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mruozu
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PostSubject: General OOC   Sun Jan 07, 2018 6:21 pm

General discussion not related to specific chapters goes here. Have at it!
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Iron and Metal
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PostSubject: Re: General OOC   Sun Jan 07, 2018 6:26 pm

If I were pressured by Tom Hardy to kiss and I didn't say no, does that make me bisexual or just a standard dude?
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mruozu
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PostSubject: Re: General OOC   Sun Jan 07, 2018 6:36 pm

Who wouldn't kiss him?
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Carnelian
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PostSubject: Re: General OOC   Mon Jan 08, 2018 4:28 pm

So, Obligations. I'd like to take Duty Bound to cover my body guarding duties and then perhaps take a roll and weave it into my ex-law enforcement background. Asking as its a table and infers you roll. Happy to roll, but seems like a good table to have 'options' on.
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PostSubject: Re: General OOC   Mon Jan 08, 2018 6:53 pm

No, Carn! it implies that you roll. We can infer from this convo that normally one only rolls and doesn't choose.

#IGotYour6
#EnglishIsTheWorst
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PostSubject: Re: General OOC   Mon Jan 08, 2018 10:26 pm

I havent looked at the books yet, but Im going to go human medic route.
Thinking a gizzled/cynical veteran whos seen too much to be optimistic about anything.
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PostSubject: Re: General OOC   Tue Jan 09, 2018 12:10 am

Sylphilis wrote:
I havent looked at the books yet, but Im going to go human medic route.
Thinking a gizzled/cynical veteran whos seen too much to be optimistic about anything.

Okay there Bones Razz

So you're looking at a colonist with the doctor specialization (both in the core book). Humans are also in the core book.
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PostSubject: Re: General OOC   Tue Jan 09, 2018 1:33 am

Nice nice, glad to see things are rolling along. 

Feel free to pick your Obligation so that it fits with your character best. If you want to roll, go for it. Also, it is fine to have more than one obligation, but remember that these add up. Also don't forget you can make your Obligation more difficult or more...obligating...which is apparently a word, and get some extra XP or credits for that.
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PostSubject: Re: General OOC   Tue Jan 09, 2018 7:53 pm

I feel our GM and players might find this handy: http://www.swgalaxymap.com/
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PostSubject: Re: General OOC   Tue Jan 09, 2018 8:13 pm

Thanks Solo, that is great.
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PostSubject: Re: General OOC   Sat Jan 13, 2018 9:47 pm

Gonna post this for everyone. It is an hour video detailing most of the rules (dice, mechanics, etc.). I personally like videos to help explain the rules a bit, so feel free to give it a watch if you want. They also have some longer ones for Character Creation, but I assume those videos have tons of information about every single type of character and aren't as necessary. 


https://www.youtube.com/watch?v=_VQq1Ufj4Ik
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PostSubject: Re: General OOC   Sat Jan 13, 2018 10:57 pm

For those that don't have an hour or don't want to watch people talking about dice for an hour: https://www.youtube.com/watch?v=4Dryu8gybd0

Also this same guy has shorter videos covering other topics from character creation to combat.
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PostSubject: Re: General OOC   Sun Jan 14, 2018 9:34 pm

Alright, we still need to decide on a starting ship so I'll list my top 5 with pros and cons.

1. YKL-37R Nova Courier (Fly Casual Pg.56)
- Pros: Good armament, good handling, okay cargo space, good for customization
- Cons: Not all that common

2. VCX-100 Light Freighter (Keeping The Peace Pg.63)
- Pros: Good Armament, great defenses, great cargo space, good for customization
- Cons: Big, bad handling, not all that common, rarity of 8, connection to infamous vessel among the Imperials (Ghost)

3. YT-1300 Light Freighter (Core Book Pg.264)
- Pros: Common, good cargo space, good for customization
- Cons: Average stats

4. Barloz-Class Medium Freighter (Keeping The Peace Pg.63)
Pros: Common, good cargo space, good for customization
Cons: Average stats, poor handling

5. YV-929 Light Freighter (Dangerous Covenants Pg. 68)
- Pros: Excellent Armament
- Cons: Average stats, up-gunned (might warrant to much attention at times), crappy cargo space, no room for customization
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PostSubject: Re: General OOC   Mon Jan 15, 2018 12:00 am

Not going to lie I am always partial to the YT-1300.
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PostSubject: Re: General OOC   Mon Jan 15, 2018 12:57 am

I like the looks of YKL-37R Nova Courier
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PostSubject: Re: General OOC   Mon Jan 15, 2018 2:09 am

Very cool Solo. I like the list and I am fairly open to the craft you guys get. Thanks for the links as well. 

So, let's talk about the beginning. 

1) Do you guys want to already have an established group on your ship, heading to the next point of interest? I will give you guys time on the ship to get acclimated and show how you are together. 

OR

2) Do you guys want to be complete strangers thrown into this together and pick it up along the way? 

I know which one I like more and will probably do, but I am just asking your opinions on the matter. 

**Also, regarding Character Creation, I realized it might be a good idea to put down how many Ability Dice and how many Proficiency Dice you will get when rolling your character skills. You can do this simply by putting down green and yellow. For example, 1 G, 2 Y. This will save time when asking you for a check.**
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PostSubject: Re: General OOC   Mon Jan 15, 2018 12:11 pm

Solo, I like 1 or 3. Keep the ship's average at game start. Good handling seems important as does keeping a low proile.

Mark, personally I favor already knowing one another - at least in some capacity.
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Azza
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PostSubject: Re: General OOC   Mon Jan 15, 2018 1:23 pm

I keep thinking all 1300's handle like the Falcon - actually like the idea of the 1st one now.

Also down for already knowing people

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PostSubject: Re: General OOC   Mon Jan 15, 2018 1:48 pm

Azza wrote:
I keep thinking all 1300's handle like the Falcon - actually like the idea of the 1st one now.

Yeah, let's just say the Falcon isn't exactly stock anymore.

I also vote for knowing one another.
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PostSubject: Re: General OOC   Mon Jan 15, 2018 4:20 pm

Ive always had a thing for the yt-2400.

Should have PC updated today.
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PostSubject: Re: General OOC   Tue Jan 16, 2018 2:14 am

So as far as the ship is concerned, we have most people liking the 1st option. I believe 4 people are keen on it, including Solo, so we will be going with that. 

I should be able to post it tonight along with the Prologue to start things up while we flesh out the character sheets. If it doesn't happen tonight, expect it at some point tomorrow.
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PostSubject: Re: General OOC   Sat Jan 20, 2018 1:32 pm

I have tinkered with my background and obligation. I've also changed my name and added a picture. Please have a look.

DY-50-N is an ex butler / bodyguard. I've decided he owes the whole crew for giving him shelter.
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PostSubject: Re: General OOC   Sat Jan 20, 2018 2:50 pm

Hero.

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PostSubject: Re: General OOC   Sat Jan 20, 2018 6:12 pm

Hey everybody, looks like things are starting to move a bit. Let's get some more IC in the prologue! (If you mentioned on LINE that you haven't been able to, it's all good, get to it when you can)

So, on the character sheets or at least what they put on the pen and paper ones, there are a few things that are a bit confusing and some that are not completely necessary. 

Defense
This is gained by armor or by taking certain stances or movements in combat. The default for this is zero. I also failed to put it on the character sheets, but you have 3 different defense ratings. General Defense, Ranged Defense, and Melee Defense. Whatever armor you get will help with this, but if you have none currently, it will be at zero for these values. Defense rating will add SETBACK die for each point of defense concerning attacks made against you. 

Soak Value
This is how much you can soak before you take any wounds. It is equal to your Brawn rating plus any other armor you may wear currently. Certain talents can also help increase your soak value. For example, Dave's droid DY-50-N has a Soak Value of 6 (3 Brawn + 2 Armor +1 Enduring Talent). 

Complications (Under Obligations)
This is mainly for fluff. You can expand upon your Obligation here, although you can also do this in the background, so it might be redundant. However, this could be a good place to put down why your Obligation is 10 instead of 5. Why did the obligation become more...obliging?....yeah sure that works. You can put down how much more complicated it has become, which could help explain the increase in magnitude from 5 to 10. 

Motivations
This is another place where you can help explain your motivations for your character. What do they want exactly? Some people are okay with their obligations and some wish to be rid of them...well most wish to be rid of them. Dave has put down that DY-50-N wishes for Freedom, which is understandable considering he has two different factions after him. Feel free to put something here or don't. You can always tell me in your background character information as well. 

Skills
And a final note, be sure to list those dice next to your skills! It will help make combat go a bit faster and helps me greatly. Basically, the amount of GREEN dice (Ability dice) is determined by the Characteristic attached to this skill. The amount of YELLOW dice (Proficiency dice) is determined by your proficiency or ranks with the skill. For example, Azza's wookie pilot Tuth is going to make a Pilot (Planetary) check. He has Agility 3 and Pilot (Planetary) 1. This means he has 3 GREEN dice (Ability) due to his Agility score and he may upgrade one of those into one YELLOW dice (Proficiency). Thus, when he makes the check he will roll 2 Ability dice and 1 Proficiency die (Green Green Yellow) or (GGY).   

If you need help with an example, take a look at Solo's sheet for Nulyn. That's what I am looking for. 

If you have any other questions, ask away. Well, that's all from me. Let's get to it chaps!
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PostSubject: Re: General OOC   Sat Jan 20, 2018 10:38 pm

Just a clarification your green dice is equal to the highest of your Skill or Characteristic and the lower then upgrages greens to yellows.

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PostSubject: Re: General OOC   Sun Jan 21, 2018 4:42 am

Ah right right. So if those numbers were reversed, Pilot (Planetary) 3 and Agility 1, it would yield the same outcome, GGY. The higher number is the Green (Ability) and the lower upgrades those to Yellow (Proficiency).

Good catch, forgot to mention it.
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PostSubject: Re: General OOC   Mon Jan 22, 2018 4:48 am

I've updated my defence and soak ratings
Added a complication (I have two bounties on my head)
Added dice to skills, I think I've done this right but it would be great if someone checked them.
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PostSubject: Re: General OOC   Sun Jan 28, 2018 6:37 pm

Alrighty guys, get to the character sheets if you haven't. If you are bogged down with real life (which I know a few of you are), it's all good. I'd like to get us started on the first chapter either this week or beginning of next week. Let's get to it!
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PostSubject: Re: General OOC   Mon Feb 12, 2018 1:23 am

Sorry for the hold up everyone, just had a bit of a bust week and weekend. I am eager to get into this little shooting tourney, so let's keep up the good work posting. This week, I would like everyone to try a hand at rolling dice and getting a feel for it because I would love to start the story as soon as possible. Cheers!
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PostSubject: Re: General OOC   Mon Feb 12, 2018 3:55 pm

Does Thain know why we are traveling at sub-light speed?
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PostSubject: Re: General OOC   Wed Feb 14, 2018 1:18 am

Sorry I missed this on and didn't give options. We have it sorted on the group chat, but basically your hyper drive is acting up. Doesn't mean you couldn't try to use it, but it's better to not leave it to chance. Wouldn't want to overwork it. Also, as Solo mentioned, hyperlanes might be a bad idea considering the cargo you are carrying.
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PostSubject: Re: General OOC   Mon Feb 26, 2018 12:29 am

Alright everyone, sound off, who is still interested in starting up the game? If we got a good amount, I will get the Chapter going this week. Lemme know!
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PostSubject: Re: General OOC   Mon Feb 26, 2018 12:31 am

**roars in shyriiwook**

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PostSubject: Re: General OOC   Mon Feb 26, 2018 12:39 am

Still here and ready. Seems the group needs something to do other then lounge around Razz
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PostSubject: Re: General OOC   Mon Feb 26, 2018 12:46 am

I'm here
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PostSubject: Re: General OOC   Mon Feb 26, 2018 10:43 am

Solodice wrote:
Still here and ready. Seems the group needs something to do other then lounge around [smiley]https://illiweb.com/fa/i/smiles/icon_razz.gif[/smiley]


This. I still want to play, but my interest is waning. I need something to happen.

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PostSubject: Re: General OOC   Sat May 26, 2018 1:04 am

Alrighty, just an update on Obligation. So originally the triggered Obligation (rolled for it a while back) was Nial's, but considering Medic isn't probably coming back, I will roll again for it.

Obligation Roll: 29
http://orokos.com/roll/625928

That means Braybric's has been triggered. Heath, your Strain Threshold will be reduced by 2 for this mission. So for now it is at 11. Also, if you could expand upon his Obligation a bit, I can work with it to add some spice to the mission.

Everyone else, reduce your strain threshold by 1. Easiest way is to just have a total score and a temp score for your Strain Threshold. Strain Threshold is essentially how much you can take mentally before suffering consequences.
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