG 30, INT 20, PER 20, WP 01, FEL 01

Skills (Spent 2/6)    
- Trade, Technomat
- Tech Use

Talents (Spent 3/7)
- Iron Jaw
- Sound Constitution
- True Grit

Traits (Spent 10/5; Traded 4 talents & 1 skill for 5 more traits)
- Machine 3, Sturdy (Tracked), Unnatural Strength 3, Unnatural Toughness 3

Notes:
- 2 Rare Items taken at Crossover: Chameleoline Cloak & MIU Weapon Interface
- 4 Scarce Items taken at PC creation: Auspex, Multikey, Man-Catcher, & Cranial Armor.
- Requisitioned for Into The Fire Chp. 2:  
- Future Acquisitions: MIU (Good Quality)
- Future Buys: Resistance (psy. powers)


Aptitudes: Defense, Finesse, General, Intelligence, Knowledge, Perception, Tech, & Willpower (Finesse and Defense were chosen due to being doubles)
XP (available/spent): 100/6,450
XP Expenditure:
Characteristic:
- Ballistic SKill (simple, 250)
- Intelligence (simple, 100)
- Intelligence (intermed., 250)
- Intelligence (trained, 500)
- Willpower (simple, 250)
- Willpower (intermed., 500)
Skills:
- Athletics (known, 200)
- Awareness (known, 200)
- Commerce (known, 100)
- Dodge (known, 200)
- Forbidden Lore [Archaeotech] (known, 100)
- Forbidden Lore [Crim. Cartels/Smugglers] (known, 100)
- Forbidden Lore [Mutants] (known, 100)
- Forbidden Lore [Psykers] (known, 100)
- Linguistics [Techna-Lingua] (known, 100)
- Logic (known, 100)
- Medicae (known, 200)
- Scholastic Lore [Bureaucracy] (known, 100)
- Scholastic Lore [Cryptology] (known, 100)
- Scholastic Lore [Cryptology] (trained, 200)
- Scholastic Lore [Occult] (known, 100)
- Scholastic Lore [Occult] (trained, 200)
- Security (trained, 200)
- Security (experienced, 300)
- Stealth (known, 300)
- Tech Use (trained, 200)
- Trade [Armorer] (known, 100)
Talents:
- Armor Monger (300)
- Infused Knowledge (400)
- Jaded (200)
- Modify Payload (200)
- Weapon Training [Las] (200)
Other:
- Servitor Build (500)

+++++++++++++++++++++++++++
Ordo/Faction/Allegiance: Knowledge, through the teachings of the Omnissiah or other, for himself.

Appearance:
Body Type: Lean
Height: 5' 10"
Weight: 175 lbs.
Skin: Olive
Hair: Light Brown
Eyes: Hazel
Notable Marks: Electoos cover the junior tech-researcher's body from his fingertips to the base of his skull and feet. While he is not nearly as heavily augmented as the majority of Tech Priests floating around the Imperium, his body is certainly prepared for any mechadendrite he may have attached in the future. His electoos function mainly to keep his gear, such as his combi-tool and dataslate, charged and updated. He has a distinct data port at the base of his neck and his left hand and forearm have been replaced by an unnerving bionic which better allows him to manipulate and retain data and lore.
Outfit: Felyx-080 forgoes the standard researcher vestments of the ordo dominus in favor of the more practical ordo exporator garments. He finds their various pockets and straps better suited to holding his data-slates and tools. Over this he wears a sturdy amber colored flak cloak. The protective material covers his torso, arms, and legs and can take a hit fairly well. On his belt is a holster with his well maintained stub revolver and two six-round clips of man-stopper rounds. Since shooting isn't his forte, he feels much more comfortable with the web-grenade clipped there as well. It was much easier to simply throw something that explodes rather than have to hit something with a tiny, high speed bullet. As such, his go-to weapon of choice is not exactly a weapon at all; the Man-catcher he carries resembles a sturdy, two meter long, alloy walking stick with a bulb at the top that can be opened up on command. When open, four sturdy, reinforced claws can grip and render most things immobile. This particular tool has come in handy on many of Felyx's planetside expeditions to capture extremely dangerous beasts. With a pair of sturdy grox-hide boots and a mostly-empty pack, he is ready for whatever challenges may be thrown his way.

Personality:
Felyx-080 is very curious. Curious to a fault, one might say. He was not always like this. His time on the research station Gamma-Gamma-187, high in orbit above an unnamed death world in the Askellon sector grounded him as a typical junior researcher of the Magos-Dominus. He was more or less a drone, completing study after study and examination after examination upon the myriad of beasts brought up from the death world or study. Nearly a decade of such rote work took its toll on Felyx; he began to question his research. And in those questions a new spark of life he found: interest. As his interest grew, so too did the questions he had until, ultimately, his curiosity could not be contained. Felyx knows the dangers of such incessant desire for knowledge, and believes himself as prepared as he can be. Yet, even still he cannot help but follow the path laid out before him - regardless of the teachings of the Machine Cult. He is eager to learn all that he can and is rather open and friendly for a tech priest. His pursuit of forbidden and scholastic knowledge with his life at the research station has left him with a bit of a poor understanding in the common usage of Low Gothic. While he is highly proficient in both High Gothic and Techna-Lingua, the lack of social interactions most of his life leave him with odd phrasings and common misunderstandings of the most common language in the Imperium.

While often the one getting himself into dangerous scenarios, Felyx-080 is not an active combatant. His abilities with his pistol and any type of melee weapon are average at best. He has a strong will, but that can only take him so far. When the fighting gets hot, he stays behind the people who know what they are doing. In the best of circumstances he sees himself aiding the others by holding a target in place for questioning - or killing - with his Man-catcher. Worst case scenario, he actually has to pull his pistol and do some shooting. That being said, he doesn't consider himself a coward; his fight simply takes place in a different arena.

Background:
Felyx-080 was born into a line of tech-priest researchers operating at the research station Gamma-Gamma-187. Since birth, he was inundated into the Magos Dominus. The Dominus, a sect of the Adeptus Mechanicus focused on cybernetics, had a small but dedicated unit at the research station. Since Gamma-Gamma-187 was run and dominated by the Magos Biologis due to its heavy study of death world flora and fauna, the Magos Dominus played an important but ultimately secondary role at the station. Their main job was to maintain the machines that carried out the experiments on the beasts brought in, as well as maintain the research station itself while the Magos Biologis and Magos Explorator focused completely on their subjects. As such, Felyx-080, 80th generation of his station, became exceedingly good at coaxing machine spirits to work when they were stubborn. He kept his eyes and ears open, contrary to what he was taught, and picked up a good many things that he wasn't necessarily supposed to know during his time.

When Tech Priests were needed to travel planetside and assist the Astra Militarum units in collecting samples, somehow Felyx's name was always on the list; a good tampering here and there seemed to play into his favor and he tended to keep up such minor heretical activities. He justified his actions by personally maintaining that he had been born into the wrong Magos. In his heart he was an Explorator doing the duties of a Dominus. Of course, this meant nothing to his overseers within the ordo Dominus, and after some time this came to the attention of his superiors. His record began to accumulate a number of minor violations of duty, willful or otherwise, and the appropriate punishments were meted out. These often were in the form of reduced rations or sleep hours, and one incident resulted in the forced implantation of an Interface Port at the back of his neck. His superiors thought it wise to have immediate access to Felyx's mind, yet this too he manipulated to his advantage. Whenever he could, he would plug into various data-ports and archives, using it to accumulate more knowledge. Soon, he knew something about most everything and his desire to know more swelled.

Eventually Felyx-080's limited knowledge about everything made his life at Gamma-Gamma-187 infinitely more confining. The walls that had been his safety from the black and the horrors of the stars became a tomb. The galaxy called to him and his ordo demanded he stay in his place without deviation. It was no surprise then that he designed a grand plan of escape involving the careful requisition of a few supplies and stowing away on an outgoing mechanicus support vessel. When his grand plans to escape were dashed, he knew the leniency of his ordo was at an end. He gave up to the security detail without a fight. His belongings were confiscated as evidence and he was placed alone in a holding cell deep within the facility. Expecting a las-blast to the back of his head and a grave in the void, he was resigned to his fate. On the 8th day of his incarceration, new orders came. Apparently someone had a vested interest in him. Who this person was, he hadn't the slightest idea, but he was eternally grateful for the chance to leave.

If he only knew what his curiosity would cost him, he may have stayed in that cell and welcomed the las blast.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer


Last edited by Iron and Metal on Sat Feb 18, 2023 9:47 am; edited 60 times in total
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Iron and Metal
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Posts : 5157
Join date : 2017-10-15
Age : 37
Location : Where the sun settles in its final location

Felyx Turing - Tech Priest Hacker-Bombardier  Empty
PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyWed May 09, 2018 4:04 pm

What Felyx Knows

Mission 1: Blood Moon
- [Cover Story]: Felyx is the poor schmuck tasked with surveying a whole swath of planets this backwoods sector of the galaxy. Orbital scans only reveal so much, so he is tasked with performing scans from upper atmosphere and poking around on foot when necessary for ancient civilizations, archeotech, and other sites of interest to the Mechanicum. Currently, this has been sold as an Ordos Explorator mapping of this moon only.

- [Planetary Scan]: Research Station itself, schematics acquired (from Inq), connected to a landing pad (with Mechanicus void-capable vessel capable of transporting 40 crew), and storage facility; secondary structure (unidentified), long and narrow, 2 miles away from Station, partially buried in snow; Dig site, cave, 1 mile away from Station (opposite direction).

- [Audio Recording/Vox Transmission]: Everything is fucked. "Headaches//Visions//Pure Madness"; "Mechanicum fanatics"; "Under 1/2 strength"; "Send the guard in... kill us all."; Loud crash followed by silence. Coupled with the Magos' clipped speaking manner and violent shivers, Felyx is under the impression that a purge will be more than likely necessary.

Mission 2: The Mysterious Happenings on Hive Tangaroa - FAILURE
- [Assassinations]: Mysterious "alien" substance used to melt the brains of both victims so far.

- [FAILURE]: Ultimate failure led to destruction of the hive, unconfirmed deaths of Alistair and Egill, and banishment to Penal Colony.

Mission 3: New Boss. New Enemies. Pugnare Ignibus Ignes
- [Liberation]: Liberated from Penal Colony by an unorthodox Inquisitor known as "Maud." She is putting together a new team.

- [Immediate Terror]: Maud's pet Daemonhost escaped, severely wounding her; it is aligned to Slaanesh (will seek out excess and degredation).

- [Info on Daemonhost]:
- Killing the host will banish the deamon back to the warp.
- A deamonhost is bound to obey its creator
- An unbound deamonhost means the creature is at its full power
- The host is hard to kill and has immunity to most environmental hazards
- They often have psychic powers
- They are vulnerable to 'blessed' weapons and psychic powers except those that affect the mind
Additional Info Gleaned from Dataslate:
- Maud acquired the Deamonhost over a year ago. There is no information on how she acquired it.
- The deamonhost has Telekine and Telepathy powers
- Maud has been using the deamonhost to acquire information on warp/demons
- The deamonhost is aligned to Slaanesh
What Felyx Knows About Slaaneshi Daemons
- Slaaneshi deamons are beguiling
- Slaanesh is the Lord of Pleasure, the Dark God dedicated to the pursuit of earthly gratification and the overthrow of all decent behaviour, as well as hedonism and pleasure for its own sake. It is the god of obsession, the Master of Excess in All Things, from gluttony to lust to megalomania.

Mission 3: Maud's Cogitator- Full Download to Felyx's Dataslate



+++
Items/Acquaintances/Toasters Acquired:
- Servitor: (Profile: 397 DH2 CRB); Felyx acquired "Servitor" from an unnamed Tech Priest who, upon realizing how badass Felyx was, decided to lend it out. Felyx fully intends to use it as a bullet shield, back massage-r, and all around tech-use-buddy.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer


Last edited by Iron and Metal on Thu Jun 17, 2021 5:29 pm; edited 6 times in total
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Iron and Metal
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Iron and Metal


Posts : 5157
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Age : 37
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Felyx Turing - Tech Priest Hacker-Bombardier  Empty
PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Jul 27, 2018 6:07 pm

XP buys: 550 to spend

FL Mutants (Known) - 100
Awareness (Known) - 200
Tech Use (Trained) - 200

50 XP remaining

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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bobarctor1977

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Location : Michigan, USA

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySat Nov 24, 2018 12:19 pm

thanksgiving gear gift:

Spider pads

Pads that attach to your hands, feet, knees, and arms. With the press of a button located on the back of the wrist pad, all of the pads are activated and emit an adhesive substance that makes climbing significantly easier. Gain a +30 to climb tests, but only a +10 to tests on loose surfaces.

_________________
"Don't mess with me, lady. I've been drinking with skeletons."

he/him
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Iron and Metal
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Iron and Metal


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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyTue Nov 27, 2018 8:09 am

Sick AF. Thanks.

WP test +0 to see if I develop a malignancy <40; rolled 78. Oh boy!
http://orokos.com/roll/680256

Malignancy roll = 49; http://orokos.com/roll/680257
- Fell Obsession: This functions like the Obsession Disorder on page 288, but in this case the character is obsessed by something sinister or malign (such as collecting finger-bone trophies, ritual scarification, carrying out meaningless vivisections, etc.).

Oh, I like this.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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Iron and Metal
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Iron and Metal


Posts : 5157
Join date : 2017-10-15
Age : 37
Location : Where the sun settles in its final location

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Mar 15, 2019 3:32 pm

Oh, shit. I have some serious XP. Was this a reward from the main facility fight?

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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bobarctor1977

bobarctor1977


Posts : 1311
Join date : 2017-11-11
Location : Michigan, USA

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Mar 15, 2019 5:44 pm

Iron and Metal wrote:
Oh, shit. I have some serious XP. Was this a reward from the main facility fight?

Probably? Again, this is one of those details that I have entirely forgot. You'd have to look through the threads to see - I think I tried to make posts for XP drops as opposed to LINE messages (since those tend to get lost). Its nice to have a record to look through for this stuff.

Please do keep track of XP spent/XP to spend. Thanks. Will help with onboarding new players like Luka...this has just reminded me I have to figure out how much he should have.

_________________
"Don't mess with me, lady. I've been drinking with skeletons."

he/him
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Iron and Metal
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Iron and Metal


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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySun Apr 21, 2019 7:49 pm

XP Expenditure (850 to spend):

BS (simple) - 250xp
Jaded - 200xp
Modify Payload (Hammer of the Emperor pg. 102) - 200xp


Question: Could Weapon-Tech also apply to las weapons? It's not RAW. I'll wait for an answer and attempt to spend the rest tomorrow.

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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Iron and Metal
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Iron and Metal


Posts : 5157
Join date : 2017-10-15
Age : 37
Location : Where the sun settles in its final location

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyMon May 27, 2019 12:10 pm

I just realized what I need to spend my final 200xp on. Is it too late to spend points? If so, no worries. If not, Athletics known for 200 (rationale being Felyx knew he was going to climb, but me as a dumbshit player didn't realize he didn't have athletics trained).

_________________
Lucius - The Leader; The Beast - The Ruinborn Berserker; Alexium - The Telepath;  Felyx-080 - The Researcher; Weyland - The Plague Doctor
He/Him
Reading: "Malintzin's Choices," Camilla Townsend
Post Avail: Daily over Summer
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bobarctor1977

bobarctor1977


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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyMon May 27, 2019 12:15 pm

I'm fine with you grabbing athletics now

Sent from Topic'it App

_________________
"Don't mess with me, lady. I've been drinking with skeletons."

he/him
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bobarctor1977

bobarctor1977


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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyMon May 27, 2019 12:16 pm

But ONLY because you're about to do something cool 😎

Sent from Topic'it App

_________________
"Don't mess with me, lady. I've been drinking with skeletons."

he/him
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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyMon May 27, 2019 12:19 pm

LEEEEEERRRRROOOOOOYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Sep 27, 2019 9:53 am

XP Expenditure post Blood Moon Mission (800 to spend)
- Dodge (known), 200xp
- Commerce (known), 100xp
- Forbidden Lore Criminal Cartels & Smugglers (known), 100xp
- Scholastic Lore Bureacracy (known), 100xp
- Trade (Armorer), 100xp
- Weapon Training (las), 200xp

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Nov 22, 2019 7:40 am

Updated goals... and I definitely named them all. Can you tell I am ready to get back into shit in a real way?

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Nov 22, 2019 8:21 am

It's truly a beautiful thing to see

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySat Feb 01, 2020 9:28 am

Thinking more on my goals, I think it might be easier to reward the $6 Million Dollar Bad Bitch goal for each cybernetic applied. Since this will likely be something that occurs over the course of the entire game, rewarding it piece meal might be the best bet.

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyTue Feb 11, 2020 1:03 pm

Iron and Metal wrote:
Thinking more on my goals, I think it might be easier to reward the $6 Million Dollar Bad Bitch goal for each cybernetic applied. Since this will likely be something that occurs over the course of the entire game, rewarding it piece meal might be the best bet.

Sorry for the delay - sounds good to me. Obviously each XP reward will be lower than. What do you think would be a reasonable XP bump per upgrade? 200? 300?

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyThu Oct 08, 2020 10:23 am

Felyx 2.0 Updates WIP
:

Items kept: anything acquired through roleplay - including the hotshot las I took from the Blood Moon Tech Priest, Alistair's grenade (who I assume died on Tangaroa) as a memento, and the web grenade I kept through my entire playthrough without using. I don't need to start the game with these. They can be in a lockbox somewhere or whatever, but they have sentimental RP value that tie back to Felyx's backstory to this point.

Rare Items: Chameleoline Cloak & potentially MIU weapon OR standard MIU
Scarce Items: (3 carried over from the last game PC gen) & Cranial Armor (bionic, +1 AP head)
Free Items: Medikit

XP Expenditure - 2350 to spend:
- SL Cryptology, known (100xp)
-- Trained (200xp) --> FL Daemonology
- SL Occult, known (100xp)
-- Trained (200xp) --> FL Heresy
FL Psykers, known (100xp)
Willpower, Intermediate (500xp)
Servitor 500xp?
Medicae, known (200xp)
Stealth, known (300xp)


2,200 spent/150 remaining

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySun Oct 11, 2020 12:40 am

Your spends look fine, get them all added in when you can please.

On Trade - Technomat, the rules say its for maintaining and repairing technological devices. So for every 2 DoS on Technomat roll you get a +10 on on relevant skill tests when you are maintaining and repairing technological devices. Does that sound ok?

Servitor Versions:
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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyMon Oct 12, 2020 4:10 pm

A few things. I feel like I'm being mean and picky, but I just want you all to start on an even keel. It may just be some house keeping needed on your sheet.

- I'm thinking goal progress should be reset (this is what I feel most mean about).
- If you're going to gain xp from using a talent (modify payload) I'd also bake in you using said grenade to damage whatever enemy... you do have Felyx as a 'Bombardier'. Grenades modified for others don't count. If you go with this I'll let you keep your progress in this goal (I'm not all bad)
- You won't start out with any grenades modified.
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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Oct 16, 2020 9:21 am

- Goal progress: I would rather not reset it because that represents literally years of roleplay. I don't mind if you nerf the XP given as a result, if you must.
- mixing in damaging enemies with it is fine with me.
- That's fine.

Just to stay grounded in reality, remember how long it actually takes in real time for any of these goals to be met. On that note, I would advise that you have everyone make their goals quantifiable or measurable in some capacity.

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySun Jan 03, 2021 6:46 pm

XP Expenditure (450/5350 to spend):
- Armor Monger (300)



Saving the remaining 150 xp for Demolitions (known - 200xp) at a later date.

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Jan 29, 2021 12:45 pm

^^Boss man, is this cool. Can I update my sheet?

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyFri Jan 29, 2021 12:45 pm

yeah all good
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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyTue Oct 25, 2022 2:09 pm

I think Felyx needs a line on his sheet for...

Malignancies
- Compulsion

or I'm blind and can't see it.

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySat Dec 24, 2022 7:54 am

+100 xp added for xmas

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptySun Jan 15, 2023 10:32 am

+200 post-mission added. Need to get some spending done before the next mission. Will edit and update here:

800 to spend:

Intelligence (Trained) - 500xp
Security (Experienced) - 300xp

0 Left Over

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PostSubject: Re: Felyx Turing - Tech Priest Hacker-Bombardier    Felyx Turing - Tech Priest Hacker-Bombardier  EmptyTue May 23, 2023 4:39 pm

GMs birthday... +100xp (already updated to your sheet).

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